Fairgames' director Daniel Drapeau has left Haven Studios and joined WB Games Montreal

I'm relatively new here in a sense so not familiar with your thing, FWIW I'm not offended at all.
More confused...
Yes, you got offended and triggered, as usual when somebody criticizes the woke propaganda in games:
The fact that in your adorable 1990s-style neanderthal diatribe, you claim that games now don't have "tits, muscles, action heroes nor killing" means you're not to be taken seriously.
Maybe that's the point.....
The majority of videogames players are heterosexual males, who for your information in most cases love tits, muscles, action/killing, sports/racing/competition, so obviously want more of this instead of having ugly, androginous, bossy lgbt female-ish characters lecturing them and telling them that they are evil. There's nothing neanderthal on it, it's just common sense.
 
Marathon lost it game director (Barrett) around mid 2023. It'll release less than 3 years after the change to Ziegler.

PlayStation also featured Fairgames in a few FY2024 financial report slide(s). That suggests Sony was relatively confident enough in the game just a few short months ago.

Fairgames could still be great. Too much unexplored territory in the PvP Extraction Genre to write it off. I'm actually intrigued that the current word used to describe it is "clunky" because that generally means slow with heavy animation emphasis.
 
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Plus now they'll also have Destiny Rising, Marathon and Gummy Bears, which pretty likely will generate them a big chunk of money.
I don't think Destiny Rising is generating anything for Bungie other than player resentment from their dwindling D2 player base. They took a big cash sum for the license years ago, but I've never read anything about profit sharing - would love to hear different if that's the case, but can't see it.

Rising should easily rake in more cash than Destiny/D2 has in total in short order and all Bungie will have is the memories of $100M spent a decade ago as the few remaining D2 players (10K active on Steam as of an hour ago, sheesh) look over at the greener grass of content and QoL their game severely lacks. In a mobile gacha game of all things... one that can be emulated (not just allowed but you even get rewarded for doing so in-game, lol) on a really low spec PC.
 
I don't think Destiny Rising is generating anything for Bungie other than player resentment from their dwindling D2 player base. They took a big cash sum for the license years ago, but I've never read anything about profit sharing - would love to hear different if that's the case, but can't see it.

Rising should easily rake in more cash than Destiny/D2 has in total in short order and all Bungie will have is the memories of $100M spent a decade ago as the few remaining D2 players (10K active on Steam as of an hour ago, sheesh) look over at the greener grass of content and QoL their game severely lacks. In a mobile gacha game of all things... one that can be emulated (not just allowed but you even get rewarded for doing so in-game, lol) on a really low spec PC.
Netease paid Bungie $100M as investment to acquire a minorty portion of the Bungie and get a chair in their board of directors. Some time later Sony bought the 100% of Bungie, meaning Sony bought from Netease their part too.

How revenue/profit generated by the game is split between them is always something confidential for all companies, they didn't and won't share it. This isn't a common case because there's in one side the publisher of the game, who also happens to have developed most of it. In the other side there's the IP holder who licenses the IP, who also codeveloped (in a minor portion) and overviewed it. There's an important missing variable: who did pay the project, which pretty likely was also split between both.

Since Destiny 2 was acquired by Sony, it continued being in the top 10 ranking of Steam's and Epic Game Stores top grossing games of the year. In Steam (not PC, not PC+PS+XB) has a daily peak of around 30K CCU and is top 48 in the top sellers ranking (great for an 8 years old game), and when they made their recent mini expansion had a peak of 108.5K CCU.
 
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Netease paid Bungie $100M as investment to acquire a minorty portion of the Bungie and get a chair in their board of directors. Some time later Sony bought the 100% of Bungie, meaning Sony bought from Netease their part too.

How revenue/profit generated by the game is split between them is always something confidential for all companies, they didn't and won't share it. This isn't a common case because there's in one side the publisher of the game, who also happens to have developed most of it. In the other side there's the IP holder who licenses the IP, who also codeveloped (in a minor portion) and overviewed it. There's an important missing variable: who did pay the project, which pretty likely was also split between both.

Since Destiny 2 was acquired by Sony, it continued being in the top 10 ranking of Steam's and Epic Game Stores top grossing games of the year. In Steam (not PC, not PC+PS+XB) has a daily peak of around 30K CCU and is top 48 in the top sellers ranking (great for an 8 years old game), and when they made their recent mini expansion had a peak of 108.5K CCU.
And all those Steam sales mean nothing since in 2024 it was reported Bungie was in the red.

You keep bringing up Steam D2 top line sales charts in every thread trying to paint them as some kind of messiah in profits, but the studio is tanking hard.

Multiple waves of layoffs, Marathon delayed and plagiarism, their latest D2 DLC did lousy, and reported to be in the red last year. And that doesn't even include any loss of $1.2B of employee retention payouts or loss of brand/asset value as they've gone downhill since Sony bought them (that would be the other $2.4B). All the costs Bungie has tanked literally wiped out all H2 profit no problem.

