Jeff Grubb: It sounds like Sony has probably settled on a State of Play for June (rather than a Showcase)

i-worry-people-are-misunderstanding-sonys-plan-for-future-v0-i921qt30aacb1.jpg



That FY25 split

giphy.gif
 
All of those games are super successful, so I don't think people can be blamed for not buying them lol

The bigger issue is that two of those are from external partners, so they don't really help addressing the issues in Sony's own internal pipeline right now. They do help keep things going for us, as customers (especially if we like smaller games!), but at least on my part, I was specifically discussing Sony's pipeline issues, so games NOT developed by Sony aren't addressing that issue, unfortunately
Those games are co-developed by Sony's X-Dev Team. X-Dev are amazing and always a welcome surprise to what they bring.
 
All of those games are super successful, so I don't think people can be blamed for not buying them lol

The bigger issue is that two of those are from external partners, so they don't really help addressing the issues in Sony's own internal pipeline right now. They do help keep things going for us, as customers (especially if we like smaller games!), but at least on my part, I was specifically discussing Sony's pipeline issues, so games NOT developed by Sony aren't addressing that issue, unfortunately

The Sony "internal pipeline" narrative recently is fantastic.

When Insomniac developed Ratchet 1/4, Resistance 1/3, Quantic Dream Heavy Rain, Beyond, Detroit Become Human, From Demons Soul and Bloodborne, The Last Guardian finished with Ueda as a freelancer with his new company, The Everybodys Golf games by Clap Hanz, none were internally developed games, and absolutely nobody doubted them as first party games.

Go to the PS5 Gen though, and games have to be published by SIE, internally developed by a WWS, be exclusive, not be MLBA The Show, not being a remaster/remake, totally own the IP and not be a GAAS just to be considered a true first party offering.

And then to show how bad things are we compare to last generations when 2/3 of first party games were under contract by external developer😂 to begin with 😂
 
Last edited:
  • Insomniac: Wolverine
  • Naughty Dog: Intergalactic, unknown project
  • Bend: Canceled live service pitch, starting over on new project
  • Bluepoint: Canceled live service pitch, starting over on new project
  • Sucker Punch: Ghost of Yotei
  • Housemarque: Soros
  • Guerrilla Games: Horizon co-op project
  • Santa Monica: project headed by Cory Barlog (rumoured, unknown); new God of War spin off/sequen (rumoured)
  • Polyphony Digital: Gran Turismo 7 (ongoing support)
  • San Diego: MLB The Show (ongoing)
  • LFG: Project Gummy Bears
  • Media Molecule: unknown
  • Asobi: unknown (probably Astro follow up?)
  • Bungie: Marathon
Fixed:
  • Insomniac: Wolverine, (in case it was greenlighted) Venom
  • Naughty Dog: Intergalactic, unknown single player project(s)
  • Bend: open world new IP with live service elements (rumored to be canceled and starting over on new project)
  • Bluepoint: it's a support team, never has been the lead dev team of any game
  • Sucker Punch: Ghost of Yotei
  • Housemarque: Saros
  • Guerrilla Games: Horizon Online, Horizon 3
  • Santa Monica: project headed by Cory Barlog (rumoured, unknown); new God of War sequel in a new mythology (confirmed), smaller GoW project (rumored)
  • Polyphony Digital: Gran Turismo 7 (ongoing support), Gran Turismo 8
  • San Diego: MLB The Show (ongoing support / new games)
  • LFG: Project Gummy Bears
  • Media Molecule: unknown new IP
  • Asobi: unknown (probably Astro follow up?)
  • Bungie: Marathon, Destiny 2 The Edge of Fate
  • Kojima Productions: Death Stranding 2
  • Ultizero Games: Lost Soul Aside
  • Velan: Midnight Murder Club
  • Loong Force: Convallaria
  • Firesprite: dark horror narrative adventure
  • Haven: Fairgame$
  • Aspyr/Saber: Star Wars KOTOR remake
  • Dark Outlaw: unknown game (very early stages)
  • People Can Fly: unknown game (very early stages)
  • Shift Up: Stellar Blade PC port, Stellar Blade 2 (very early stages)
  • Nixxes: unknown PC port or remaster
  • Bandai Namco: Everybody's Golf Hot Shots, Patapon 1+2 Replay
 
