iOS Gaming July 2014: With Sunburned iOS Devices And Sweaty Fingers All Around

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I'm currently on the final fight of Shadows of Amn and I've been having a blast. Steve is right in that probably the most annoying part of the game is the lack of mouseover for spells - after 50 or so hours you will get a pretty good handle on what tiny icon means what though, I've not felt it held me back too much. I've not noticed much in the way of gamekilling bugs either, BG2EE is much more stable than 1 was.

I really can't recommend it highly enough, everyone needs to play it.

If you happen to have a PC, I recommend the latest Divinity.
Baldur's Gate meet Ultima 7 in a next gen package.

Did you play Icewind Dale 1-2?
They are awesome in co op (I wish these will be ported on iPad).
 
Magic the Gathering: Duels of the Planeswalkers 2015 is now available on the US App Store.

Same deal as usual--free to download, unlock the full game for ten bucks. Waiting to see how the whole "build-your-own-deck" thing works before I throw down money.

I would strongly recommend everybody take this approach. Right now it's set as a free-to-play with an entry fee and the need to buy randomized booster packs to unlock the best cards in the game. This may change with a future update, but right now it's a terrible deal for even hardcore fans.
 
Kiwanuka is on sale for $0.99. Any impressions?
Here you go
I'm ten levels into Kiwanuka and if there's one thing you can be certain about, it's that this game is very polished. From the menu to the art style to the effects, you can tell Kiwanuka was designed with style in mind
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Just check out the cute level select screen and streaks of lightning
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So visually, artistically, Kiwanuka is already great. And thankfully, the gameplay is just as good as the visuals. Essentially you control a wizard and his followers and must rescue your imprisoned acolytes. Figuring out how to navigate the gaps, drops, and other hazards is the hard part; actually managing those feats couldn't be easier. Simply drag the lightning from your staff to guide your group, drag upward to create towers of people and then drag them over so they fall and create bridges and paths. It's simple and intuitive to control and just feels cool thanks to the nice lightning effects. Examining your environment is important, figuring how long your towers must be and what direction they need to swing, and timing as well, since you may have to remove a bridge mid-crossing to drop into another area.

I don't know how many levels there are, but like I said, I'm still early into the game and the levels still feel tutorial-esque or at least like these are still the easy levels. I haven't encountered the other colored terrain types yet. So hopefully there's a lot more to come.

With its abstract style, simple responsive controls, interesting mechanics, and overall polish, Kiwanuka made a great first impression and I'm eager to play more and see what kind of challenges the later levels have to offer
Level 15 and now we have moving obstacles

Game is getting more challenging. The obvious simple solutions won't work so you have to be able to precisely swing your people chain to latch onto specific spots. Plus you're limited to three chains onscreen at one time so you have to work around that
Finished the game. 30 levels. All in all, a fun well-crafted stylish puzzle game. My only gripe is that the last few levels focused less on how to get through a level and more on just when to move and timing. I enjoyed the puzzle-focused levels more than the precision timing levels
 
Kiwanuka is on sale for $0.99. Any impressions?

Great game, finished and liked it. Is short but an experience throughout. The first half of the game is about exploration and learning while the second half is all about timing which feels a bit odd. The game oozes style and for 99 cents you can't go wrong with it.
 
I am still playing Star Wars: Force Collection. It's pretty good on refreshing my memory of many characters, if not all of them. Only recommended if you're into SW.
 
Also be on the lookout for Star Realms which was just submitted to the App Store.

Can't wait for this to be released.
I've managed to be Ascension free for almost a year by now (I can say I was utterly addicted) and I'm now SOOOOOO READY for a next deck building game.

Also I dig the scifi setting a ton more than the Ascension one.
 
so went on a spending spree and ended up buying:
Hitman go
monster hunter
Room 1 +2
Kiwanuka
Tengami
Monument Valley

only play hitman and i love it, cant wait to play the others.
 
I just saw that Kawaii Killer got pulled from the store:
http://tabemasu.com/kawaii-killer-censored/
Today’s a bad day for Tabemasu Games: Our first and only game, Kawaii Killer, just got removed from the AppStore less than a week after its release.

The reasons stated to me by mail and phone are that “The app concept is not appropriate for the App Store in its current state” and “Killing adorable animals does not meet the AppStore guidelines“, even though the game was approved two months ago, they said that “it should have never been approved in the first place“.

We even had been featured by Apple, meaning we were on the front page for the “Games” page, and we sold more than 1000 units, which was really satisfying for the first game from a totally unknown studio such as ours.

When you work with Apple, if you have an sensitive app, you have to count on to get approved. More atrocious apps than Kawaii Killer have been on the app store, with more blood or realistic violence. Blend the Boss by Joe Cartoon is a good example. In this game, you have to put your boss in a Blender, pure gratuitous violence. BloodyXmax or Draw Slasher do have a lot of blood too, but they’re killing bad guys and zombies. And don’t panic, GTA San Andreas, Ultimate Mortal Kombat 3 and Call of Duty: Black Ops Zombies are still available on the AppStore!

We were just reviewed by the wrong guy I guess.

Kawaii Killer is still available on Android smartphones and tablets on Google Play (with a demo) and on the Humble Store.
There really is not much consistency, is there?
 
