I'm ten levels into Kiwanuka and if there's one thing you can be certain about, it's that this game is very polished. From the menu to the art style to the effects, you can tell Kiwanuka was designed with style in mind
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Just check out the cute level select screen and streaks of lightning
So visually, artistically, Kiwanuka is already great. And thankfully, the gameplay is just as good as the visuals. Essentially you control a wizard and his followers and must rescue your imprisoned acolytes. Figuring out how to navigate the gaps, drops, and other hazards is the hard part; actually managing those feats couldn't be easier. Simply drag the lightning from your staff to guide your group, drag upward to create towers of people and then drag them over so they fall and create bridges and paths. It's simple and intuitive to control and just feels cool thanks to the nice lightning effects. Examining your environment is important, figuring how long your towers must be and what direction they need to swing, and timing as well, since you may have to remove a bridge mid-crossing to drop into another area.
I don't know how many levels there are, but like I said, I'm still early into the game and the levels still feel tutorial-esque or at least like these are still the easy levels. I haven't encountered the other colored terrain types yet. So hopefully there's a lot more to come.
With its abstract style, simple responsive controls, interesting mechanics, and overall polish, Kiwanuka made a great first impression and I'm eager to play more and see what kind of challenges the later levels have to offer