the same is true for everything
why not remove the shadow your character casts? are you actively looking at that shadow? nope... so why bother?
let's remove sunrays and lens flairs as well, they aren't important and most people don't even actively notice if they're gone.
or remove ambient occlusion completely, it's not like you are staring at corners of objects all day are you?
there's literally not a single graphics feature in modern games that looks worse than Screen Space Reflections, the sooner we get rid of that shit the better. and it wouldn't even be that much of an issue if developers too more care to implement other ways to display good looking reflections... remember when it was common to have really good looking Planar Reflections?
I remember...
but sadly, nowadays every dev just checks that SSR box in Unreal Engine 4 or
Unity... and that's that... no effort to actually make a cohesive looking final image, no effort to not have distracting SSR artifacts all over the screen... nah, just give that water mesh SSR, slap some SSR on that puddle on the ground, and as a fallback let's use the most generic looking reflection map ever, done!