I can confirm that apparently only level 1-5 were remoduled in Warhammer Quest for some reason.
Last levels in the expansion, including white dungeons, are now finally much harder and for the very first time in this playthrough I was finally slaughtered at level 6/5.
I suspect starting fresh the expansion with a new set of characters would be cool too (will do)...no point in doing level 2 dungeons when you are already level 4.
WELCOME BACK 'OLD' WARHAMMER QUEST
Normal white dungeon north of Boghenafen...save some guy (the 'save' quests are harder than the loot ones, providing more XP tough).
I was STUCK for a solid hour in the very same freaking room, constantly being ambushed.
AT LAST, armoured warriors almost always hit (for a nice amount of damage too, half my wounds or so) plus enemy casters launch 'scorch' and 'putrefy' as there was no tomorrow.
For the first time, I had to deplete my all stash in a white dungeon too.
And for the first time ever, I started to actually count my attacks and possible wounds inflicted before moving.
I died nontheless in the target room
This is even greater than the beta (hoping it lasts...I'll do extensive tests tonight) because while we got a very very easy game till the last part (first black dungeon and last 3 dungeons of expansion) the 'after ending' game seems much more challenging (after cap and after the black dugneons, beta was really easy, like Hunters 2 with a maxed out squad), hoping it wasn't just a series of very bad rolls.
I still think they shouldn't had modified the difficulty in the core game, but still...
I wonder what 'easy difficulty' is for...just dungeon without enemies?