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Jade Raymond has left PlayStation's Haven Studios

yurinka yurinka
Thanks for the info.
If what you are saying is true, then yes she sounds like a really talented producer.
I've been undermining her role a lot these days, but of course without any real knowledge of her activities and achievements in the industry.

It could explain why big companies are making moves to get her with them.

To the rest of the posters who just reply to yurinka with ironic comments / gifs, come one, at least make some effort and provide arguments.

yurinka produces claims that have no record/account -
"the team had 3 pitches" says who, besides yurinka?
"praised for studio in the cloud" says who, besides yurinka?
"really passionate about stadia" says who, besides yurinka?

I simply look to the last 10 years and say what results, what tangible output has she been responsible for since 2017? and trying to give her "credit" for a remake that wasn't even announced until 2.5 years after she left is ridiculous.

also, that's all it took to convince you man?
yurinka: "actually, she cured cancer"
you: "aight bet"
everyone else: "where that cure at?"
yurinka: "trust me bro, it's the biggest most beautiful cure you've ever seen. probably the best in the industry, you guys just don't understand"

she's had more swings that missed at this point than most people in this industry get in their entire career
 
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You have no idea. She was a game producer until 2009.

Since then she doesn't work as game producer but instead as studio head and executive producer. She plays an executive role, not a development role.

Meaning, in recent year she hasn't been working in development itself but at a higher management level instead, being in charge of creating, growing and ensuring her AAA teams are productive and profitable.

Jay-Z was an EP on 2K13, which solid a zillion copies and has a 90 MC. Yet, no one's gone around hiring him to run their studio

Also, why you workin overdrive on this bubs? You her bf or PR firm?
 
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She was a game producer until 2009.

Since then she doesn't work as game producer but instead as studio head and executive producer.

Meaning, in recent year she hasn't been working in development itself but at a higher management level instead, being in charge of creating, growing and ensuring her AAA teams are productive and profitable. In case of Ubisoft, during some period also in charge on new IPs, or in case of EA overviewing a couple teams more, and in case of Stadia leading their first party team, who both were developing internal stuff and published several externally developed games.

She and the teams she built worked in a ton of super successful AAA games, including several new IPs. She may be the person in Sony's history in whose studios/teams released more games that sold over 10M copies and specially in more new IPs that sold over 10M.
No dude. The buck stops with her at these failures. She hadn't been successful for over a decade. Stadia was a disaster. It's even worse that she's an executive producer on these projects. Battlefront 2 was a mess before mtx. She's shown time and again she doesn't know what she is doing.

She's not creating any sustainability at these studios which is a huge function of an executive producer. She's creating gig work and short term contracts everywhere she goes cause she isn't a good manager apparently. Studios are wasting time and money and not getting equivalent return.

These people are parasites. Totally out of touch with the industry. Her track record only shows Jade is getting any benefit out of these failures.

Why you ask? Seems like an Elizabeth Holmes situation. Jade is poison for whatever idiot hires her
 
No dude. The buck stops with her at these failures. She hadn't been successful for over a decade. Stadia was a disaster. It's even worse that she's an executive producer on these projects. Battlefront 2 was a mess before mtx. She's shown time and again she doesn't know what she is doing.

She's not creating any sustainability at these studios which is a huge function of an executive producer. She's creating gig work and short term contracts everywhere she goes cause she isn't a good manager apparently. Studios are wasting time and money and not getting equivalent return.

These people are parasites. Totally out of touch with the industry. Her track record only shows Jade is getting any benefit out of these failures.

Why you ask? Seems like an Elizabeth Holmes situation. Jade is poison for whatever idiot hires her

Sadly, executives and management in gaming fails upwards.

Rank and file get the door for decisions outside of their power and responsibility.
 
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When was the last time she actually released a game?

Jade Raymond has never "released a game" in the sense that she created any games herself. She's never been a game designer or game director. She has always been in production or managerial roles. She became known during the development of the original Assassin's Creed by stealing Patrice Désilets' thunder, enabled to do so by gaming journos of the time having a hard-on for her.

Since then she's become a master of:

1. create a studio
2. get outside investors (EA, Google, Sony, etc.) to invest the studio (pump)
3. take a big cut and run (dump) before accountability catches up

The closest thing Jade ever did to actually creating a game was doing some "art" for this pile of shit:

 
lol. I just realized this was the game about stealing from the rich people.