Last edited:
I'm anticipating the reveals of Until Dawn 2, Horizon Online and the God of War spin-off across both this event as well as Geoff Keighley's Summer Game Fest. I feel that they're all coming within the next six months. Plus, we should also be getting marketing beats for Death Stranding 2, Destiny 2: The Edge of Fate, Lost Soul Aside, Marathon and Ghost of Yotei, which will release over the next three months.

They'll save the big guns for September and The Game Awards. No need to overwhelm the conversation with more game announcements right now.
 
My biggest issue is that this somehow became an argument this generation.
For me, this became an argument only when it became an issue worth highlighting. Sony a) used to invest in smaller internal games more before this generation and b) had a more steady output before this generation. As long as even one of those points is true, this isn't an issue for me. Like if Sony is putting out games at the PS4 cadence this generation, then I don't care as much that they are not doing smaller games, because they have no need to do smaller games, and the larger ones are obviously better investments for them. So I get it in that scenario.

In this scenario, however, Sony's output cadence is fucked, which is something that WOULD be easily fixable with a more diverse development pipeline; THAT is what brings the focus on smaller scoped projects, because it's an easy way to fix this issue, AND it is something Sony themselves have been experts at juggling every single generation before this one.

People talk about those smaller Japan Studio games, but how many of them came from the internal teams? I know that the likes of Tokyo Jungle, Rain and Everybody's Golf sure as hell did not.
Sure, but Gravity Rush did. Puppeteer did. Uncharted The Lost Legacy did. Ratchet and Clank 2016 did. Tearaway did. Killzone Mercenaries did. That's the point, Sony put out a lot of smaller scoped games themselves (and yes, they also had a bunch of external partners helping them). Right now? Sony has no smaller scoped games internally except Astro.

Sony doesn't have the perfect internal pipeline, but I don't get how or why they're singled out. Naughty Dog releasing a new game 7 years later is not even a rare case in the current industry; you have Retro Studios taking 11 years, ffs.
They're not though? Rockstar is famously dragged for taking as long on a single game as they do. Bethesda has been mocked relentlessly for this. You mentioned Retro Studios, there was a whole DECADE of concern posting and trolling about that studio and whether or not it was going to be shut down. Games taking too long to come out, and the impact that has on pipeline, is one of the most widely discussed topics across the board. Sony is absolutely not singled out for this.

Have Santa Monica Studio, Team Asobi, San Diego Studio, Guerrilla, Sucker Punch, Firesprite, Insomniac and Polyphony Digitam delivered less than what anyone expected?
Santa Monica, Asobi, San Diego, Guerrilla, and especially Insomniac have all done great this generation, Insomniac is practically carrying this generation by itself.

Sucker Punch has taken 5 years to put out a follow up to Ghost, Firesprite has done nothing except a VR spin off, and then we have all the other teams discussed previously, including Media Molecule, Bend, Bluepoint, and of course Naughty Dog. Obviously the lapses in their cadence will be discussed.
 
Do we have an up to date thread about sony 1st party studios and what we know what they work on?
I feel like there is alot of unknown?
We know about Insomniac, because of the leak.
Ghost of Tsushima 2 is coming,
The 90s vibe game from Naughty Dog,
Saros from Housemarque.

But i cant think of much more? Am i just uninformed or are there potentially alot of unanounced games?
A lot of their single player studios, including bend and bluepoint had been moved onto Gaas games, which have recently been cancelled. They don't actually have all that many studios and most of them have been on now cancelled, or doomed to failure Gaas. The output sadly this gen is gonna be dire. Second party is keeping the cogs turning. But they really need to buy a bunch more studios and stop fucking up the ones they do have. Xbox have about 3 times as many now and seem to be hitting their stride.
 
