Reposting from the previous page:
I'm trying to figure out a good final skill setup for each character. For Ventus I'm thinking Megaflare, Salvation, Faith, and Ars Arcanum, possibly switching Ars Arcanum out for Tornado. For Aqua, it's Magic Hour, Megaflare, Seek Mines, Thundaga Shot, and 2 Curagas. For Terra, it's Ars Solum, Megaflare, Chaos Blade, and 2 Curagas (though I'm thinking of replacing Chaos Blade with Sonic Blade since it's faster, only takes up one block, and frankly seems to do more damage per hit).
Can't remember the movement skills or Shoot Locks for everyone, but you get the gist of it (and those aren't quite as important anyway, though I wouldn't mind figuring out the best Shoot Lock for each character). Everyone's got their final finisher equipped because said finisher tends to do a good job of giving some invincibility and time to recharge skills (though generally speaking I tend to find myself using high-level command style finishers instead).
Any suggestions/improvements? Terra seems especially ineffective, though really you're supposed to use his physical attack more frequently than you do with the other characters and I realize that.