

Each month, the iOS GAF community hosts a thread for new game releases, rumors and discussion that define the fast-moving world of iOS gaming.
The OP will contain games that released both towards the end of the previous month and games that have released during the current month.
All the games listed will have been highlighted by the GAF community in one way or another. This way you can keep tabs on the best games and at the same time curate an excellent resource to look back on to find games you may have missed.
Also keep an eye out for the ‘GAF iOS Challenges’; events where GAF battle it out on the Game Center leaderboards of a chosen game for both fame and fortune (prizes donated by members of our community).
If you're a developer who wishes to have your game featured, please talk about your game in the thread and if the GAF community at large likes the game then your wish just might be granted. Please note that there's a difference between posting about a game you made and just advertising your game with no further interaction with the community, this thread is not for the latter and such advertising behavior is frowned upon.







This is a really cool free game from the dev of They Need To Be Fed. It's an endless vertical flyer that plays like Kona's Crate plus Starborn Anarkist or Bad Piggies. Basically you build your ship on a grid, adding new parts and weapons like in Starborn Anarkist, and then need to reach greater heights while collecting coins and avoiding or defeating enemies. The catch is that you control your ship like in Kona's Crate, activating the left and right thrusters manually to maneuver. It's very addictive, takes practice to master and improve, and has a charming colorful aesthetic.
Note: Current v1.0 version has a bug which wipes progress after app is closed. Update to fix is coming.





Holy shit, Turbo Dismount is so amazing...and I haven't left the first level or bought anything yet!
My new time-waster has arrived.
Oh, so regarding Turbo Dismount, courtesy of TA
One really interesting thing about Turbo Dismount is its pay model. Similar to Stair Dismount (or at least, the route Stair Dismount eventually took) Turbo Dismount will be free to download and play. It'll have advertisements, and sell additional level packs and vehicles for 99¢ each as IAP. Also, you'll be able to play a preview of any level or new vehicle by watching video ads, giving you a chance to actually check something out before plunking down some cash for it.
However, if you don't feel like dealing with ads and IAP packs, a "premium unlock" option will give you all available levels and vehicles as well as disable ads for a one-time price of $5.99. Even cooler, that premium unlock price is adaptive, so if you've bought an IAP pack or two and eventually decide to go the premium route, the $5.99 price will adjust accordingly based on what you've already spent on the game.
And 7 minutes of gameplay from Pocket Gamer
https://www.youtube.com/watch?v=8GoXEOVhbKk





Goat Simulator more like GOAT Simulator
So Goat Simulator really exists, the game is an obvious sign of the PC gaming apocalypse, a mindless lowest-denominator bug-riddled mess for the causal gamers who listen to Let's Play channels like sheep. Ignore the naysayers. Yes, Goat Sim is mindless, and it's bug riddled, but it's also stupid silly fun and what's wrong with that?
Any impressions of Goat Simulator would be lacking without acknowledging the game's origin. What started as a fun little jam experiment for Coffee Stain interns went viral and somehow become a real released game. I think that sense of fun and just doing it for the love of making games rather than trying to develop a serious actual experience just permeates all aspects of Goat Simulator. You can tell the developers had an absolute blast making the game and guess what, it's stupid and silly but so much fun. Even though the map is small, it's packed with cool little secrets and things to discover and the glitchy ragdoll physics never get old. Perhaps more than any game I've played since Just Cause 2, this is a true sandbox. Sure there are missions to complete, but the real fun is just equipping some of the crazy mutators and trying to accomplish some emergent goal and failing hilariously in the process.
This is a genuinely fun, funny game that revels in its stupidity and craziness and silly mindless fun, and that makes it an experience worth playing.
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FOTONICA is a runner with only one lane and no obstacles (spikes, bumps, lasers,...), power-ups, coins or stuff like that. The only action you can do is jump. Hold to run, release to jump, hold again to land and you have to have some speed to jump across the gaps. Its simple... in theory, not in practice. What we have here is a skill timed first person runner and jumper game that takes you into exploring a beautiful vector universe, full of gorgeous detail. There are 6 regular levels (in am on the fourth one and is a nice challenge), a pretty and dope endless runner mode that doesn't share the multi layered levels of the regular ones but it is a skill based test on timed jumps and a versus game on a splitted screen. Its not going to change the world or set it on fire, but the control method with the timed jumps and the right difficulty with those unique graphics makes a pretty enjoyable game and makes a pretty good package that doesn't only look good, but also plays good and entertains in the long run.
Like its more recent cousin Mirrormoon EP, Fotonica is a simple game. Actually you only need one button to play. Hold to run and build momentum, release to jump, hold again for an accelerated landing. The gameplay is as simple as that. However the immense sense of speed as you rush forward, so fast that the world itself erupts into shining light and golden hues as if you've tore through some dimensional barrier, and the sense of immersion as the screen shakes with every landing and leap, makes the game feel that much more intense and thrilling.
But the highlight is the visuals. As you tear through each of the six multi-tiered lanes (four unlocked, one secret, and endless mode), you'll encounter an abstract world of shapes and wire-frame structures, unfolding before you from the darkness. Even more than the running and jumping, it's the longing to see what you'll discover next and what each world holds that will drive the player to continue playing.





Didn't even know this was releasing on IOS. Really enjoyed it on PC, a charming challenging game that's much more than a Braid clone like some might expect. The game has a lot of unique and interesting uses for its time mechanic and seeing the world seamlessly switch from past to present and back never gets old. Not sure how the IOS version will control, but I definitely recommend the game itself





Okay, so I highly recommend Lith. This is a polished puzzle adventure, the effort and time put into this evident from the start, from the atmosphere and menu presentation, to the myriad levels and music, to the visuals. You get the first 28 levels free, the rest unlocked with a $1.99 unlock. It's just great, and the visual diversity is easily one of the best aspects.
Loving Lith. Had to pull myself away around stage 10 to make the purchase. Fantastic design and the ambient music is great. I love the parallax level select art, really beautiful.





Short version: go buy it.
1 hour in I already bought the full package. It's an interactive story so far, with a killer audio-visual presentation...very touching and informative (tons of real life infos, Battle of the Bulge style).
I'm loving it so far, really loving it.
As for the gameplay, do not expect (so far at least) huge interactions or puzzles...you move from scene to scene uncovering this touching story (I already know I'll cry...I'm weak) with little interactions like throwing objects (Angry Birds style), distracting enemies, timing your movements etc. I doubt anyone will ever use the hints that are included apparently somewhere.
The package is incredibly sleek, on iPad it feels like a window on the First World War, represented by a melancholic and very serious cartoon.
Graphics are gorgeous in full retina, screenshots doesn't even do justice to the game, tons of cool animations.
iCloud supported too, and the game is fully localized (even in Italian, and very well too, something rare).
War is cruel.
I bought Valiant Hearts: The Great War for PS4 instead of iOS, then yesterday, with a friend I started it... 8 hours later we finished it in one sitting. There is nothing quite like it. There are quite a few gameplay mechanics between the four characters and the dog -Walt is pretty damn epic- and there story told here is touching and outstanding. How they met on their journey, the mature story told, the characters personality, the real info about the war -its didactic too-, never two puzzles feel the same, there is a lot of variety... all this and more makes a unique story with feelings, a touching one. I heard this one was one of the best games of the new generation and I fully agree on that. If the iOS version is the same -it seems so from what I watched on videos- and controls good, 12$ is the best money you will spend on the AppStore right now. On PS4 is absolutely epic, on iOS could be the very best game of this kind -puzzle-action-stealth-platformer-, surpassing all the competition by a land slide. VERY VERY HIGHLY RECOMMENDED.