Last edited:
Bend Studio -- Unknown (had their game cancelled in January)
Bungie -- Marathon (since ~2018) /// Destiny 2 DLCs
Dark Outlaw Games -- New IP (since ~2023)
Firesprite -- Until Dawn 2 (since ~2020)
Guerrilla Games -- Horizon Online (since ~2018) /// Horizon III (since ~2022)
Haven Studios -- Fairgames (since ~2021)
Housemarque -- Saros (since ~2021)
Insomniac Games -- Marvel's Wolverine (since ~2020) /// Marvel's Spider-Man: Venom (since ~2022) /// Marvel's Spider-Man 3 (since ~2023)
Media Molecule -- New IP (since ~2022)
Naughty Dog -- Intergalatic: The Heretic Prophet (since ~2020) /// new game in existing IP (since ~2022)
Polyphony Digital -- Gran Turismo 8 (since ~2022)
San Diego Studio -- MLB The Show
Santa Monica Studio -- New IP (since ~2018) /// God of War sequel (since ~2022)
Sucker Punch Productions -- Ghost of Yotei (since ~2020)
Team Asobi -- Astro Bot sequel? (since ~2024)
teamLFG -- New IP (since ~2023)

Plus XDEV, which collaborates with second-party studios such as Kojima Productions (Death Stranding 2: On The Beach and Physint), FromSoftware (new IP), People Can Fly (existing IP) and some unknowns, such as the team developing the smaller God of War spin-off game in Greece.
Looks like they could easily pull a showcase together with all those games coming soon.
 
Now that Asobi's game is out and it will be a while before we see what's next, it's time for Media Molecule to hit with a weird whimsical platformer this year. No more player creation stuff, something in the vein of Tearaway. A Tearaway 2 that does all sorts of stuff with the DualSense features wouldn't surprise me at all and they could make a brilliant game.
 
Last edited:
Fixed:
  • Insomniac: Wolverine, (in case it was greenlighted) Venom
  • Naughty Dog: Intergalactic, unknown single player project(s)
  • Bend: open world new IP with live service elements (rumored to be canceled and starting over on new project)
  • Bluepoint: it's a support team, never has been the lead dev team of any game
  • Sucker Punch: Ghost of Yotei
  • Housemarque: Saros
  • Guerrilla Games: Horizon Online, Horizon 3
  • Santa Monica: project headed by Cory Barlog (rumoured, unknown); new God of War sequel in a new mythology (confirmed), smaller GoW project (rumored)
  • Polyphony Digital: Gran Turismo 7 (ongoing support), Gran Turismo 8
  • San Diego: MLB The Show (ongoing support / new games)
  • LFG: Project Gummy Bears
  • Media Molecule: unknown new IP
  • Asobi: unknown (probably Astro follow up?)
  • Bungie: Marathon, Destiny 2 The Edge of Fate
  • Kojima Productions: Death Stranding 2
  • Ultizero Games: Lost Soul Aside
  • Velan: Midnight Murder Club
  • Loong Force: Convallaria
  • Firesprite: dark horror narrative adventure
  • Haven: Fairgame$
  • Aspyr/Saber: Star Wars KOTOR remake
  • Dark Outlaw: unknown game (very early stages)
  • People Can Fly: unknown game (very early stages)
  • Shift Up: Stellar Blade PC port, Stellar Blade 2 (very early stages)
  • Nixxes: unknown PC port or remaster
  • Bandai Namco: Everybody's Golf Hot Shots, Patapon 1+2 Replay

How is that fixed? He asked what was coming from Sony's first party studios and you add in Bandai Namco?
 
How is that fixed? He asked what was coming from Sony's first party studios and you add in Bandai Namco?
I added many missing upcoming PS Studios games and fixed a few incorrect entries. And yes, including the ones licensed to Bandai Namco.
 
