Is this guy who played Smash for a year the most dominant eSports player in history?

Smash is the series, not a game. Say Melee and Smash 4/Sm4sh because the differences are huge.
Each of the 5 Smash games still are very competitive games, and even though Smash 4, 64, and Brawl are less technical then Melee and Project M, they still aren't just party games.
 
I'm not ignorant to the HIGHER fighting mechanics in other fighting games, and EVEN HIGHER skill mechanics in other genres.

If you want to praise Smash, more power to you. I'll watch something more interesting.

No one cares what you find more interesting, they're calling you out on the bullshit reasoning that Smash is somehow not a fighting game.

Uh have you played Smash? Are you not jumping platform to platform?

The whole goal of the game is to stay on the platforms.

Holy shit, your wilful ignorance is astounding. Virtua Fighter is also a platformer guys, you can jump and the goal is to stay on the platforms! The combat is clearly incidental!!

Stop talking around what I said, which is that the primary mechanics and goals are in line with a vs fighting game, not a fucking platformer.
 
Uh have you played Smash? Are you not jumping platform to platform?

The whole goal of the game is to stay on the platforms.

Holy shit man, it's both. It's also very competitive, has a large scene within fighting games, and has enough meaningful depth for people to enjoy, who cares what we call it. Can we quit this silly semantics game?

I can appreciate high level Smash, Street Fighter, Marvel, DOTA, LOL, Counterstrike, whatever. At the end of the day, I can have my preferences, but a competitive game is a competitive game.

To what end? Is it to

A) reach the end of the level or

B) kill your opponent


Plus this
 
Each of the 5 Smash games still are very competitive games, and even though Smash 4, 64, and Brawl are less technical then Melee and Project M, they still aren't just party games.

Still doesn't mean it's correct to say "Smash is a XY game" because it's a series. You missed my point.
And no need to tell me that since I've been watching 64, Melee and P:M for years.
 

https://www.youtube.com/watch?v=0gT-pcLIUdw&t=2m35s

It's funny you'd say that
http://wiki.teamliquid.net/dota2/SumaiL

Started comp this year, won DAC and TI5

Riot has rules that players can't compete until they are 17 as players are considered full-time workers and need to follow government worker standard laws.

Sumail probably doesn't work "full time" as a loophole or something.

Holy shit, your wilful ignorance is astounding. Virtua Fighter is also a platformer guys, you can jump and the goal is to stay on the platforms! The combat is clearly incidental!!

Stop talking around what I said, which is that the primary mechanics and goals are in line with a vs fighting game, not a fucking platformer.

Platforming is the core mechanic of Smash. If you don't get that, you don't get how games are made.
 
55 tournaments with who knows who played, a game that doesn't have that many A-tier players to begin with since Melee is more popular

Nope, he isn't

Title change is appreciated sank you

This statement is stupid. Smh Nibel
 
https://www.youtube.com/watch?v=0gT-pcLIUdw&t=2m35s



Riot has rules that players can't compete until they are 17 as players are considered full-time workers and need to follow government worker standard laws.

Sumail probably doesn't work "full time" as a loophole or something.



Platforming is the core mechanic of Smash. If you don't get that, you don't get how games are made
.

I don't think you understand what a platformer is.
 
I don't think you understand what a platformer is.

You don't know what a platformer is if you don't think Smash has a platforming component

You really think you're trying to stay on the platforms, jumping to different platforms, getting the opponent off the platforms, isn't platforming?

Platforming isn't limited to the original Mario Bros. It is a mechanic.
 
Anything Smash has a while before it will even come remotely close to this.

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You don't know what a platformer is if you don't think Smash has a platforming component

You really think you're trying to stay on the platforms, jumping to different platforms, getting the opponent off the platforms, isn't platforming?

Platforming isn't limited to the original Mario Bros. It is a mechanic.

I don't think anybody is denying it has a platforming component, but that you said it is primarily a platformer.

Considering the end goals, aka "beat the opponent in combat", I personally would say it falls more under a fighter.

But again this is a stupid labeling game and definitions differ between people. At the end of the day, it's a competitive game regardless. Can we move on from 2008 please?
 
You don't know what a platformer is if you don't think Smash has a platforming component

You really think you're trying to stay on the platforms, jumping to different platforms, getting the opponent off the platforms, isn't platforming?

Platforming isn't limited to the original Mario Bros. It is a mechanic.
My favorite platformer is Team Fortress Classic.

Also this thread is basically over because everyone reasonable agrees Zero, while certainly dominant in Smash 4, is not close to as dominant as some other titans in competitive video games whose reigns were longer. We're now arguing over semantics.
 
I don't think anybody is denying it has a platforming component, but that you said it is primarily a platformer.

Considering the end goals, aka "beat the opponent in combat", I personally would say it falls more under a fighter.

But again this is a stupid labeling game and definitions differ between people. At the end of the day, it's a competitive game regardless.

Nah, the end goal is for the opponent to fall off the platform. The entire gameplay revolves around platforms, and fighting is a method of getting opponents off the platform.

I think a lot of people are up in arms even though I already said that me saying Party Platformer doesn't discount it being a fighting game, and I never said it isn't competitive.