Eli Hodapp at TouchArcade is streaming Mountain (MTN) on Twitch - for the past 24 hours. It made the front page - and twitch chat's reaction to it is really entertaining. edit: I think he's in chat, counter-trolling - it's pretty funny. Said he's going for 50 hours now. Maybe something unique happens.

http://www.twitch.tv/toucharcade
 
In how many of them do you play as a child
There's a PC game called Lucius where you play as the son of the Devil and kill the adults in your estate with Hitman-style "accidents". It's basically The Omen: The Game

I don't really see what the issue is with Kawaii Killer. Games like that (Interactive Buddy) have been around for years. It looks very silly and over the top. What's the problem?
 
There's a PC game called Lucius where you play as the son of the Devil and kill the adults in your estate with Hitman-style "accidents". It's basically The Omen: The Game

I don't really see what the issue is with Kawaii Killer. Games like that (Interactive Buddy) have been around for years. It looks very silly and over the top. What's the problem?

Don't think that one is on the AppStore

Just a hunch tho
 
Don't think that one is on the AppStore

Just a hunch tho
No, no, I get that. Just saying there are other games where you play as a kid killing people

But I don't get how Kawaii is "disgusting". It's not a game for kids. The App Store isn't a kid-centric platform; so what if a game is over the top gory. You don't even "play" as a kid; the player just taps and swipes the screen
 
Picked up Blast A Way in the current Apple Sale, and it's fantastic. Actually it's so well crafted that I'd place it alongside Penumbear, as the kind of quality game that could easily succeed on other platforms. It's not just a great IOS game; it's a great game overall

iTunes | Trailer

The basic premise is that you have a variety of bombs, each with different abilities. Regular explosives, sticky bombs, teleporters, and many more. Bombs can only interact with surfaces and platforms of the same color. By combining these different bombs, you need to collect little robots and clear your path to the exit. Soon even more mechanics are introduced - multiple characters to control, moving platforms, etc. - and the complexity and challenge increases but doesn't feel overwhelming.


The visuals are also another standout. The vivid colors and textures give the game a unique look and using bombs is so satisfying, due to the various effects and how debris flies everywhere.

I highly recommend Blast A Way, if you haven't played this already. It's currently on sale for $0.99
 
I don't have an iOS device, and this code apparently expires on the 11th, so...

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Picked up Blast A Way in the current Apple Sale, and it's fantastic. Actually it's so well crafted that I'd place it alongside Penumbear, as the kind of quality game that could easily succeed on other platforms. It's not just a great IOS game; it's a great game overall

iTunes | Trailer

The basic premise is that you have a variety of bombs, each with different abilities. Regular explosives, sticky bombs, teleporters, and many more. Bombs can only interact with surfaces and platforms of the same color. By combining these different bombs, you need to collect little robots and clear your path to the exit. Soon even more mechanics are introduced - multiple characters to control, moving platforms, etc. - and the complexity and challenge increases but doesn't feel overwhelming.



The visuals are also another standout. The vivid colors and textures give the game a unique look and using bombs is so satisfying, due to the various effects and how debris flies everywhere.

I highly recommend Blast A Way, if you haven't played this already. It's currently on sale for $0.99

I second this. Along with Gesundheit! one of the very best puzzle games on the AppStore and my favorite from 2012. The best way to spend 99 cents. Made by Illusion Labs.
 
Minecraft Pocket now has infinite worlds, decent biomes (swamps, mountains), caves, villages and a ton of other good stuff.

Finally worth picking up imho.
 
I've never played minecraft before. Is there much of a 'game' beyond building things?

No.

Well, yes, the first few nights are a pretty good survival horror but once you build a shelter and learn a few tricks the enemies pose little threat other than when you are caving.

If you like lego though, it's worth a punt.
 
Smash Hit got updated with new game modes:
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I've never played minecraft before. Is there much of a 'game' beyond building things?
Well the building is a very core part of the game, but I feel Minecraft is much more than that. It's one of the few games I've played that truly offer a sense of exploration and discovery; I love exploration in games, and it's so satisfying to just set off in an untraveled direction and see what lies over there. When you factor in the enemies and caves, the building becomes a core part of your survival as you need shelter to last the night and material to craft better equipment.

So for me, Minecraft is more than a building game

In the past, Survivalcraft was the better game than Minecraft PE IMO, because it had infinite worlds and caves. But this update definitely makes the PE edition much much better and closer to the PC version
 
Picked up Blast A Way in the current Apple Sale, and it's fantastic. Actually it's so well crafted that I'd place it alongside Penumbear, as the kind of quality game that could easily succeed on other platforms. It's not just a great IOS game; it's a great game overall

iTunes | Trailer

The basic premise is that you have a variety of bombs, each with different abilities. Regular explosives, sticky bombs, teleporters, and many more. Bombs can only interact with surfaces and platforms of the same color. By combining these different bombs, you need to collect little robots and clear your path to the exit. Soon even more mechanics are introduced - multiple characters to control, moving platforms, etc. - and the complexity and challenge increases but doesn't feel overwhelming.



The visuals are also another standout. The vivid colors and textures give the game a unique look and using bombs is so satisfying, due to the various effects and how debris flies everywhere.

I highly recommend Blast A Way, if you haven't played this already. It's currently on sale for $0.99

Thanks for the recommendation. I picked it up this morning and play a couple levels before going to work. Definitely looks cool.
 
It's in a genre where there's currently a $10 million competitive tournament going on, so I would say... yes.

That's a pisspoor argument given how simplified Fates is compared to Dota2.

I didn't ask if the genre had games with complex strategy. I asked if Fates Forever did because I don't see much actual complexity. I was asking for evidence and am not set in my view that it lacks complex strategy. But telling me to look at an entirely different and extremely more complex game as evidence is asinine.

You might as well say Sonic is a complicated puzzle game because Braid is a platformer too and had complex puzzles.
 
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