Mr. Blonde said:
I don't see how a job at GameSpot could possibly be hard or stressful. The only problem may be the hours if there are too many people working there, but there's no shit to be done but stand around, stock a few things, talk to customers, ring up a sale, and then stand around some more. Maybe some of you just have a problem with working.
Or maybe you're an idiot too. I worked dozens of 8-10 hour shifts without even a 2 minute bathroom break because I was just too damn busy to think about stuff like that. Why? That's completely separate from the issue of whether it was stressful or not. I started with the same intentions as the original poster, and things were fine for a few years. When things slowly and gradually get worse, you don't think to suddenly quit. The people I worked with were really great, and our management team was together for almost five years. You get to be good friends with the people there and don't want to leave them alone to handle the shit by themselves. As an ASM I was actually paid twice as well as any McDonalds type job would get you, but I finally did quit because the stress wasn't worth it. I don't see how someone who's read dozens of these threads here at GAF could say they don't think it's hard or stressful. Am I falling for a really obvious troll here?
How is it stressful? I think dozens of current and former game store personnel have already contributed bits and pieces here as to how. What I'm talking about is in no way specific to any one game store. GameStop, EB and GameCrazy operate under the exact same policies and principles, though the level of stress is dependent on how much the district manager enforces the rules.
1) Stand around: There is no "stand around." Every customer must be greeted as they enter the store. Furthermore, many districts have a rule that literally every customer must also be engaged and informed about the new big thing. So you're saying hello to every single person, then asking them if they know about trading in games or reserving Halo or whatever. There is never enough staff to do this. The first half of each weekday is just one person. Weeknights this changes to two people. Consider you have 40 people in the store, people lining up to buy things, the back door buzzer shipment buzzing, and multiple phone lines ringing, and it becomes incredibly stressful to acknowledge every customer coming in. Don't forget to keep an eye on all the shady people in the back shoplifting by opening up stuff and shoving it in their jackets. Also better not hope some angry customer is going to come in and start bitching about doing a return for some six month old, no receipt broken item. And the person behind them as a bag full of trade-ins you need to test out. Keep greeting the people as they constantly stream through the door too.
2) Stock a few things: This was my favorite thing. Everything has a place and efficiently and accurately checking in a couple dozen boxes of shipment every day is one of the things I always took pride in. Four years ago, someone could stay in the back room and peacefully check in a pallet of stuff. At some point, this became an up-front duty to add to the list of things the single working employee must do on the sales floor in addition to greeting customers, ringing sales, preventing theft, etc. As used games became a higher priority at all the game stores, sending and receiving haphazard assortments of single item product became more common. "A few things" might mean ten boxes, each with a hundred different games/DVDs. You're checking in a couple items at a time while credit cards are dialing out to authorize a transaction or when nobody is standing in the doorway to be greeted.
3) Ring up a sale: Everyone here should be used to the annoying littany of things the game store clerk harasses them with. Reserve a game, get the discount card, subscribe to the magazine, buy a warranty, strategy guide with the game, buy a used version instead of a new version, trade in your old games. During times when we expected surveillance secret shoppers to spy on us and rate our performance (eh, which could really be any time, all the time), we'd literally do each one of those to every customer in every transaction. Also don't screw up the change because you're also checking in a box of product at your feet and saying hello to the mob of people at the door. And the phone rang in the middle of that transaction. And always be on the lookout for people with stolen/fake credit cards/checks. Somehow over the years I was able to get a bunch of people arrested by stalling during the transaction and getting the police called when I noticed something was fake. You can't just mindlessly throw reservations/magazines/etc at people either. Percentages and ratios for each quota were tracked constantly. Store generating less than 7% trade ins relative to sales? You could expect a visit from the DM who'd ride you to assault every person who walks into the store with a trade-in conversation. And so on.
4) Stand around some more: HA!
The crap that the corporate office had us do was actually just 50% of the stress. The angry customers and thieves were the rest. Not a day would go by without someone extremely pissed off that we wouldn't give them cash for a stack of obviously stolen merchandise or refund their $2.99 for a game boy carrying case they bought last year whose zipper had been stuck. You wouldn't believe someone is capable of screaming in your face for almost ten minutes over a three dollar GBA bag, but something as crazy happens every day.
Here's one such story I posted several months ago:
http://www.ga-forum.com/showpost.php?p=1065982&postcount=141
"Couple weeks ago we had almost pushed everyone out as the clock hit closing time. One last family was ringing up their thing and the gate was half-way down. The rest of the mall was closed already. One guy runs up to the gate: "I know what I want, I just want to buy one thing!" So we let him in, and he starts browsing the XBox section. He starts asking me what new games came out and shoots down all the ones I mention. After almost ten minutes of helping him, we get him to the register and my associate is transacting him, gives him his change, and the guy gets all icy and mean. My associate asks him if there was something else he needed, and the customer asks if he's an asshole or if he's just stupid. The clerk is just dumbfounded and speechless.
So I'm running over, and the customer is calling my associate a bitch/motherfucker/etc for making him break a dollar for the $x.02 balance and giving him $x.98 cents in change. I physically place myself between the two and wave the associate away, and he starts calling me a bitch/motherfucker/etc for getting into his business. I tell him it's my business when customers become abusive with my employees, and it's time for him to leave. He's not moving, so I grab his game and start walking to the door while my associate calls security on the phone. After sufficient yelling, I get him to the doorway where I can force him back by slamming the gate down. He's telling us how he's gonna be waiting in the parking lot with his friends to kick our asses now. Wonderful end to a long hard day. This isn't the first, second or tenth time I've been burned for trying to help a customer at closing time. Yeah, stores should always leave one register open till closing like me, but all of you people claiming retail experience and still preaching that "the customer is always first" crap haven't worked where I've worked.
Never did find out if he was actually waiting outside or not. Since it was a Friday night, there was a police car parked outside the mall entrance where we were exiting, so if there was anyone there, they weren't going to try anything with a cop and a bunch of mall security patrolling. Oh, and we also never did figure out why he got mad in the first place. Turned out the change was actually 60 cents, not 98."
How dare you suggest some of us just have a problem with working in general?