Soon to be featured on "when how you doing fellow kids goes wrong"
 
lz8rnif.gif
 
Nixxes is awesome! Bluepoint as well!
Nixxes is useless until and unless they stop with the PC port shite and support Sony's teams on the technical side of making new games. I'm pretty sure VASG/ICE is all but disbanded, which is not a good sign for future standards.
 
Has she got anything out the door since AC1? How can people jump from company to company for a few years and accomplish nothing, then move on? All while still getting paid. Is this an example of "failing up" lol.
 
It shows us only one thing- she was babysit hard at ubi, other ppl did her job and she was just posterchild coz of her looks, as soon as she had to perform on her own she failed miserably.
The looks seem to be failing, it looks like she had assfat injections in the lips and brow.
 
Has she got anything out the door since AC1? How can people jump from company to company for a few years and accomplish nothing, then move on? All while still getting paid. Is this an example of "failing up" lol.
SC Blacklist (2013) & Battlefront II (2017) were the last 2 AAA titles she shipped
 
Nixxes is useless until and unless they stop with the PC port shite and support Sony's teams on the technical side of making new games. I'm pretty sure VASG/ICE is all but disbanded, which is not a good sign for future standards.
Nixxes entire purpose is PC Ports I thought...that's like...why they acquired them. Also yes, there have been some quirks with PC ports...but they've largely been fixed and the games run pretty well now.

I'm personally a big fan...I dunno...I think it was a good purchase.
 
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Nixxes entire purpose is PC Ports I thought...that's like...why they acquired them. Also yes, there have been some quirks with PC ports...but they've largely been fixed and the games run pretty well now.

I'm personally a big fan...I dunno...I think it was a good purchase.
Sales from PC dropped by like 8% between fiscal years despite a positive and expeditious deluge. And it almost certainly one reason why the PS5 is lagging behind the PS4. Time to admit that it's a failed strategy.
 
When people say the term 'simp' is long gone, but somehow we see folks here acting like a simp.
Simping is as old as time. No matter how far back you go into history there is always some version of "I wanna play Jade's game." Men are hard wired this way.
 
Sales from PC dropped by like 8% between fiscal years despite a positive and expeditious deluge. And it almost certainly one reason why the PS5 is lagging behind the PS4. Time to admit that it's a failed strategy.
Don't really care about sales as a consumer of games. I just want the games. I'm not concerned with a multibillion dollar company's bottom line. I do my part...I've double dipped on many Sony games. HZD, GoW, HFW, TLOU, Spiderman, Dayz Gone, Returnal, Uncharted 4....etc. If you do care about the bottom line of a multibillion dollar company....GAMES is where the money is made...not consoles.
 
Don't really care about sales as a consumer of games. I just want the games. I'm not concerned with a multibillion dollar company's bottom line. I do my part...I've double dipped on many Sony games. HZD, GoW, HFW, TLOU, Spiderman, Dayz Gone, Returnal, Uncharted 4....etc. If you do care about the bottom line of a multibillion dollar company....GAMES is where the money is made...not consoles.
Well the games existed without PC and they've only gotten worse since they started this initiative. So...
 
yurinka produces claims that have no record/account -
You are totally wrong, how about if you learn to use Google?

"the team had 3 pitches" says who, besides yurinka?

Jade Raymond herself said it publicly:
https://www.ledevoir.com/economie/6...=Social&utm_source=Twitter#Echobox=1644063632

"praised for studio in the cloud" says who, besides yurinka?
Mark Cerny and Hermen Hulst:
https://www.gamesindustry.biz/machine-learnings-potential-for-players-and-developers
https://www.gamesindustry.biz/jade-...laystation-studios-and-not-just-with-its-game
I don't find now the interview where Hermen did talk about it, as I remember it was in video or audio form.

Haven also wrote about this concept:
https://havenstudios.com/en/blog/haven-talks-future-of-cloud-game-development


"really passionate about stadia" says who, besides yurinka?
She in multiple interviews even after Google did shut down her team:
https://www.gamesindustry.biz/assas...ndness-introducing-jade-raymonds-haven-studio

I simply look to the last 10 years and say what results, what tangible output has she been responsible for since 2017?
She joined EA as senior vice president a couple years before releasing Star Wars Battlefront II, when it was already in the works (her studio was in charge of the single player part, DICE or Criterion were in charge of other parts).

