Dorfdad
Gold Member
I think it’s about time that we have a universal trophy system all consoles and PC and all platforms. Developers could easily implement this. What I’m proposing would also help distinguish hard-core players from casuals while also letting everyone enjoy the games at their own level.
So what I’m suggesting is a four tier trophy system that is tied to game difficulty.
Every game will have four different hardness levels yes, even souls games. I get what people say that souls games are supposed to be hard. Well guess what you’re asking me to spend $70 on video games now and maybe maybe I’m not as hard-core as some of you, but I would like to enjoy my investment and game and feel like it was worth it.
That said, I believe there should be a bronze silver gold, and diamond level trophy system. If you wanna call them something else that’s fine. I’m using that as my example.
I’m also stating that you can change your skill level at any time and if you replace sections at a harder level, you can achieve the newer tier of trophy. For example if you were playing Elden Ring and you’re playing on the easy mode and defeat Godrick you would be rewarded with a bronze trophy. However, on your next play through if you played at higher difficulty level the bronze trophy can now be replaced with a higher tier trophy. This allows any level of gamer to feel like they have accomplished something and ads a ton of replay value to games imho.
You could also add a new numerical scoring system for trophy so a bronze trophy would give you five points while a diamond trophy would give you 20 and these values can have ranks assigned to them for a platform based rank for example, a total score of < 5000 across all your games would give you a rank of beginner I’m sure you somebody could come up with a better name for ranks but as an example I’m using beginner. This would also entice users to play more games to get their gamer score up. And while we do have some of these features dabble in across different consuls and different trophy systems I think we need a universal developer/platform/store game trophy system.
If you’re not a trophy, Hunter or don’t really care about game scores or rewards then this wouldn’t bother you. You could also compare and contrast your skill levels to others who have played this game so in essence you would get trophy system you would get a ranking system and you would get to compare and contrast your total scores per game as a quasi leaderboard.
I’m sure there are other options people have but I’d like to hear your opinion on my idea for universal trophy system and what changes or additions you would like to see implemented for skills and trophies?
So what I’m suggesting is a four tier trophy system that is tied to game difficulty.
Every game will have four different hardness levels yes, even souls games. I get what people say that souls games are supposed to be hard. Well guess what you’re asking me to spend $70 on video games now and maybe maybe I’m not as hard-core as some of you, but I would like to enjoy my investment and game and feel like it was worth it.
That said, I believe there should be a bronze silver gold, and diamond level trophy system. If you wanna call them something else that’s fine. I’m using that as my example.
I’m also stating that you can change your skill level at any time and if you replace sections at a harder level, you can achieve the newer tier of trophy. For example if you were playing Elden Ring and you’re playing on the easy mode and defeat Godrick you would be rewarded with a bronze trophy. However, on your next play through if you played at higher difficulty level the bronze trophy can now be replaced with a higher tier trophy. This allows any level of gamer to feel like they have accomplished something and ads a ton of replay value to games imho.
You could also add a new numerical scoring system for trophy so a bronze trophy would give you five points while a diamond trophy would give you 20 and these values can have ranks assigned to them for a platform based rank for example, a total score of < 5000 across all your games would give you a rank of beginner I’m sure you somebody could come up with a better name for ranks but as an example I’m using beginner. This would also entice users to play more games to get their gamer score up. And while we do have some of these features dabble in across different consuls and different trophy systems I think we need a universal developer/platform/store game trophy system.
If you’re not a trophy, Hunter or don’t really care about game scores or rewards then this wouldn’t bother you. You could also compare and contrast your skill levels to others who have played this game so in essence you would get trophy system you would get a ranking system and you would get to compare and contrast your total scores per game as a quasi leaderboard.
I’m sure there are other options people have but I’d like to hear your opinion on my idea for universal trophy system and what changes or additions you would like to see implemented for skills and trophies?