WaterAstro
Member
What does completing random encounters do? Feels like it gives nothing.
How do you do this? Retract the tethers with L2 and release them with circle at the right time? Also, can you reel in people you've grappled to shoot them? I'm always pulled to them and end up kicking them hard...
Gives you access to heat-lowering priests, at least...What does completing random encounters do? Feels like it gives nothing.
Tying progression to challenges with these wonky vehicle physics/handing though.... le sigh. Avalanche pls
What does completing random encounters do? Feels like it gives nothing.
What does completing random encounters do? Feels like it gives nothing.
Flares, respawn points, fast travel points and preists.
I got one this morning, deliver a tractor, that can do 20km/h, 2km away, yeah, I ain't doing that!
Attach the tractor to a deployment helicopter with double tether and carry it over in under ten secs.
You gotta explode out of the box :_D
I actually quite like all the upgrade minigames so far. I feel like it's fairly easy to get three stars on them, and some seem like they'll be difficult to five-star but that's something to worry about if I ever decide to 100% the game. At the moment I feel like I'm rolling in upgrades with minimum frustration.
Demanding a polished product for your money is now being an "FPS weirdo". Right.
This is going to sound like a weird question and it's hard to word, but if you are playing the game on Xbox One I'd appreciate it if you could reply.
My question is:
When you use the grappling hook and its tether option, via the LB button, do you notice that the vibration at the left bumper/trigger area of the controller is a bit weird? Mine will buzz when I do that, then make a clicking noise, and it does this each time. It's like it buzzes, clicks and stops, then does it again.
I'm wondering if my rumble motor on my controller is defective.
So the gameplay loop for getting upgrades is, rather than just blowing shit up (which is what JC is primarily about), C - B - A, this is a rather drawn out gameplay loop (CBA is what some people might feel about it!).
This can lead to a bit of "what do I do next", instead of "it really doesn't matter what I do next, I just want to blow shit up and get rewarded for it"
Missing one (1) transformer at Porto le Gratia. Apparently it's this one as the crosshair turns red when targeting it, no other destroyed structures do that:
Cant kill what is already dead....
Anyone else have this problem? Any way around it?
Helicopters are amazing still. Got a Military one and just kept flying around blowing up gas tanks. So fun
The only problem I faced with this is that any small to medium base has at least one anti air weapon and helicopter health is really low for the scout ones that you get at the beginning!
lol
Did anyone else experience problems downloading the game on PS4? I had it preordered for a while and the game never preloaded and when I go to my library to download it it only downloads the theme. When I go to the store it says it's unavailable saying I already own the preorder. What gives?
Here is a video of a load after exiting a challenge. While not all loads have been this bad, this is not an isolated incident. This is PS4, digital, running from the stock hard drive.
https://www.youtube.com/watch?v=1IvCWgXSUKc
Do not buy this game until they've patched it. It's a disgrace.
First thing I want modded out.Tying progression to challenges with these wonky vehicle physics/handing though.... le sigh. Avalanche pls
First thing I want modded out.
Just give all the mods right away and let me create my own fun, thank you.
Also unlimited flares with no cool down, what is this, mgsv? Let me enjoy myself.
So after ~ 7 hours, 4 crashes to the PS4 front end, an absurd amount of time spent at or below what has to be 25fps, and a million 30-90 second load screens, I think it's fair to call this game a bit of a mess. But even looking beyond the technical issues, what really gets me is how the poster boy for free form mayhem has gated all of the most fun upgrades and items behind these tired wingsuit, racing, and timed destruction challenges (instanced challenges on top of that, which compound the loading issues). Makes no sense. So instead of expanding on the town liberation and base destruction systems, keeping everything within the world and seamless to minimize downtime, and rewarding the player new toys through these actions, we're forced to get sidetracked by the weakest and most restrictive part of the game in order to level up.
This game is at its best when you hit a base out of a nowhere, like a gotdamn one-man-army inside a hurricane, open the gate for your bros to rush in, blow up all the things at your own leisure; then hop, skip, and fly out of there while Rico quips and all the Rebels fawn over how amazing he is. So why am I spending an inordinate amount of time racing wobbly ass stiff ass boat cars and drunk motorcycles, or doing Superman 64 ring challenges, or redestroying bases I've already destroyed (but now with a timer) in order to gain the ability to zipline from the wingsuit, or hold more grenades, or give the cars a Knight Rider jump (which is only on the Rebel drop vehicles, of course). I don't know who asked for Just Cause to lean on these kinds of challenges as a key part of the progression, but I feel like they lost the script with this game. That whole free form "kick back and blow things up" flow is altered now because without doing the challenges you're locked out of some of the more fun mods and upgrades. This would be an easier pill to swallow if the challenges were quick and painless, but accessing them brings the game to a grinding halt.
These traversal mechanics, the ambient music, and the sound mix deserve a better game.
This is all true, though it isn't as bad on PC, and more importantly, goes directly against the bollocks and attitude they had prior to release, about just wanting people to have mindless fun etc.So after ~ 7 hours, 4 crashes to the PS4 front end, an absurd amount of time spent at or below what has to be 25fps, and a million 30-90 second load screens, I think it's fair to call this game a bit of a mess. But even looking beyond the technical issues, what really gets me is how the poster boy for free form mayhem has gated all of the most fun upgrades and items behind these tired wingsuit, racing, and timed destruction challenges (instanced challenges on top of that, which compound the loading issues). Makes no sense. So instead of expanding on the town liberation and base destruction systems, keeping everything within the world and seamless to minimize downtime, and rewarding the player new toys through these actions, we're forced to get sidetracked by the weakest and most restrictive part of the game in order to level up.