In EA she became responsible for the franchise strategy of the Star Wars and Plants vs Zombies HD brands (not just Motive). So she was also responsible for the games for these IPs released (defining the strategy as executive, she wasn't there coding the games, drawing the art or documenting game design), even if not developed in her studio.

Meaning, in addition to lead Motive she also did things like removing the microtransactions of Battlefront II, support with Motive the understaffed and troubled Visceral's "Star Wars' Uncharted", greenlighting future Star Wars SP games with no microtransactions like Star Wars Squadrons (developed by Motive) or Star Wars Fallen Order etc. And well, and also Motive's non-Star Wars stuff, Dead Space remake and a cancelled new IP (now I don't remember if started production, as I remember wanted to pitch two but I assume at least one of them never was greenlighted).

Then in Stadia, as head of their first party games she publised Gylt, Outcasters, PixelJunk Raiders, Wavetale or Submerged: Hidden Depths.

There, in addition to scout and publish these externally developed games, started to build an internal AAA team and prepare the pitches, that basically just after Google did shut it down the Stadia 1st party games part, became -with a few extra hirings- Haven and pitched were offered to Sony, signing Fairgame$ with them 3 months after leaving Google.

These are publicly known that you can easily to find in places like her LinkedIn, Moby Games or related interviews and articles, that I won't link because I'm tired of wasting time with you.

I know Google may be difficult for some mentally challenged people, but I'd suggest you to try Google, it's very useful.

and trying to give her "credit" for a remake that wasn't even announced until 2.5 years after she left is ridiculous.

also, that's all it took to convince you man?
yurinka: "actually, she cured cancer"
you: "aight bet"
everyone else: "where that cure at?"
yurinka: "trust me bro, it's the biggest most beautiful cure you've ever seen. probably the best in the industry, you guys just don't understand"
Go fuck yourself to cry somewhere else.
 
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Sales from PC dropped by like 8% between fiscal years despite a positive and expeditious deluge. And it almost certainly one reason why the PS5 is lagging behind the PS4. Time to admit that it's a failed strategy.
It's a 8% decrease compared to the fiscal year with Sony's biggest launch ever: Helldivers 2.

Meaning, they almost made 700M again in a single year with mostly ports of old games that did cost around $2M-$4M each.

It isn't a failed strategy at all, it has a huge ROI just with the money it generates directly (not counting the part of new PS users that is providing). This is why Sony says they double down on it, part of why promoted Hermen etc.
 
You are totally wrong, how about if you learn to use Google?



Jade Raymond herself said it publicly:
https://www.ledevoir.com/economie/6...=Social&utm_source=Twitter#Echobox=1644063632


Mark Cerny and Hermen Hulst:
https://www.gamesindustry.biz/machine-learnings-potential-for-players-and-developers
https://www.gamesindustry.biz/jade-...laystation-studios-and-not-just-with-its-game
I don't find now the interview where Hermen did talk about it, as I remember it was in video or audio form.

Haven also wrote about this concept:
https://havenstudios.com/en/blog/haven-talks-future-of-cloud-game-development



She in multiple interviews even after Google did shut down her team:
https://www.gamesindustry.biz/assas...ndness-introducing-jade-raymonds-haven-studio


She joined EA as senior vice president a couple years before releasing Star Wars Battlefront II, when it was already in the works (her studio was in charge of the single player part, DICE or Criterion were in charge of other parts).

In EA she became responsible for the franchise strategy of the Star Wars and Plants vs Zombies HD brands (not just Motive). So she was also responsible for the games for these IPs released (defining the strategy as executive, she wasn't there coding the games, drawing the art or documenting game design), even if not developed in her studio.

Meaning, in addition to lead Motive she also did things like removing the microtransactions of Battlefront II, support with Motive the understaffed and troubled Visceral's "Star Wars' Uncharted", greenlighting future Star Wars SP games with no microtransactions like Star Wars Squadrons (developed by Motive) or Star Wars Fallen Order etc. And well, and also Motive's non-Star Wars stuff, Dead Space remake and a cancelled new IP (now I don't remember if started production, as I remember wanted to pitch two but I assume at least one of them never was greenlighted).