Last edited:
Ok, this was a good honest response.
For me, this became an argument only when it became an issue worth highlighting.
I was talking about the internal vs. external thing.
Sony a) used to invest in smaller internal games more before this generation
True, as did everyone else.
and b) had a more steady output before this generation.
True, as did everyone else.
As long as even one of those points is true, this isn't an issue for me. Like if Sony is putting out games at the PS4 cadence this generation, then I don't care as much that they are not doing smaller games, because they have no need to do smaller games, and the larger ones are obviously better investments for them. So I get it in that scenario.
I'm curious as to what would this mean, at all?
Sony's output of major productions wasn't particularly as high as people make it out to be.
In this scenario, however, Sony's output cadence is fucked, which is something that WOULD be easily fixable with a more diverse development pipeline; THAT is what brings the focus on smaller scoped projects, because it's an easy way to fix this issue, AND it is something Sony themselves have been experts at juggling every single generation before this one.
I mean, the output cadence being fucked is a pretty subjective assortment, can you really look at their published games in 2024 and say that they had a poor cadence? They haven't even revealed all their stuff for this year, and yet it's still pretty decent in content, at 6/7 games.
Sure, but Gravity Rush did. Puppeteer did. Uncharted The Lost Legacy did. Ratchet and Clank 2016 did. Tearaway did. Killzone Mercenaries did. That's the point, Sony put out a lot of smaller scoped games themselves (and yes, they also had a bunch of external partners helping them). Right now? Sony has no smaller scoped games internally except Astro.
Ratchet & Clank was not internally and these are pretty much about it. Except Astro Bot? What about Demon's Souls, Miles Morales, Ratchet & Clank: Rift Apart and Saros?
They're not though? Rockstar is famously dragged for taking as long on a single game as they do. Bethesda has been mocked relentlessly for this. You mentioned Retro Studios, there was a whole DECADE of concern posting and trolling about that studio and whether or not it was going to be shut down. Games taking too long to come out, and the impact that has on pipeline, is one of the most widely discussed topics across the board. Sony is absolutely not singled out for this.
Rockstar isn't as dragged as much as people are fully aware of the manforce required to bring out games of that scope. Bethesda is a fair point, but Retro Studios? If it happens, it isn't nearly as big as what Naughty Dog gets.
Santa Monica, Asobi, San Diego, Guerrilla, and especially Insomniac have all done great this generation, Insomniac is practically carrying this generation by itself.

Sucker Punch has taken 5 years to put out a follow up to Ghost
Which is appropriate for what it is and taking into account its workforce.
Firesprite has done nothing except a VR spin off
How is that a bad thing in itself?
and then we have all the other teams discussed previously, including Media Molecule
Focused on supporting a flawed project, a bad idea on its own, but they did not start development on its next project until two years ago.
Now that's a true fuck-up.
Bluepoint
A fuck-up, but on a lesser scale. They ditched the GOW thing at the best time before wasting more time. 2 years is not insignificant, but not as bad.
 
Last edited:
To be honest, I don't think that the output in the PS4 gen was must different than what we have today.

2020: Demon's Souls Remake, Miles Morales, Sackboy
2021: Returnal, R&C Rift Apart
2022: GT7, GOW Ragnarok, HFW
2023: Spider-Man 2
2024: Helldivers 2, Stellar Blade, Rise of the Ronin, Astro Bot
2025: Ghost of Yotei, Death Stranding 2, Lost Soul Aside, Marathon

Honestly, thhis cadence is just fine. More important than that, in the last 5 years Sony have release at least one of the best games of the year. Even regarding announcements: in the last 6 months they have announce Ghost of Yotei, Intergalactic and Saros. Three big single player games announce, two new IPs, but somehow people keep complaining.
 
