Dice
Pokémon Parentage Conspiracy Theorist
I wonder how much of my ability to get past the quirks in the controls was due to a more old-school gaming mindset, and how much was because I used to do extreme inline back when it came out. Trying and failing isn't a bad thing, it just means you aren't good enough yet. You need to figure out the correct angle and speed and what motions to do. Whether that's with your whole body IRL or just with your thumbs in a game, the end result to committed learning is freedom and excitement grounded in understanding and skill. This is the rather existentialist attitude of the subculture the game is built around.
I think maybe some of these reviewers were just trying to rush through the game objectives to be able to say they played enough to review it. Thing is, checking off every mark on a list of objectives isn't what all games are about. In a lot of games those objectives are only there to guide you in skill acquisition in order to gain enough mastery to set your own goals and have fun reaching them. This is especially true in Japanese arcade games, which is what Sega's history is all about. I wonder if some of these guys are too young to remember the days when simply enjoying the experience was the focus of gameplay and foundation of replay value.
...damn, this is making me want to do a proper review that explains these philosophies and changes that have happened in the industry when it comes out.
I think maybe some of these reviewers were just trying to rush through the game objectives to be able to say they played enough to review it. Thing is, checking off every mark on a list of objectives isn't what all games are about. In a lot of games those objectives are only there to guide you in skill acquisition in order to gain enough mastery to set your own goals and have fun reaching them. This is especially true in Japanese arcade games, which is what Sega's history is all about. I wonder if some of these guys are too young to remember the days when simply enjoying the experience was the focus of gameplay and foundation of replay value.
...damn, this is making me want to do a proper review that explains these philosophies and changes that have happened in the industry when it comes out.