Then in Stadia, as head of their first party games she publised Gylt, Outcasters, PixelJunk Raiders, Wavetale or Submerged: Hidden Depths.

There, in addition to scout and publish these externally developed games, started to build an internal AAA team and prepare the pitches, that basically just after Google did shut it down the Stadia 1st party games part, became -with a few extra hirings- Haven and pitched were offered to Sony, signing Fairgame$ with them 3 months after leaving Google.

These are publicly known that you can easily to find in places like her LinkedIn, Moby Games or related interviews and articles, that I won't link because I'm tired of wasting time with you.

I know Google may be difficult for some mentally challenged people, but I'd suggest you to try Google, it's very useful.


Go fuck yourself to cry somewhere else.

Pass. Nice PR fluff articles too, and lol at telling me to Google when your first link is in French 😂

Hope they're paying you well though dude, good job defending someone that hasn't produced a successful product in almost a decade

EDIT: and "cry somewhere else"? Bruh you're the one with the huge "LEAVE BRITNEY ALONE" vibes
 
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Well the games existed without PC and they've only gotten worse since they started this initiative. So...
Well apparently Sony found it necessary to expand beyond what they could garner from their consoles alone. We all know development costs have ballooned beyond sustainability. I feel that it's possible that regardless of how poorly we may perceive PC sales to be, they may see it as an profitable way to sell games that have had their sales dry up on the home console. After taking feedback and results from that, they tried releasing some games day and date. Helldivers 2 for example.

People should keep in mind these factors. However, the are arguments to the contrary which, if I'm understand correctly, is what your position is. Basically, bringing games to PC hurts their consoles sales. I think this is somewhat true, but it's not that simple. There are some people who want to play Sony's games but aren't willing to buy a console. Exclusively PC gamers are a large part of this crowd. I would even include myself in this crowd as of this current generation. If I didn't have a good PC, yes I probably would have bought a PS5. PS5 was my first choice when pre-orders came out. I couldn't get one, so my money went to Xbox. I already had a midrange PC so my thoughts were, I'll have a next gen console to play games for 4k resolution. Then I would have my mid-range PC for games that I preferred frame rate. Eventually I just switched to playing all my games on PC once I got a 3080.

I say all this to say, I see your point. However, right now I think PC gamers will really support Sony even more when they start releasing games closer together as far as release date is concerned.
 
Wait do we have data which proves that pc ports actually make people buy the console?
Yes, both Nishino and Hermen told the shareholders in a financial report when asked about potential cannibalization that it didn't exist and in fact was the opposite, so they were seeing it as an opportunity to grow.

I think it was in that same presentation, plus in other ones, that around half of the people who purchased PS5 were new to PS (meaning, didn't have PS4 / PS3 / Vita / PSP, at least connected to internet with that user). Something that previously was shown in leaked Insomniac documents for the first couple of years, and more recently was also mentioned in another graph (as I remember one specific sales of the recent Holidays quarter).

It's something that also can be seen in the PS PSN MAU (meaning the amount of unique users who connect to internet each month): you can see that in recent years every year they are growing YoY for each quarter or yearly peak (in Christmas, like in any console).

Obviously not all users comes from PC. Some are attracted by non-gaming adaptations of Sony IPs. Other ones attracted in China or Korea by seeing Sony is partnering with big local games for console and PC. Other ones may be users from rival consoles (mostly XB) that didn't already have a PS console / PSN account and just moved to PS.

Nice PR fluff articles too, and lol at telling me to Google when your first link is in French 😂
In browers like Chrome you can easily press right click > select "translate to English"

Hope they're paying you well though dude, good job defending someone that hasn't produced a successful product in almost a decade
Nobody pays me to prove you wrong with factual data, I do it for fun because I like inform people who has no idea what they are talking about. As an example listing above some of the several games where she worked (not as dev, she's an executive / studio head) during "almost a decade" and beyond.
 
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Nobody pays me to prove you wrong with factual data, I do it for fun because I like inform people who has no idea what they are talking about. As an example listing above some of the several games where she worked (not as dev, she's an executive / studio head) during "almost a decade" and beyond.