This game is at its best when you hit a base out of a nowhere, like a gotdamn one-man-army inside a hurricane, open the gate for your bros to rush in, blow up all the things at your own leisure; then hop, skip, and fly out of there while Rico quips and all the Rebels fawn over how amazing he is. So why am I spending an inordinate amount of time racing wobbly ass stiff ass boat cars and drunk motorcycles, or doing Superman 64 ring challenges, or redestroying bases I've already destroyed (but now with a timer) in order to gain the ability to zipline from the wingsuit, or hold more grenades, or give the cars a Knight Rider jump (which is only on the Rebel drop vehicles, of course). I don't know who asked for Just Cause to lean on these kinds of challenges as a key part of the progression, but I feel like they lost the script with this game. That whole free form "kick back and blow things up" flow is altered now because without doing the challenges you're locked out of some of the more fun mods and upgrades. This would be an easier pill to swallow if the challenges were quick and painless, but accessing them brings the game to a grinding halt.
These traversal mechanics, the ambient music, and the sound mix deserve a better game.
They don't have microtransaction, but you do have a cool down on being able to summon stuff.If they introduce MT's in this game, for gears and/or flares etc, I think I'll be done with gaming.
They don't have microtransaction, but you do have a cool down on being able to summon stuff.
Again, I think it's still a better game than 2, but some design choices make no sense, given the objective and tone of the game.
This is all true, though it isn't as bad on PC, and more importantly, goes directly against the bollocks and attitude they had prior to release, about just wanting people to have mindless fun etc.
That said, I'm still loving the game a lot and I'm hoping modding can fix this crap.
They are (mostly) pretty fun, however, I think the gameplay loop is a little whacky.
a) Gears are the ONLY currency for getting fun (and some could say in terms of traversal upgrades, necessary) upgrades, you get nothing for causing chaos, which in the spirit of the game is a little odd.
b) Challenges that give gears are ONLY unlocked by liberating settlements, outposts, bases etc.
c) Settlements, bases etc are ONLY shown on your map when you actually visit them.
So the gameplay loop for getting upgrades is, rather than just blowing shit up (which is what JC is primarily about), C - B - A, this is a rather drawn out gameplay loop (CBA is what some people might feel about it!).
This can lead to a bit of "what do I do next", instead of "it really doesn't matter what I do next, I just want to blow shit up and get rewarded for it"
Indeed, it's structured a bit backwards.
However, for me this is actually leading to order for the (really fun) chaos. Rather than being a massive map of disorganised chaos (in JC2) in which I often got lost or couldn't be bothered finding something to do, JC3's new structure makes the chaos a little more focused onto pockets of action which spread and explode, and I have fun doing them because there's always 'something to do' right around the corner.
On the driving/challenges topic, does anybody know how to do that Bomb Race challenge where you're on the quad bike and you have to get down to the pier/lighthouse to bomb it? It's infuriating trying to get 5 stars. It's either
> ride off the cliff, spin out, quickly start losing 5 stars
> ride down left down the very long road through the tunnel, which takes so long you start losing stars
> they've placed a big shiny jump right in the spot you need to use, but slamming into the barrier at the end makes you spin out and lose a star
Just made me consider... Perhaps I should blow up the barrier before starting the challenge? It seemed to reset, though.
Its funny, I had the same problem and questions as you regarding this.
I figured you need other skills to get 5 gears in this challenge, like having nitro or the jump. But then I dunno if the quad they give you will have those upgrades on.
It's kinda weird, I had to leave it too because I couldn't find a solution and resetting is infuriating atm.
Can you turn off the online leaderboards from popping up? I hate that shit.
Its funny, I had the same problem and questions as you regarding this.
I figured you need other skills to get 5 gears in this challenge, like having nitro or the jump. But then I dunno if the quad they give you will have those upgrades on.
It's kinda weird, I had to leave it too because I couldn't find a solution and resetting is infuriating atm.
This is a good point I didn't consider in terms of reasons why I'm enjoying JC3 just a little more. There was usually a sense with JC2 that for as massive as it was I found myself every once in a while lacking in a somewhat driving incentive and even the crazy wanton destruction can grow a little bit shallow if there's too much of it at once. JC3 manages to make it a little more compact and even though it's somewhat perfunctory in the way it accomplishes it, it's a lot more solidly managable to wingsuit your way to certain locations where causing Chaos and doing challenges will feel just a little more deliberate as I always have a solid idea what the best course of option will be after accomplishing a certain task. Overall, it always feels like I have a forward thinking game plan while playing this - liberate a settlement, do a challenge, unlock some mods, do a story mission, maybe complete a small side task along the way etc. Sure, it can turn a little bit routine but it makes the game a lot more streamlined and the good bits of JC2 are still here and better than ever.
As Issac Newton once said, "There's no better way to break a fall than grappling the ground and reeling in."
There's some legit funny writing in this game. Much better than JC2.
Also I'm fine with the challenges, actually kind of like them, but the problem is the load times associated with them.