I will argue that it is less competitive and less skilled than other fighting games and eSports.

My favorite platformer is Team Fortress Classic.

Also this thread is basically over because everyone reasonable agrees Zero, while certainly dominant in Smash 4, is not close to as dominant as some other titans in competitive video games whose reigns were longer.

Primarily an FPS since you're always in first-person and the game revolves around shooting each other to death. Way different from the point I'm making here about Smash.
 
ZeRo is absolutely the best Smash 4 player, and not dropping a game at EVO, with 2000 people playing for money, is crazy.

For the people in this thread not knowing about high level Smash 4, I would suggest you watch this video where ZeRo plays M2K (another good player) in a friendly game, and explains what goes through his mind as he plays. The reaction times and quick thinking you need for this kind of game is probably more demanding than many of you think.this is a 43 minute video on a game that lasted 3 minutes.
https://youtu.be/bPwplk90u2U
 
Awful inaccurate title change. Just terrible.

Zero has played Smash for way longer then a year.


Also, there is a huge amount of elite players in smash 4. It's just that Zero is just so fucking good he keeps winning every time somehow. Lately it has been getting super close but he has some built in plot-armor or something and pulls out a win last minute.

The smash 4 scene is healthy and still growing. It's not as big as the melee scene yet but that's to be expected considering the age. The patches has only pushed Smash 4 into a more aggressive playstyle as well.

Zero's run is insane, you can't deny that. It's unheard of in competitive fighting games and does show how high the skill ceiling is in smash bros when somebody can dominate this hard.

If Zero can be dominant, even if he doesn't continue winning everything for another year or so his legacy is nothing short of legendary. But for now I'm cautious as early on in starcraft II's life there were some amazing players that fell off after a year or so and their legacy didn't really last.
 
Nah, the end goal is for the opponent to fall off the platform. The entire gameplay revolves around platforms, and fighting is a method of getting opponents off the platform.

I think a lot of people are up in arms even though I already said that me saying Party Platformer doesn't discount it being a fighting game, and I never said it isn't competitive.

"A platform game (or platformer) is a video game which involves guiding an avatar to jump between suspended platforms, over obstacles, or both to advance the game. These challenges are known as jumping puzzles or freerunning."

I personally disagree calling it a platformer as its primary genre, but hey.
I will argue that it is less competitive and less skilled than other fighting games and eSports.

It was also being compared to most modern fighting games, which I can mostly agree with. The original comparison was not to other genres, I agree you can find more examples of older games and other genres that are more "complex".

v

I lliterally cannot believe this. Smash Bros has deeper mechanics than most other modern fighting games. What's the problem with calling it a fighting game? It fits the exact literal definition of a fighting game.
 
Faker started competing in 2013.

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That is proper cringe worthy shit, fuck me.
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UGHHHH that's so baaaaaad.

『Inaba Resident』;181223290 said:
It really isn't though. SonicFox being the most recent example I can think of.

Yep. That's not to say ZeRo is bad at all, far from it but SonicFox is on a whole other level when it comes to MKX. He is the the most stand out player.

And your arguments for that would almost certainly be rubbish because of your limited experience with competitive Smash. So why even bother with this dick measuring?

I agree with Shining Sunshine when talking about Smash 4. Talk Melee and then I disagree, but being good at Smash 4 is like getting an A+ in RE Studies while failing all other subjects. You're good at the one subject no-one cares about. (Smash 4 being RE).
 
Platforming is the core mechanic of Smash. If you don't get that, you don't get how games are made.

Fighting is the core mechanic. The goal is to inflict damage to the point where your opponent cannot recover when they are knocked away. The only "platforming" that occurs is either related to improving your positioning (for, guess what, combat), or recovering from being knocked away (which is barely even "platforming" in any traditional sense).

You also claimed the goal was:

The whole goal of the game is to stay on the platforms.

Staying on the platforms doesn't earn you anything. Scoring (by fighting your opponent, you know, the primary mechanic) is how you earn the only measure used to determine victory in any of the games modes.

Nah, the end goal is for the opponent to fall off the platform. The entire gameplay revolves around platforms, and fighting is a method of getting opponents off the platform.

None of those goals show up in 99% of platformers, yet you're classifying it as a platformer anyway. Great job.
 
wait wait WAIT!

I disagree with the OP's implications but this does not mean that the Smash series is an inferior competitive game.

You can disagree or agree with him without discrediting an entire genre, game series, or core mechanics.
 
And your arguments for that would almost certainly be rubbish because of your limited experience with competitive Smash. So why even bother with this dick measuring?

I could retort the same saying you don't have experience with a lot of other eSports, but I don't know if you don't, and you don't know if I haven't watched competitive smash.

"A platform game (or platformer) is a video game which involves guiding an avatar to jump between suspended platforms, over obstacles, or both to advance the game. These challenges are known as jumping puzzles or freerunning."

I personally disagree calling it a platformer as its primary genre, but hey.

It was also being compared to most modern fighting games, which I can mostly agree with. The original comparison was not to other genres, I agree you can find more examples of older games and other genres that are more "complex".