"Factual data"? 🤣🤣🤣🤣

Your long ass paragraphs are mostly opinion and unverifiable claims you're passing off as facts and when you're presented with real facts about how poor she's done at her job in the last decade you throw a temper tantrum and tell people to go fuck themselves.

Your simping for a middle age woman is pathetic.
 
"Factual data"? 🤣🤣🤣🤣

Your long ass paragraphs are mostly opinion and unverifiable claims you're passing off as facts and when you're presented with real facts about how poor she's done at her job in the last decade you throw a temper tantrum and tell people to go fuck themselves.

Your simping for a middle age woman is pathetic.
If something you are the pathetic one, maybe mentally challenged or something to read long texts, or to see that some posts above showing factual data / receipts for the specific stuff Phantom was accusing me to made out.

Most of them are very short replies with a related link or two (you can find more doing a simple google search about them), so you may even be able to read and understand them.

It's also pathetic to see you and PhantOm insulting me because I proved you wrong with factual data / receipts and you don't have anything else to counter them in a proper debate with polite arguments.
 
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Hey guys, I thought of something. You are going to like this line of thinking, hehe.

Okay, so supposedly Jade left due to a bad internal play test(though I can't say with any certainty).

We have discussed to no end that of course she is not a developer. However, her developers had created a bad game that she produced. The playtests were bad(plus even I could see the writing on the wall for this game after Concord, remember the little snippet when they were bragging about how woke this game was?)

This was finally her chance to do her job. The only real job that I can tell she had. I mean honestly, do we really believe Jade has been burning the midnight oil up until now? To produce the game. To show toxic positivity to the developers and their direct bosses who she is responsible for. Instead she quit and left them in the lurch, knowing that she could land a cushy job anywhere but they couldn't. Is that how this went down? She's never been on the spot like she would have been for this disaster so she got out before it could taint her career. Is that how it went?

I wonder if she feels bad about the team she abandoned? Perhaps she despises them for doing a bad job with the playtest? Who knows.
 
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Anyone defending Jade Raymond is out of their fucking element. Aside from producing AC1, she has a track record of failing businesses. She formed EA Motive and did fuck all before leaving. She oversaw Visceral Games, which had Amy Hennig's game cancelled, and the studio got shut down shortly after. She became head of Google Stadia's internal game development team, did fuck all once again before the studio got shut down. She formed Haven Studios and failed to ship a game before leaving. Any sort of acclaim she receives is disconnected from tangible results. She's been given control of multiple studios with large budgets in the past decade, and not one can be presented as successful since AC1. Her leadership clearly sucks balls.
 
I think it was in that same presentation, plus in other ones, that around half of the people who purchased PS5 were new to PS (meaning, didn't have PS4 / PS3 / Vita / PSP, at least connected to internet with that user). Something that previously was shown in leaked Insomniac documents for the first couple of years, and more recently was also mentioned in another graph (as I remember one specific sales of the recent Holidays quarter).

That could also mean more Xbox users switching over. Nothing says that they actually attract pc players to buy Playstation consoles.

But the real game-changer will be the PS6. I seriously doubt it will sell anywhere near as well as the PS5. This time, people are aware that there are other a better and arguably cheaper options available.

Management at any company rarely admits poor long-term decisions, so why would they start now?
 
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"Live service game with bisexual lighting where you play as a bunch of diverse hipsters competing to rob rich people" has to be the most "2019" game concept I've ever heard.

The writing is on the wall. I'd be surprised if this actually releases (but I certainly hope it does for the lols)
 
"Live service game with bisexual lighting where you play as a bunch of diverse hipsters competing to rob rich people" has to be the most "2019" game concept I've ever heard.

Yup totally screams Summer of Love 2020 attitude. Doesn't help that all of the characters are dressed like ANTIFA members.
 
Nobody pays me to prove you wrong with factual data, I do it for fun because I like inform people who has no idea what they are talking about. As an example listing above some of the several games where she worked (not as dev, she's an executive / studio head) during "almost a decade" and beyond.

It's also pathetic to see you and PhantOm insulting me because I proved you wrong with factual data / receipts and you don't have anything else to counter them in a proper debate with polite arguments.

She joined EA as senior vice president a couple years before releasing Star Wars Battlefront II, when it was already in the works (her studio was in charge of the single player part, DICE or Criterion were in charge of other parts).

