Warm Machine said:It really worked somewhat like this...
N64
Could do maybe 1800 textured polys at 30fps at 320x240. Certainly drew the most modern polys out there. Texture correction to stop warping, texture filtering to stop pixelization, z-buffer to allow cut throughs and long draw distances, mip mapping to stop texture moray at a distance, texture tiling, etc.
Wasnt Mario 64 quoted by the dev to be pushing 15000 polys?
although devs have been known to exagerrate (factor5?)