Had Bluepoint started on Demon Souls 2 in 2020, or another remake, it wouldve been ready for 2025. But no, another studios wasted on gaas trash.
After Demon Souls moved their role from being a support team who made remasters or remakes to be a support team who works in new games. Their whole studio moved to GoW Ragnarok as they completed their job in Demon Souls. After GoWR they moved to support some unknown game.

They never have been the lead studio of any new game. They never had the role positions to do so, and never had any of the GaaS specific roles needed to make a GaaS title.
 
To be honest, I don't think that the output in the PS4 gen was must different than what we have today.

2020: Demon's Souls Remake, Miles Morales, Sackboy
2021: Returnal, R&C Rift Apart
2022: GT7, GOW Ragnarok, HFW
2023: Spider-Man 2
2024: Helldivers 2, Stellar Blade, Rise of the Ronin, Astro Bot
2025: Ghost of Yotei, Death Stranding 2, Lost Soul Aside, Marathon

Honestly, thhis cadence is just fine. More important than that, in the last 5 years Sony have release at least one of the best games of the year. Even regarding announcements: in the last 6 months they have announce Ghost of Yotei, Intergalactic and Saros. Three big single player games announce, two new IPs, but somehow people keep complaining.
Yep. Also, remember that in 2020 they also released Dreams, Ghost of Tsushima and TLOU2. But weren't crossgen, but are BC and considering them helps to better understand the cadence of their teams.
 
Last edited:
I hope that this turns out to be true, if only because it would be nice to finally have a return of the June hype cycles of the E3 era, with presentations from Sony, Microsoft, and Nintendo and major third parties.

Even if some of the presentations turn out to be disappointments (as some always do), at least there should be some fun discourse.

The last few years have been fine from a gaming perspective, but pretty lame from a news and excitement perspective, first with the entire industry recovering from COVID, and then with Nintendo winding down the Switch, Sony only doing intermittent showcases, and multiple third parties in general disarray.

Maybe we're finally about to kick off a new era of hype announcements. Or maybe this is just fucking cope. Guess we'll see in a few weeks.
 
Last edited:
There's a lot unannounced but they seem to have got into a pattern of "mostly" only showing what is coming out within the next 12 months.

I hope they break that cycle soon.

I figured once they caught up to themselves we'd start getting showcases again, but they seem to be keeping a drip release strategy going.

They easily could have waited and shown Ghost of Yotei, Saros, and Intergalactic at the same show... They showed all of these games within like 3 months of each other... It just feels like amateur hour.
 
I was talking about the internal vs. external thing.
Yeah, I mean to me that only becomes an issue worth scrutinizing when Sony's pipeline gets disrupted (as it did this generation), which is why I at least never brought it up until it was a problem. Now, I won't doubt that there are trolls and console warriors who bring these points up in bad faith for sure, and I get the frustration with these points when that happens, but at least on my part, I am only discussing this in good faith, and trying to be as consistent and fair as I can be

True, as did everyone else.
(x2)

Right, and this is an issue across the board! I think the entire industry needs to take a good long look at the current scenario where a single game may take more time to be developed than an entire console cycle might. I don't think the issue applies only to Sony.

As far as the output of smaller games goes, again, I agree, this is true across the board. EA, Activision, Capcom are all examples (for instance) of publishers who have completely pared back their output of smaller games. Square has publicly stated it will walk its lower budget output back. This is a problem worth discussing for all publishers.

I'm curious as to what would this mean, at all?
Sony's output of major productions wasn't particularly as high as people make it out to be.
Starting with Uncharted 4, Sony achieved a cadence of 3-4 major releases in a year, I would like for that to be maintained. Obviously it is impossible to maintain that if every game is a flagship tentpole title, and the number of teams remains constant, which is where my insistence on smaller titles comes from.

Ratchet & Clank was not internally and these are pretty much about it. Except Astro Bot? What about Demon's Souls, Miles Morales, Ratchet & Clank: Rift Apart and Saros?
Ratchet not being internal is a good shout, I had forgotten Insomniac wasn't acquired until after Spidey

Demon's Souls, Rift Apart, and Saros are all $70 games, and nothing in their scope suggests they are smaller than the developer/franchise's regular output, I would not count them as small. Miles Morales is a smaller game, it is also 5 years old now.

