Not exactly true, their president says that thinks that their audience is in PS but that if they don't develop for Switch is because they don't have the knowhow:
"Switch is an incredible platform we like, but the truth is that we don't have the knowhow to really develop for Switch. Plus we're, fairly convinced that
our main user base is actually located on the PlayStation platform. That said, you know, thanks to working with Nippon Ichi Software in Japan and then NIS America over here, we were able to bring one of our games to Switch and obviously we want to grow the brands as much as we can and put it out as much as we can. So in the future, if we have the opportunity to have our games ported by other other companies to Nintendo Switch, it's something we would definitely be happy to pursue.
And as a gamer myself, as an aside, I personally love the Switch. In Japan when this question comes up, it always, we get this weird thing where it's like "Falcom doesn't want to work on Switch," or "Falcom doesn't like Switch," or something. And that's not... The plain and simple truth of it all is that we just don't have the knowhow and the ability to be able to work on Switch games right now.
True, Switch releases mostly were late ports. I meant that they ported to Switch the games they originally released aprox. since 2016-2017. I double checked it now and they ported to Switch almost all the games they released since 2010 (they release around a game and sometimes two per year) plus a few additional older ones.
Their last release in Vita was in 2016, then they continued releasing on PS4 and PC and their first Switch release was in 2018.
These are the games they released/plan to release on Switch:
Ys: The Oath in Felghana (PSP 2005, Switch 2023)
Ys Origin (PS4 & Vita 2017, Switch 2020)
The Legend of Heroes: Trails from Zero (PSP 2010, Vita 2012, PS4+Switch+PC 2022)
The Legend of Heroes: Trails to Azure (PSP 2011, PS4+Switch+PC 2023)
The Legend of Nayuta: Boundless Trails (PSP 2012, PS4+PC 2021, Switch 2022)
The Legend of Heroes: Trails of Cold Steel (PS3+Vita 2013, PC 2017, PS4 2018, Switch July 2021)
The Legend of Heroes: Trails of Cold Steel II (PS3+Vita 2014, PC 2018, Switch August 2021)
Ys VIII: Lacrimosa of Dana (Vita 2016, PS4, 2017, PC 2018, Switch 2018)
The Legend of Heroes: Trails of Cold Steel III (PS4 2018, PC + Switch 2020)
The Legend of Heroes: Trails of Cold Steel IV (PS4 2018, PC + Switch April 2021)
Ys IX: Monstrum Nox (PS4 2019, PC + Switch June 2021, PS5 2023)
The Legend of Heroes: Trails into Reverie (PS4 2020, PC+Switch August 2021, PS5 2023)
These games games from the last decade still have not been ported to Switch, may be the next ones to be ported even if there are more PSP and Vita games to be ported:
Ys: Memories of Celceta (Vita 2012, PC 2015/2018, PS4 2019)
Tokyo Xanadu (Vita 2015, PS4 2016, PC 2017)
The Legend of Heroes: Kuro no Kiseki (PS4 September 2021, PS5+PC 2022)
The Legend of Heroes: Kuro no Kiseki II – Crimson Sin (PS4+PS5 2022)
As you can see above all their Switch releases until now have been late ports, and most of them have been released on Switch before the Kuro no Kiseki release so its sales had nothing to do with that. After that game they released its sequel on PS only and only a couple late ports for Switch were released after, plus a third is announced to release at the same time on PS.
They announced a exclusive late Ys port/remaster for 2023 that is temporally? exclusive for Switch and a PS5 version of a game they already have in PS4. And their next new game, Ys X will be released in PS4, PS5 and Switch in 2023.
The personal opinion of the journalist you link in the first link is wrong, pretty likely the reason of starting releasing their new titles is that they are running out of old games to port to Switch, and that they finally got the knowhow that the president mentioned in the quotes I copypasted above from the earlier link you provided.
Maybe after all these Switch late ports made by Nippon Ichi, Cloud Leopard and NIS America they thought that had enough fans there and it was worth it to start releasing their next new games also in Switch and not only in PS.
Fun fact: not sure if Falcom still uses it, but some of the mentioned games of the old ports list were made using Sony's multiplatform PhyreEngine game engine used by many third party companies, engine which also allows to export games for Switch.
Yes, that game seems a remaster or remake of their several PSP games that never got a home console version. And yes, Ys X, their next new game, have been announced for PS4, PS5 and Switch.
These are not total sofware sales, these are a small fraction of the sofware sales. These are only the retail sales of the games that sold enough in physical to appear in that sales ranking. These aren't even the total physical sales for Japan.
It isn't only the digital split. I posted
above the receipts of the difference in the amount of global 3rd party sales of PS vs Switch: 3.8:1 difference ratio in favor of PS for this Q2, 4.2:1 ratio for this Q1 and 5.2:1 ratio in favor of PS. And we're talking about the peak Switch sales year with releases like AC and later with Pokemon releases, so I doubt the difference before these 3 periods in 3rd party sales would be better in favor of Nintendo.
3rd party games sell way more on PS globally and with a higher digital split globally. Being Japan one of the top countries for consoles, 2nd as I remember, it's really very hard to believe that 3rd party companies could sell more in Switch than in PS.
And this is not counting addons (DLC/IAP/season or battle passes/F2P etc) or game subs, which are a key chunk of the game revenue today and where it's fair to assume they also made way more money on PS than in Switch.
Maybe I did add the later part of the post you quoted in an edit and you didn't see the last part where I isolated the 3rd party sales part of these numbers, I'll post it here again.
3rd party games sold in the most recent quarter announced (Q2):
-PS:
55.8M (out of a total of 62.5M games sold, where 10.72% were 1st party)
-Switch:
14.7M (out of 54M, 72.7% were 1st party)
3.8:1 ratio in favor of PS
3rd party games sold in the previous quarter announced (Q1):
-PS:
40.7M (out of 47.1M, 13.59% were 1st party)
-Switch:
9.8M (out of 41.41M, 76.3% were 1st party)
4.2:1 ratio in favor of PS
3rd party games sold in the most recent full fiscal year announced:
-PS:
259.3M (out of 303.2M, 14.48% were 1st party)
-Switch:
49.83M (out of 235.07M, 78.8% were 1st party)
5.2:1 ratio in favor of PS
From April 2021 to September 2022, the amount of 3rd party games sold worldwide on PS was 4 or 5 times the ones sold in Switch, counting both digital and physical game sales, not counting dlc/IAP/season passes/f2p/etc.
And we know Japan is the top 2 country for Sony's hardware and the 3rd for the whole (counting also mobile and PC) gaming market, even if it represents a relatively small percent of the total in both cases, so it may be representative or maybe not. We need more Japan specific data but the difference in global sales is pretty big, specially when you also consider has also should have a big lead in f2p/DLC/IAP/season or battle passes/etc and subscriptions and also has a bigger percent of digital sales.
It's very hard to believe total 3rd party game sales and revenue for Japan could be higher in Swith than in PS.