In EA she became responsible for the franchise strategy of the Star Wars and Plants vs Zombies HD brands (not just Motive). So she was also responsible for the games for these IPs released (defining the strategy as executive, she wasn't there coding the games, drawing the art or documenting game design), even if not developed in her studio.

Meaning, in addition to lead Motive she also did things like removing the microtransactions of Battlefront II, support with Motive the understaffed and troubled Visceral's "Star Wars' Uncharted", greenlighting future Star Wars SP games with no microtransactions like Star Wars Squadrons (developed by Motive) or Star Wars Fallen Order etc. And well, and also Motive's non-Star Wars stuff, Dead Space remake and a cancelled new IP (now I don't remember if started production, as I remember wanted to pitch two but I assume at least one of them never was greenlighted).

Then in Stadia, as head of their first party games she publised Gylt, Outcasters, PixelJunk Raiders, Wavetale or Submerged: Hidden Depths.

There, in addition to scout and publish these externally developed games, started to build an internal AAA team and prepare the pitches, that basically just after Google did shut it down the Stadia 1st party games part, became -with a few extra hirings- Haven and pitched were offered to Sony, signing Fairgame$ with them 3 months after leaving Google.

I'm tired of wasting time with you.

Go fuck yourself to cry somewhere else.
Ok boss, let's review those examples/"receipts":

  • Again you try to give her studio head / "executive" credit for DS Remake, which came out 5 years after she left. Sure, maybe she greenlit it, but saying she's an industry pioneer for greenlighting a remake of one of last gen's most beloved games? WOW, an absolutely genius idea surely no one else could've thought of
  • Additional credits for "greenlighting" games that wouldn't see the light of day until long after she left. You really think if you talked with Vince and other senior leaders at Respawn about JFO they'd say "it was really thanks to Jade's strategy and vision that we were able to make this"?
  • Publishing 4 (!) indie titles for Stadia! Gylt and Outcasters really left an impact on the cultural zeitgeist of video games, and surely saved the platform. Oh wait, no one has heard of any of those, they don't even have Wikipedia pages except Gylt, with metascore of 68. Pixeljunk Raiders did get a review from IGN too, 4/10. Good eye she has on spotting top quality content!

This is seriously the hill you want to die on bro? This is "industry legend" to you? No wonder this industry is so fucked. Keep putting people in charge that throw down ideas then leave before anything substantial comes to light. If it's good, take credit. If it's bad, no idea, someone else was in charge.

Also, if your "for fun" is white knighting for people you've never met and don't even know you exist - maybe log off and touch some grass.

page remains GIF
 
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"Live service game with bisexual lighting where you play as a bunch of diverse hipsters competing to rob rich people" has to be the most "2019" game concept I've ever heard.

The writing is on the wall. I'd be surprised if this actually releases (but I certainly hope it does for the lols)

I don't think that even in 2019, most gamers would want to play such a game.
It really is the the of game made by consultants that never played videogames, targeting an audience that never existed.
 
Called it.
Why did Sony even bother with Haven knowing Jade was in charge.
Shoulda bought exclusivity and saved the money for Concord 2.

Jade Raymond.
The breaker of promises.
At this point I dont think shes ever gonna actually produce a game that makes it to market.
Even with Sony backing Haven Studios I wouldnt be shocked if down the line of production she leaves and goes to another studio where she can NOT release a product there too.

The last game she actually produced was Assassins Creed in 2007.

Whatever Haven Studios is working on.

haven_studios.jpg






Just kidding this game is probably never coming out and Jade Raymond will leave the company leaving the project in limbo to become a PS+ title we all forget actually came out.
 
Pachter's thoughts on the Jade situation and PlayStation's business model in general.



Damn she made a killing moving from studio to studio.
How much you wanna bet she ends up at Netflix or Amazon Gaming, starts a studio or something then leaves once the moneybag is full?




I dont think Sony has completely abandoned their SinglePlayer games so dunno what hes on about.
Arent all the main studios still doing AAA SP games.
It was only Naughty Dog that was doing Factions 2.......now cancelled :(

So its not like Sonys core studios are no longer their core studios, wasnt the buying run specifically so they didnt have to take their studios off projects they know how to make?
 
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