Rockstar isn't as dragged as much as people are fully aware of the manforce required to bring out games of that scope. Bethesda is a fair point, but Retro Studios? If it happens, it isn't nearly as big as what Naughty Dog gets.
Retro being dragged as much ended over the last year, since they now have an upcoming project with a release window that they have been showing regularly. Before that, I assure you Retro concern trolling over their output was a very common thing in Nintendo circles. It is probable that, if you are not following Nintendo as intently as Sony (this is just a hypothetical, I do not intend for this to be an accusation or insinuation) you may not be as aware of those. But there was a whole period when Nintendo fans were outright calling for Retro to be shuttered because they were viewed as a waste of resources.

Which is appropriate for what it is and taking into account its workforce.
Right, but that is exactly why I have been insisting on these teams diversifying with smaller scoped projects lol

How is that a bad thing in itself?
It is a bad thing in that what could have been, as an example, a Miles or Lost Legacy style smaller scoped Horizon game for PS5 (as an example), was not. Any team that gets diverted from contributing to Sony's lineup for the PS5 is a bad thing in this context. Obviously inherently there is nothing bad about it. However, it does add to the problem. Development has opportunity costs after all.

Focused on supporting a flawed project, a bad idea on its own, but they did not start development on its next project until two years ago.
Right, that's the reason for the problem, but the problem does exist

Now that's a true fuck-up.
Yeah, Bend is cursed 😭

A fuck-up, but on a lesser scale. They ditched the GOW thing at the best time before wasting more time. 2 years is not insignificant, but not as bad.
Yeah, if the rest of the lineup wasn't as lacking as it, I think this kind of fumble could easily be tanked, it only stands out because of everything else

Ok, this was a good honest response.
Cheers, appreciate the conversation
 
But when 60% of your budget is going into GaaS, there isnt enough money left to give it to your other teams. The ones that made you successful. The ones that literally resurrected the Sony brand after the fuckups of the PS3 launch. I havent seen first party studios abandoned like this, ever.

Especially when most of your gaas games are getting canceled or bomb. Sony is really questionable from top to bottom.
 
Xbox will do their games showcase for them now that everything is coming to PlayStation. Sony don't even need to respond with their own 1.5 hour showcase this time.
 
To be honest, I don't think that the output in the PS4 gen was must different than what we have today.

2020: Demon's Souls Remake, Miles Morales, Sackboy
2021: Returnal, R&C Rift Apart
2022: GT7, GOW Ragnarok, HFW
2023: Spider-Man 2
2024: Helldivers 2, Stellar Blade, Rise of the Ronin, Astro Bot
2025: Ghost of Yotei, Death Stranding 2, Lost Soul Aside, Marathon

Honestly, thhis cadence is just fine. More important than that, in the last 5 years Sony have release at least one of the best games of the year. Even regarding announcements: in the last 6 months they have announce Ghost of Yotei, Intergalactic and Saros. Three big single player games announce, two new IPs, but somehow people keep complaining.

2020 through 2022 for Sony was great. Since then there's a lot of games from non-first party studios. First party 2023 forward looks like this:

2023: Spider-man 2
2024: Astro Bot
2025: Ghost of Yotei, Marathon

2016 - 2018 first party studios last gen looked like....

2016 - Ratchet and Clank, The Last Guardian, Uncharted 4,
2017 - Gran Tursimo Sport, Gravity Rush 2, Horizon Zero Dawn, Knack 2, Uncharted Lost Legacy
2018 - God of War, Spider-man
 
Last edited:
From another rumour it seems Sony is saving a showcase for later this year.

Personally expecting a small state of play 2-3 weeks after DS2 releases. It will probably feature the rumoured smaller greek era god of war game for Sept or earlier this year( like astro was last year).

