Glad to see one of my posts inspiring the creation of a thread (not the first time ot happened)
This is the right answer unfortunately.
Demon souls is better.With so many games being multiplatform or cross-generation now it's harder to say what game defined a console. But I feel that Astro Bot made a pretty good case for it's self with the heavy use of the DualSense while also making the PS5 part of the game.
Astro Bot shows how proper Dual Sense integration can considerably enhance the experience we have with a video game. And it makes me hate every developer who's too stupid or lazy to follow this example.
Even other Sony studios should feel ashamed while playing Astro Bot. You have this fantastic controller and you don't use it. Shame on you.
Spider-Man 2 is made by Insomniac, Horizon Forbidden West is made by Guerrilla, Astro Bot is made by Sony. Simple as that...
are you fighting alone or...
At least I know how to read a Wikipedia page.are you fighting alone or...
Spider-Man 2 is made by Insomniac, Horizon Forbidden West is made by Guerrilla, Astro Bot is made by Sony. Simple as that...
Fixed it for you. Gran Turismo 7 is a PS4 game.It is. Along with Concord and Returnal. The unholy trinity.
the fuck are you talking about nowAt least I know how to read a Wikipedia page.
All the studios you mentioned are first party.
Yes, that's where I was going. People don't realze that Team Asobi is just a development unit within SIE and not a subsidiary (a whole separate company) like Polyphony Digital, Naughty Dog, Guerrilla, etc. So saying that Astro Bot is developed by Sony is 100% correct.Despite all being first party I get the principle that Asobi "is Sony" much like Nintendo EAD would be a "more Nintendo" game than one made by say Monolith.
But hey, Master Chief got to be mascot and he came from a first party that was "boarded on" so...doesn't necessarily mean it's a lock.
As much as I love Astrobot, I think it's not going to have quite the legs that it could have had. For all that it has going for it, it also has a strangely undefined world. The levels don't seem to make any sort of cohesive sense. It's very old school in that sense, which is fair and likely what they were going for, but I'd be lying if I didn't want more cohesive world-building. For example, Mario Odyssey is able to have the same type of go anywhere do anything design while still having a narrative that ties all those disparate elements together. While I don't think doing something like that is an absolute necessity, I do think that for Astro to have a chance at more staying power in the long run, it will need to lay down some serious groundwork to define itself. I don't think a sequel with generic ice level, lava level, jungle level, space level, genie level, casino level, etc. will make quite the same splash that this one did. Divorced from all the delicious fan-service, the game is as impossibly delightful as it is generic.
I know it sounds like I'm being harsh, but I'm trying to look at where Asobi goes from here. To be clear, I think that all the Astro games have been 10/10's (especially VR Rescue Mission) and would love to see the series continue. We just need a more compelling world for Astro to inhabit. Nothing, I think, highlights this more than Astrobot's phenomenal end-boss gameplay being tied to such an incredibly uninspired and dull antagonist.
Does it have local multiplayer?Just finsihed Astro Bot with my son, like 15min ago. That ending... one boss moment after the other. Its right up there with Captain America raising Thors hammer.
No.Does it have local multiplayer?
It also reminds me of some Sega games like Billy Hatcher , Super Monkey Ball & Sonic AdventureAstrobot is the best Nintendo game Nintendo will never be able to make.