Tom Nook Sawyer
Member
It seems Chicken Wiggle has been severely under performed and the game's creator, Jools Watsham, just posted a depressing blog post about the situation and the state of indie games on 3DS.
More here: http://joolswatsham.blogspot.com/2017/09/breaking-eggs-making-omelettes.html?spref=tw
The transition from 3DS to Switch is upon us! Today is September 8, three weeks after Chicken Wiggle released on the Nintendo 3DS eShop. I was confident all of the effort we poured into Chicken Wiggle for 3DS would pay off. The excitement level built up from releasing screenshots, and then short video clips, ultimately culminating with the trailer and footage of new gameplay features seemed to have folks excited about the game. My calculations were very wrong, apparently.
First day sales were shockingly low. Worldwide sales for Chicken Wiggle on day one were about 10% of Xeodrifter's day one sales in North America. Xeodrifter's numbers dwarf Chicken Wiggle's, but Xeodrifter's numbers weren't particularly impressive compared to what is considered a ”success" on the 3DS eShop. Chicken Wiggle's first day sales were so low, I thought there was an error in the sales report. Many of my developer friends thought the same when I shared the news. ”That can't be right!" echoed in my mind.
I gave it a few days to see if the report changed the next day or the next, hoping there was a delay in reporting and the real day one numbers would catch up. Sadly, the numbers never changed. It was indeed the real data. The next logical step was to hope that sales would increase the following days. Maybe the release day was just a slow day for sales? Nope. Less copies were sold on day two, and even less on day three. It continued to drop each day. As of September 8, the number of copies sold worldwide in 22 days is a little more than half of what Xeodrifter sold on its FIRST DAY in North America. Wow!
Clearly, I misjudged something. Perhaps the game is not appealing to the 3DS eShop audience? Perhaps it is overpriced? Perhaps the 3DS eShop audience has moved onto the Switch? Maybe it is one of these things. Maybe it is all of these things. Maybe it is something else that I am unaware of. It is shocking, to say the least. Trying to find answers, I am torn between trying to find someone else to blame and asking myself what mistakes did I make? It's not a fun place to be, but it is important that I try to find answers and learn from it so I can try to avoid it happening again.
I think it should go without saying that I have no plans to release any more titles on the 3DS. This saddens me, greatly. I love the 3DS. But, if a polished title like Chicken Wiggle can't find a home on the 3DS - a 3DS exclusive at that - I don't know what indie game can. Anyway, I do want to say thank you to those players who have contacted me to tell me how much fun they have had with the game. The levels that you have created and shared on-line are truly impressive. Many of you are doing things with the level editor that I have not seen before. It is very exciting to see.
Chicken Wiggle will go on a two week flash sale in North America starting September 14. The price will drop from $14.99 to $9.99 during that period (33% savings). A two week flash sale will start in Europe the following week, September 21, also with 33% savings. The eShop game page is located here.
I have already revealed that we're working on Mutant Mudds for Switch as well as Treasurenauts for Switch. I am very excited about both titles. I will have more news to share soon on them.
More here: http://joolswatsham.blogspot.com/2017/09/breaking-eggs-making-omelettes.html?spref=tw