I expect a showcase after GoY releases withgames like gt8, wolverine and soras taking prominence along with fair games( if it is not cancelled by then) and horizon multiplayer
 
I'm anticipating the reveals of Until Dawn 2, Horizon Online and the God of War spin-off across both this event as well as Geoff Keighley's Summer Game Fest. I feel that they're all coming within the next six months. Plus, we should also be getting marketing beats for Death Stranding 2, Destiny 2: The Edge of Fate, Lost Soul Aside, Marathon and Ghost of Yotei, which will release over the next three months.

They'll save the big guns for September and The Game Awards. No need to overwhelm the conversation with more game announcements right now.
This sounds likely

From another rumour it seems Sony is saving a showcase for later this year
Sounds the same bullshit than last year.

I think it's more realistic that as usual, there will be an early/mid June SoP around Business Segment Meeting / 'E3' and another SoP for around Septermber/pre-TGS.

And then just one game for the Doritos Summer Show and another one for Doritos Awards.
 
Last edited:
2020 through 2022 for Sony was great. Since then there's a lot of games from non-first party studios. First party 2023 forward looks like this:

2023: Spider-man 2
2024: Astro Bot
2025: Ghost of Yotei, Marathon

2016 - 2018 first party studios last gen looked like....

2016 - Ratchet and Clank, The Last Guardian, Uncharted 4,
2017 - Gran Tursimo Sport, Gravity Rush 2, Horizon Zero Dawn, Knack 2, Uncharted Lost Legacy
2018 - God of War, Spider-man
People love to make those distinctions to try prove a point. Until 2019, Insomniac was not a Sony first-party studio, so whats the difference between Helldivers 2 and Stellar Blade to Ratchet 2016 and Spider-Man 2018?
 
Last edited:
There's no point in watching it, it'll just be bad news... or stuff that's boring and overwhelming, like Horizon, The Last of Us...

I wouldn't even waste my time on that.
 
2020 through 2022 for Sony was great. Since then there's a lot of games from non-first party studios. First party 2023 forward looks like this:

2023: Spider-man 2
2024: Astro Bot
2025: Ghost of Yotei, Marathon

2016 - 2018 first party studios last gen looked like....

2016 - Ratchet and Clank, The Last Guardian, Uncharted 4,
2017 - Gran Tursimo Sport, Gravity Rush 2, Horizon Zero Dawn, Knack 2, Uncharted Lost Legacy
2018 - God of War, Spider-man
It wasnt just the number of games either. Those games felt legit next gen. There was nothing like Uncharted 4 when it came out. TLG is a one off but it was legitimately awe-inspiring. As were HFW and GOW. Even spiderman felt new and fresh.

Spiderman, Astro bot, Ghost 2 all feel like retreads instead of generational leaps and i am not even talking graphically. They are more in that Ratchet Remake, Lost Legacy, and Infamous Second Son caliber of good games that feel all too samey and safe.
 
Last edited:
If it's a State of Play, I expect only 1-2 first party games at the show max. I expect they may even be Marathon and Fairgames.

At least I am expecting some good third party announcements, RE9 please and thank you
It'll be a ghost of yotei showcase, and maybe tease Wolverine for next year?

The other possible is this rumored remaster of original god of war people kept saying is this year.

If it's before DS2 launch maybe focus on that, or maybe MGS3 delta more.

It's a bleak show I expect.
 
People love to make those distinctions to try prove a point. Until 2019, Insomniac was not a Sony first-party studio, so whats the difference between Helldivers 2 and Stellar Blade to Ratchet 2016 and Spider-Man 2018?

Corrected then. And the point I did make.....still stands.

2016 - The Last Guardian, Uncharted 4,
2017 - Gran Tursimo Sport, Gravity Rush 2, Horizon Zero Dawn, Knack 2, Uncharted Lost Legacy
2018 - God of War
 
Top Bottom