I like how every few months or so someone feels the need to declare VR dead, meanwhile Valve, meta, Bigscreen, Pimax, etc all have new headsets coming out.
These declarations have went on since 2016.
Dead in the sense it's not gaining console-like AAA success I imagine?
If you're not putting up Nintendo Switch 2 or PS5 numbers - 10M+ units a year, you're dead?
Or look at games on both platforms, outside of your top 10 best-selling games, what's the average sales like? How many random VR games break 10 million copies? At what price?
Take a look at a PC MMORPG like FFXI which has been around for ages, and the biggest VR MMORPG Zenith, which ceased development last year. Probably part of the issue is no one really wants to wear a VR headset 12 hours a day to game, like a PC MMORPG, but VR just can't compete, and that's true in a lot of genres.
Also, VR is much more fractured than consoles, like PC hardware. There's no one desktop or laptop or handheld that is going to sell as well as the Switch 2, but combine ALL the desktops and handhelds and laptops together, and then you're talking. For VR you have the glasses, the headset from all manufacturers, Meta, Sony, Valve, Apple etc. Maybe they're not at that level yet, but a similar concept.
My thoughts haven't really changed much after my honey moon phase with the PSVR2, that VR is amazing, but tech the masses just don't want, in its current form. For it to gain console-level support, it basically needs to evolve completely, in every area. And be standalone. It's like an impossible list of conditions.
Standalone.
Not motion sickness inducing.
Weightless.
Not isolating. Not a helmet or glasses.
Work for people with glasses.
Not the least bit uncomfortable in any climate (hot summer heat)
Have traditional controls as well as VR
Not have wires.
Not need any batteries.
Have thousands of AAA games.
Work with all TV/Movie streaming services, and have VR movies, and HDR and great OLED colors.
And finally, not cost much money, all that above for a few hundred bucks.