It got so bad, Sony even took a portion of employees away from Bungie to make a new game under SIE instead of leaving it with the Bungie badge.
 
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Well, there was some logic in Ryan's play.
Ryan continued the work on GaaS+PC expansion already started before him and doubled down on that, in the same way he also doubled down in all the other areas: non-GaaS and PS first party games, 2nd party deals, 3rd party deals, accesories, game subs, hardware and off-gaming adaptations, investments and acquisitions etc.

By the time Ryan wanted his own Fortnite,
Many of these GaaS started before Jim Ryan became CEO, and he said that they didn't expect them at all to be top tier successes like Fortnite at all, but instead that they were gong to make games of dfferent sizes and genres, to cover mainly niches/audiences of different sizes (some big, some small) where they didn't have first party presence.

And their one big GAAS success - Helldivers 2 -
So far they have four big GaaS successes: MLB, Gran Turismo 7, Destiny 2 and Helldivers 2. And three unsuccessful releases: Concord, Firewall Ultra and Midnight Murder Club.

In around a year from now they will have released released minimum 3 more: Marathon, Marvel Tokon, Convallaria. Horizon Online could be there or could be later than this, as seems to be the case of Faigame$ and gummy bears.

Thanks to Ryan, PS5 is gonna close out with a whimper, PS6 is gonna launch with a slate of cross-gen looking hand-me-downs, and Sony is left trying to clean up after Firewalk, Bungie, and Haven. Worst CEO they've ever had.
Thanks to Ryan PS5 is gonna close with Wolverine, Intergalactic, Cory's new IP, Team Asobi's next game, Firesprite's next game (Until Dawn 2?), plus with GaaS like Destiny, Helldivers, MLB, GT, Marathon, Tokon, gummy bears and more making a huge chunk money on top, as they already are.

PS6 pretty likely will start having during its first year or two with Bloodborne remake (followed by Bloodborne 2 around a year later), GT8, Horizon 3, next mainline GoW, Spider-Man 3, unannounced ND SP game (not TLOU3), next Media Molecule game and maybe Dark Outlaw's game, in addition to a couple cool games and some mediocre stuff from China/India Hero Project.

And all those Steam sales mean nothing since in 2024 it was reported Bungie was in the red.
It was reported they were in the red because they delayed both The Final Shape and Marathon that year, so they missed their target. But this doesn't mean Bungie made little money, just means money they though was going to be made there was going to be made the next fiscal year, when the Final Shape was going to be released.

40% of their first party revenue in the last quarter was from GaaS, and an important chunk of that is from Destiny 2. A chunk that will be bigger with the releases of Destiny Rising and Marathon (plus gummy bears somewhere in the future).

You keep bringing up Steam D2 top line sales charts in every thread trying to paint them as some kind of messiah in profits, but the studio is tanking hard.
It isn't tanking hard.

Multiple waves of layoffs,
They only had two: one according to Totoki planned by Bungie when they did the acquisition to reduce redundancies (normal stuff after a big acquisition), and the other one partly to relocate people to other SIE teams (as agreed in the acquisition) and partly to cut the fat as part of global Sony restructuring and specifically in Bungie to compensate the delays and improve profitability.

After the two restructurings Bungie had around 50 people more than when acquired, because before the layoffs they hired a lot of people, pretty likely mostly replacements for people who later were going to fire or move to other SIE teams.

Marathon delayed and plagiarism,
Delays are normal business in videogames, the plagiarism was a mistake they are fixing and even if shouldn't have happened isn't a big deal specally having detected it before release.

their latest D2 DLC did lousy,
We don't have enough data to know how it did perform, but obviously isn't a big expansion like the yearly ones they did, they now are splitting their yearly content in two mini expansions plus two additional big updates per year instead of in a single big expansion yearly release.

So obviously the impact of a single one won't be as big.

And that doesn't even include any loss of $1.2B of employee retention payouts or loss of brand/asset value as they've gone downhill since Sony bought them (that would be the other $2.4B). All the costs Bungie has tanked literally wiped out all H2 profit no problem.
Sony paid $2.4B to acquire the 100% of Bungie. And had additional $1.2B in bonuses, which partly isn't paid because being retention bonuses they are tied to conditions like staying in the company for a certain amount of years and to achieve certain results during these years.

Meaning, the Bungie workers included in the retention program who got fired didn't get at least part of their personal bonus. Same goes with performance related bonuses: having delayed TFS and Marathon very likely meant they didn't get the 100% of them.

The acquisition was paid when it was completed, and the bonuses have been paid until this year. Totoki said recent acquisiton related costs (not only the Bungie ones) eased out last year and that should be completed this one. Pretty likely the CEO left once the Bungie retention bonuses period ended.

This means that during this H2 there won't be any acquisition or acquisition related stuff to pay, and the Destiny 2 + Destiny Rising + Marathon releases will provide a nice profit.
 
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