Jeff Grubb: Perfect Dark is in a rough state

Draugoth

Gold Member
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On the Giant Bomb podcast:

Full quote:
"The fallout from this (today's layoffs), been hearing more and more.. been hearing for years that Perfect Dark is in a rough state, sounds like it's in a very rough state"
"And it doesn't sound like it's really come together in any way since then (since the announcement) and like Crystal Dynamics coming on board to come help on that.."
Regarding first person shooter aspect:
"It sounds like they don't even know if that's what they want to do with that"
 
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Indie developers making cool games like Balatro and Manor Lords.

Meanwhile, AAA studios with millions of dollars to back them after years of development: "we are not even sure of what we are doing! ha ha!"
 
I've got an idea rather than dissolving your teams, how about you fire the fucking idiots that are supposed to be managing them? What a shit show.

Start with Phil and work your way down.
 
Honestly they should've cancelled this and shut down The Initiative and kept Tango.

Tango games don't sell but at least they deliver quality products, good add-ons for Game Pass.

The Initiative was announced during that first wave of new acquisitions and they have absolutely nothing to show for it.
 
I'm very pro-developer, but it is pretty wild an entire studio can be paid for the past 4 years and they still have not decided whether it is a 1st or 3rd person game
 
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I was pretty certain we'd see a trailer this June. Guess we'll see. I give it 50/50 odds we see it there or its canceled.
 
I think it's fair to say that the whole industry in the West is going through a competence crisis from top to bottom. Of course, nobody wants to open that can of worms because they know where that conversation leads. It's better to blame capitalism, AAA, or some other straw man.

The same could be said about a few PS studios that have not produced anything in 4-5 years, which is fucking outrageous. But I'm sure they don't miss yoga sessions and Friday brunch.
 
Just axe it already. If you're going to bow out MS do it in style. Fire every DEI hire and recruit an army of sweaty nerds to develop games in a share house like the 90s for one last hurrah!
 
That's the one game they cannot fuck up in my eyes. Do not. Fuck up. Perfect Dark.

And do not cancel development or close the studios you fucks!
 
I've got an idea rather than dissolving your teams, how about you fire the fucking idiots that are supposed to be managing them? What a shit show.

Start with Phil and work your way down.
I know you mean well but it's very obvious that killing a studio is way more cost effective than firing just management.
 
I know you mean well but it's very obvious that killing a studio is way more cost effective than firing just management.
By management I mean Phil and the shower of shite that follows him around, not the actual studio management, although in some cases that's not a bad idea as well.
 
Step 1, make the first ever AAAA studio. Step 2, announce what they're going to make before they make anything. Step 3, realize they suck at making games. Step 4, bring in a veteran studio to help. Step 5, realize that the AAAA studio is so bad at making games that even the veteran studio can't help.

Seriously how do you fuck up Perfect Dark? And they did that once already.
 
Step 1, make the first ever AAAA studio. Step 2, announce what they're going to make before they make anything. Step 3, realize they suck at making games. Step 4, bring in a veteran studio to help. Step 5, realize that the AAAA studio is so bad at making games that even the veteran studio can't help.

Seriously how do you fuck up Perfect Dark? And they did that once already.
It sounded like perfect dark in name only by all the rumors...

Focus on some weird end of the world weather phenomenon. More stealth based. I think even third person was mentioned in rumors way back when.
 
Indie developers making cool games like Balatro and Manor Lords.

Meanwhile, AAA studios with millions of dollars to back them after years of development: "we are not even sure of what we are doing! ha ha!"

Once again: too many cooks. In. The. Fucking. Kitchen.

Design by committee doesn't fucking work the vast majority of the time. This is why you have a game director to keep the team(s) focused on scope and vision.

But now we have consultants
 
What happens when you do not have passionate vision holders with specific idea and story they want to tell. You flounder for years. Bioware knows this well too.

Kojima or Dan Vávra or Tim Cain do not have these problems.
 
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