Someone was expecting that?![]()
The Last of Us series is possibly approaching the 50m. units sold mark, WTH are you talking about?Intergalactic will be an intergen game.
If Neil Druckman messes up, he's done.
That's 7 years for new Naughty Dog game, basically a whole generation or 88% of RDR2 development time, lol.
The Last of Us series is possibly approaching the 50m. units sold mark, WTH are you talking about?
Personally I could not care for TLOU3, but would be surprised to see it before 2030.Naughty Dog's output has slowed down to almost nothing.
PS1: 4 games
PS2: 4 games
PS3: 4 games (5 if you count Left Behind as a separate title)
PS4: 3 games
PS5: 1 game in 2027
And maybe TLoU3 as a cross gen game for PS5/PS6 in 2028/29? Or will that game skip PS5 entirely?
1 - You really think Neil Druckmann was the creative director on The Last of Us Online - a multiplayer game - while also writing and directing Intergalctic?I'm talking about a top of the line studio making only 1 game per gen, so it needs to sell like crazy to justify its existence after burning hundred of millions in cancelled projects that looked beautiful in its director's head.
Quoting myself from the Era thread:
It's interesting watching folks be reactionary when tidbits like this come out. It's a cycle seen so many times in so many threads. The trick is not to be reactionary whenever some new morsel of information comes across your way. Take it in stride, be patient and await official information.
i just searched. damn. did Neil got demoted?1 - You really think Neil Druckmann was the creative director on The Last of Us Online - a multiplayer game - while also writing and directing Intergalctic?
if they keep fucking up (just like any super expensive studio) anything is possible. But Sony shutting down ND is not realistic...yet.2 - You really think Sony is going to shut down Naughty Dog?
That happens when a game already almost done is cancelled in a time development cycles take up to over 5 years.That's 7 years for new Naughty Dog game, basically a whole generation or 88% of RDR2 development time, lol.
Next gen tax
That happens when a game already almost done is cancelled in a time development cycles take up to over 5 years.
Intergalactic is either releasing in 2028 right at the end of PS5's life or releasing as a cross-gen game between PS5 and PS6.
The game probably entered full production last year or whenever Factions got canceled.
That's...not true at all? You just need to watch the documentary on TLOU2. At least back then that wasn't the case.Naughty Dog has had two internal teams since 2011. One team developed Uncharted 4, the other team did The Last of Us 2. I'd assume that LoU2 team also worked on the standalone multiplayer Factions game. In that case the Uncharted team must have been working on Intergalactic. Or perhaps both teams were working on Factions for a while before Intergalactic got green lit and development started for real.
TW4 for sure. No need to rush that.You think Intergalactic (and TW4) are cross-gen games?
That's...not true at all? You just need to watch the documentary on TLOU2. At least back then that wasn't the case.
Naughty Dog began developing The Last of Us in 2009, following the release of Uncharted 2: Among Thieves. For the first time in the company's history, Naughty Dog split into two teams; while one team developed Uncharted 3: Drake's Deception (2011), the other began work on The Last of Us.[20] Game director Bruce Straley and creative director Neil Druckmann led the team responsible for developing The Last of Us.[19]
He was co-studio head when Evan Wells was in the process of retiring. I assume to get him used to running a studio. After wells retired they simplified their leadership team.i just searched. damn. did Neil got demoted?
He was VP and Co-Persident. Now it says that he is Head of Creative.
Naughty Dog's output has slowed down to almost nothing.
PS1: 4 games
PS2: 4 games
PS3: 4 games (5 if you count Left Behind as a separate title)
PS4: 3 games
PS5: 1 game in 2027
And maybe TLoU3 as a cross gen game for PS5/PS6 in 2028/29? Or will that game skip PS5 entirely?
You post on there?Quoting myself from the Era thread:
It's interesting watching folks be reactionary when tidbits like this come out. It's a cycle seen so many times in so many threads. The trick is not to be reactionary whenever some new morsel of information comes across your way. Take it in stride, be patient and await official information.
Yeah. They had a cadence issue that was further messed up with certain studios that had no business making a live service game making live service games.It's definitely a concerning issue. I hope this was largely the result of Factions failing to take off and not having done much legwork on the new IP.
7 year dev cycle is simply absurd.
I want to embrace ambitious games, new IP, etc. But they need to have that gestating in the background for a 7 year period potentially WHILE they have some "safer" releases in between. Similar to how Insomniac operates.
I mean, wouldn't it be awesome if they had a team working on a 25 hour Uncharted 5 type game that wasn't necessarily re-inventing the wheel? Have that come out in 2024, and then release Intergalactic in 2027 while both games were being worked on simultaneously?
That structure was effectively abandoned after TLOU released; if memory serves, TLOU team kept cannibalizing the U3 team as it's production ramped up, which frustrated the U3 managers. Naughty Dog went back to an overlapping structure with U4, which was effectively a unified team on the main project with an incubator team putting together U4: Lost Legacy and TLOU2's pre-prod so the rest of the company could move over to U4: Lost Legacy and then TLOU2 once U4 wrapped up. I believe they tried two teams again with Factions 2, which was cancelled and the team folded back in. Not sure what their current structure is; Druckmann's commented before they're trying to get two teams happening, so maybe they're still trying to make it happen.Well, that was true for it's predecessor according to Wikipedia.
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The Last of Us - Wikipedia
en.wikipedia.org
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Naughty Dog Officially Split Into Two Teams - IGN
Naughty Dog, the Sony-owned studio behind Uncharted and The Last of Us, has been split into two internal teams working on separate projects.www.ign.com
I'd assume the Uncharted 3 team went on to make Uncharted 4 and the TLoU team made the sequel.
Next gen tax
Naughty Dog can't afford to be a one game per generation studio. Especially when it's output is generally single player, narrative heavy third person action.
Of course we will get this in the last year of the PS5, there will be a update for £15/£20 on PS6. Then there will be the remaster for PS6 and PC release which will add some legs. But I held off buying TLoU 2 on PS4 Pro and think I'll be doing the same here.
But I'm not all that fussed really, we haven't seen too much up to now. We've had a slew of space games in the last 3 years or so and I'm approaching saturation without a break. The tease didn't grab me like Uncharted or TLoU so it's just a point of frustration that were not seeing the power houses flex on the dominant platform.
I'll probably lose hours of my life to GTA 6 anyway and I have a backlog so long.....
Quoting myself from the Era thread:
It's interesting watching folks be reactionary when tidbits like this come out. It's a cycle seen so many times in so many threads. The trick is not to be reactionary whenever some new morsel of information comes across your way. Take it in stride, be patient and await official information.
Imagine those 70m have to decide to move on to ps6? that makes it a hard sell for bunch those folks. I think the Ps6 will be treated like the 5090 from Nvidia, for content creators, hobbiests, former master race dudes.The psv is such a bad deal dude lol
Don't be absurd. A remaster studio is not experienced in new games. That will take some time.but I thought Intergalactic would be a '26 game.