Has the map always been in the game? I beat the game when I was younger on DC and today am suprised to see a map. The game is still hard though I love it! Thankyoy based sega.So this is my first time actually playing Jet Set Radio.
The main beef everybody has with the game is that you have to tag all the Red Arrows in a stage, you have pretty much no hand holding to where these Red Arrows are, you have no checkpoint system and, if you don't get them all in one go, the counter restarts?
Sure, that's a shitty thing to do, but that's the game. You have to learn each stage (which will be a pain in the ass, I'm sure, and I'll be watching some guides on YouTube FOR SURE), but yeah. Old game is old.
Runs pretty well, and you can get a glimpse of 60 FPS when you're transitioning in and out of menus, while it's dimming the screen.
I wonder if this will get any mods?
yup. pause on dc has a mapHas the map always been in the game? I beat the game when I was younger on DC and today am suprised to see a map. The game is still hard though I love it! Thankyoy based sega.
this game, ladies and gentlemen
this fuckin' game
Played the PS3 version and the audio quality of the songs sounds like shit compared to the 360 version! Very muffled and dull, increasing volume doesn't make it any better.
I've been switching between them to compare the differences. Listening to both versions in PCM stereo 48Khz.
Rather bizarre because both versions are almost equal in size. 990 MB on 360, 1103 MB on PS3. 360 version is also more vibrant looking to my eyes.
I have also noticed slowedown at the beginning of the game with all the cars passing by. Did noticed that on 360.
And those damn triggers on the DualShock. My fingers keeps slipping off and you can't change the button layout. Feels very uncomfortable.
Go for the 360 version if you have the choise.
The incessant unthinking whining about 60fps, whether it noticable affects the gameplay or not , about every pc port is immensely tedious.
I understand the desire for the game to be 60fps, and it's actually impossible for the jump from 30 to 60 to not affect the game. I understand why people want it so badly. I just don't know that enough people realize the effort that it would have taken to make the game run at 60. Not every engine is like Quake!
Hopefully as we get more re-releases of 3D 30fps games we'll see less discussion focused solely on a port's framerate. I don't think it's that bad in this thread, especially given the people actually running into weird performance issues.
It sounds like an inconsequential bullet point but 30fps really mars the experience when you've been used to 60 and above for years. There's a distinct "wrongness" to it. It's comparable to being forced to watch a film with motion interpolation.The incessant unthinking whining about 60fps, whether it noticable affects the gameplay or not , about every pc port is immensely tedious.
Played the PS3 version and the audio quality of the songs sounds like shit compared to the 360 version! Very muffled and dull, increasing volume doesn't make it any better.
I've been switching between them to compare the differences. Listening to both versions in PCM stereo 48Khz.
Rather bizarre because both versions are almost equal in size. 990 MB on 360, 1103 MB on PS3. 360 version is also more vibrant looking to my eyes.
I have also noticed framedrops at the beginning of the game with all the cars passing by. Did noticed that on 360.
And those damn triggers on the DualShock. My fingers keeps slipping off and you can't change the button layout. Feels very uncomfortable.
Go for the 360 version if you have the choise.
It sounds like an inconsequential bullet point but 30fps really mars the experience when you've been used to 60 and above for years. There's a distinct "wrongness" to it. It's comparable to being forced to watch a film with motion interpolation.
But if Dark Souls can be fixed then there's hope for JGR.
You check the global achievement progress? Seems a little off to me.OMFG have you looked at the leaderboards? The dragonborn is a JSR god!
A mod needs to put "reboot computer" in the thread title
haha or just the first post
NopeSooooo I'm assuming the game isn't supposed to crash when you finish the first mission, right?
It sounds like an inconsequential bullet point but 30fps really mars the experience when you've been used to 60 and above for years. There's a distinct "wrongness" to it. It's comparable to being forced to watch a film with motion interpolation.
But if Dark Souls can be fixed then there's hope for JGR.
I couldn't even do 10 tricks... but I think I have an idea of how to do them now thanks to playing the campaign.
He's completely insane. I have 9th on Kogane-cho so I was working to improve my score and checked the top people... WTF @ THE DRAGONBORN.You check the global achievement progress? Seems a little off to me.
http://www.youtube.com/watch?v=ffFtdJkEXw8Get 20 tricks, then the tutorial wants 30. Best I can do is 22 tricks before I have to jump over the roofs to the one handrail to get back to the handrail to wallgrind to loop. Fucks sake, how many of these does this tutorial want for me to complete it? :|
Jump early, do not hold the jump button, then he will grind on the wall upon coming in contact with it (it seems automatic, but it is because you are holding RT, the real grind button), as he is still grinding the wall, press the jump button and he will jump off. He will actually jump off so hard you may need some practice to figure out how to not overshoot the rail.And fucks sake, I must be doing something wrong because anytime I wallgrind it ends two milliseconds later and I don't get enough air to cross the gap to complete the loop. EVERY. TIME. WTF. :/
Looking at the new phrasing, I think that achievement applies to any new game you start. It's still a bitch, though.Guess I'm out of the running for that "complete the game without cops jumping on you" achievement! Or would be, anyway, if the game didn't crash when I finished the round.
http://www.youtube.com/watch?v=ffFtdJkEXw8
Jump early, do not hold the jump button, then he will grind on the wall upon coming in contact with it (it seems automatic, but it is because you are holding RT, the real grind button), as he is still grinding the wall, press the jump button and he will jump off. He will actually jump off so hard you may need some practice to figure out how to not overshoot the rail.
Wait, I have to hold R2/Boost to do the wallgrind? That may be where I'm screwing up. Also how do you keep momentum for long grinds? It seems if I hop so many rails I just lose momentum? I have to keep R2/Boost down?
I don't think R2/boost have anything to do with speed while on rails. Jumping while on a rail will speed you up though. Watch some youtube videos of the infinite grind loops in JSR, might give you a better idea.
I got the general idea. I just can't get the gaps to work. :/ Wallriding won't let me wallride. Jumping the gaps won't let me hit them. I end up too short or not even making the rail. It's pretty annoying.
How about NiGHTS, will that likely be locked at 30fps, too?