Well if you copied the wiki definition, you should check Smash Bros wiki. It'll say Platform Game.

Fighting is the core mechanic. The goal is to inflict damage to the point where your opponent cannot recover when they are knocked away. The only "platforming" that occurs is either related to improving your positioning (for, guess what, combat), or recovering from being knocked away (which is barely even "platforming" in any traditional sense).

You also claimed the goal was:

Staying on the platforms doesn't earn you anything. Scoring (by fighting your opponent, you know, the primary mechanic) is how you earn the only measure used to determine victory in any of the games modes.

None of those goals show up in 99% of platformers, yet you're classifying it as a platformer anyway. Great job.

I have no idea what you're talking about. Staying on the platform means you live. Not staying on the platforms means you lose a life.

Have you seen Smash? Have you seen the players knock each other off the platform? I seriously don't get why you aren't understand that simple logic.

And all platformers have staying on platforms as a goal. There is absolutely no disputing that. That is the basis of a platform game.
 
A GAF mod gunning for some internet cred I see. ZeRo was really fucking good at Smash Bros Brawl/Project M as well. I don't know if the original statement was true, but the changed title is just plain dumb and ignorant.
 
I could retort the same saying you don't have experience with a lot of other eSports, but I don't know if you don't, and you don't know if I haven't watched competitive smash.
Sure. Do you see me making claims about the skill required for various fighting games in this thread? No, because I don't pretend to be an expert on games I don't play so I can convince strangers on the Internet my favorite game requires more skill than theirs.

but I do talk out my ass about other things, so I can understand
 
Well if you copied the wiki definition, you should check Smash Bros wiki. It'll say Platform Game.

Which one describes it as its primary genre? Genuinely asking.

https://en.wikipedia.org/wiki/Super_Smash_Bros._(video_game) Fighting

https://en.wikipedia.org/wiki/Super_Smash_Bros._for_Nintendo_3DS_and_Wii_U Fighting

https://en.wikipedia.org/wiki/Super_Smash_Bros. Fighting, action, platform

http://www.ssbwiki.com/Super_Smash_Bros._(series) "a series of fighting games"

http://www.mariowiki.com/Super_Smash_Bros._(series) "series of party games" "being one of Nintendo's few fighting games"

http://www.mariowiki.com/Super_Smash_Bros. "Fighting game"

Yeah, they're wikis and community-ran, but it seems the perception is that it's primarily a fighting game even if you disagree.

fite me irl bro

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1437 means I love you forever. the numbers are the numbers of letters in each words

Kinda glad there hasn't been much on the FGC on cheesy player intros, or at least none from the top of my head.
 
I don't think a game having platforming elements in it necessarily makes it a platformer. The Smash Bros. games are weird fighting games, but they are very clearly closer in structure to Street Fighter than they are to Super Mario Bros. or something like Ninja Gaiden.
 
Faker couldn't do pro League b/c they had a age reguirement
i think he's playing their first game today (2 hours from now) unless they put in Steve Young (Easyhoon)

He was scouted by SKT half a year before turning 17 and decided to become a pro and thus joined a bit later, 3 months before turning 17, the newly created team. Three months is pretty much nothing.
 
It's primarily a platformer, and it's a 4 player party game.
So, yeah, it does fit that category. It's in the same vein as Power Stones in my mind.

I didn't say it isn't a fighting game, but party platformer comes first in my mind.

Nintendo never built this game originally for eSports. They intended it for a bunch of young children to have fun together.
Saying it isn't a party platform is even less true than saying it isn't a 2d fighter.

Lol what in unholy hell is this?

OP is so uninformed that it got a title change, and yet you manage to be the most ignorant one in the thread.

"Party platformer" lmfao, Jesus dude, I'm trying to concentrate.
 
『Inaba Resident』;181223618 said:
Shit like that is just super lame and embarrassing

Nah, it's super cool, and South Korea's production value for Starcraft is what's making League as big as it is today.

This stuff is too cool, and focuses on the players:

https://www.youtube.com/watch?v=cZUcoS7zliw
https://www.youtube.com/watch?v=4jO98UvVTDY

Sure. Do you see me making claims about the skill required for various fighting games in this thread? No, because I don't pretend to be an expert on games I don't play so I can convince strangers on the Internet my favorite game requires more skill than theirs.

but I do talk out my ass about other things, so I can understand

I'm not convincing anyone to follow my opinions. I think Smash requires less skills than the other fighting games I watch.

Remember this thread is about a Smash player's dominance, and, well, the point was literally smashed by examples of other, more prominent eSports.

Which one describes it as its primary genre? Genuinely asking.

The one for the series, but like you quoted wiki, it's pretty much understood that wiki is edited by anyone. I could add stuff about platforming to Smash if I wanted to, and it would be true.
 
You don't know what a platformer is if you don't think Smash has a platforming component

You really think you're trying to stay on the platforms, jumping to different platforms, getting the opponent off the platforms, isn't platforming?

Platforming isn't limited to the original Mario Bros. It is a mechanic.

Do you consider sumo wrestling wrestling?
 
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