He's some Halo guy apparently.
I thought Halo was out fighting aliens, not posting on GAF.
He's some Halo guy apparently.
Wikipedia says he is dead.
This is the most logical bit in the thread yet, outside of that Maritalwheat post.Microsoft needs to detect custom firmware better. The cat and mouse game with release dates and legit early acquirers would be solved. The guy got a legal version of the game early.
In MS eyes right now, if you have Halo 4 and aren't on the whitelist of approved users, you got it through improper means.The most shocking thing to me is that ms can't detect hacked consoles and/or pirated games. They've got a blunt tool for enforcement.
The issue is they don't want anyone online before release, pirated or otherwise, besides authorized gamertags
and they are perfectly within their rights to protect their interests by denying access in this way.
The simple solution is, don't go online before release on Xbox Live. They don't like that, and that TOS thing you signed to gain access allows them to ban your account for doing things on it that they don't like.
I think any reasonable human being can live with that
The issue is they don't want anyone online before release. Pirated or otherwise
and they are perfectly within their rights to protect their interests by denying access in this way.
In MS eyes right now, if you have Halo 4 and aren't on the whitelist of approved users, you got it through improper means.
Like I said above stores that have copies aren't telling people they can buy it and most fans aren't going into stores asking to buy it (as the games shouldn't be displayed). So you either have a store telling a consumer "Hey! You like Halo? I can sell it to you now! Don't tell anyone!" or consumer asking "You got Halo? I want it now." The store should have never sold the game in the first place.
I'm curious how the OP was aware the store even had copies.
What is scary about it? It work in games. My livelihood depends on my job. Think of the people that worked on the game. You get upset because someone got their gamertag banned, but something like this could cause a game not to sell which could cost people their jobs at the developer (if it were to affect sales). This is why there are street dates and embargos.
How is Microsoft reasonably supposed to know the exact circumstances of this one dude's story? It's a totally fair assumption "you're on early, you didn't get this game legitimately." As Frankie said, it's not a legitimate copy, because somewhere in some contract it says don't sell this game until this date. So the store full well knew it was fucking the OP, whether or not he was aware of it or not.
You think if I went to some local shop, was sold something that turned out to be illegal, and then got caught with whatever item (drugs or whatever), I wouldn't have the consequences come down on me? Sure, I'll probably be fine eventually and have a chance to prove my innocence, but the cuffs come out first don't they?
Don't worry, it's been fixed. All is well.Guy pays money for game he bought at store. Guy gets punished for it.
People can make all the excuses they want for whoever "they're just doing their jobzz!!". But I'm sorry. When shit aint right shit aint right knamsayin.
Then where do you propose he obtained it from? You don't buy his "store gave it to me early" story?Dude could've just played it offline with no problem, but he just had to go online and wag his dick around.
Shady that he has no receipt as well.
Guy pays money for game he bought at store. Guy gets punished for it.
People can make all the excuses they want for whoever "they're just doing their jobzz!!". But I'm sorry. When shit aint right shit aint right knamsayin.
This does not make sense to me.
If he bought the game what difference does it make if it was a week or a day earlier? MS is still going to get their money either way so I don't get how this could "cost people their jobs" on the developer side...
I seriously doubt they'd permaban a user like this if they could tell he was using a legitimate copy.
Wait is this true? I thought they had some sort of system that worked when a hacked console is connected to Xbox Live.The most shocking thing to me is that ms can't detect hacked consoles and/or pirated games. They've got a blunt tool for enforcement.
The actual sale isn't the impact. It is the possible effect of it.This does not make sense to me.
If he bought the game what difference does it make if it was a week or a day earlier? MS is still going to get their money either way so I don't get how this could "cost people their jobs" on the developer side...
Didn't they always ban people for playing 1st party MS titles way before street date?
Why would you expect a different outcome?
Didn't they always ban people for playing 1st party MS titles way before street date?
Why would you expect a different outcome?
Store shouldn't have sold it early. Screws customer. Wait... what was the name of the store again?
What if a game is sold early. The person that gets it leaks it online. Sales lost.
As a developer, I'm totally on MS side here.
What is scary about it? It work in games. My livelihood depends on my job. Think of the people that worked on the game. You get upset because someone got their gamertag banned, but something like this could cause a game not to sell which could cost people their jobs at the developer (if it were to affect sales). This is why there are street dates and embargos.
Uh, nobody's going to lose their job over lack of sales because one guy broke the street date, dude.
And you should know this considering you're a dev.
? not even sure what you mean.Show your work.
Which is what I said as well. I personally can't think of a reason for a store to need a game 14 days before it is out. I can understand a store getting it the Friday before the launch, especially for a game that will have midnight launches, but not two or three weeks before.There's no reason a game needs to be sitting in a sealed box in the back room of a retailer weeks before it launches; manage your distribution better.
That is because most stores rarely get games this early. Typically the manufacturing plants or wholesalers will have a game weeks before. Most games don't get to retailers until days before it is out, or even same day.not from stores breaking street dates.
When dates or exclusives get screwed up it can have repercussions that the public is never aware of, even to the point of voiding contracts. For example, ask a PR person if they've ever lost a magazine cover story due to a leak; you'll get an entertaining range of responses. It doesn't even matter if the leaked info is positive or negative, to the press it becomes old news and not worth their time anymore. Look up the stupidity of Techcrunch's article on Lyft for a good example.
So let's say a game leaks out a few weeks early and people end up posting their impressions online. Suddenly the press is less likely to write an article on your game, resulting in less coverage for the mainstream audience that doesn't scour the internet for every bit of news. Less awareness equals less sales, less sales equal cost correcting measures... it all snowballs downhill.
Of course that's an extreme example, but yes... breaking street dates is important and it can have a negative impact in quantifiable ways.
Show your work.
This still isn't going to translate directly to lost jobs due to lost sales due to street-broken copies. One has to make a lot of wild assumptions and jumping to conclusions to get to that point, there simply hasn't been any time in which a dev has lost his/her job because the game they worked on was sold a few days early.
At any rate, I want to see proof of exactly that happening before I believe it.
This still isn't going to translate directly to lost jobs due to lost sales due to street-broken copies. One has to make a lot of wild assumptions and jumping to conclusions to get to that point, there simply hasn't been any time in which a dev has lost his/her job because the game they worked on was sold a few days early.
At any rate, I want to see proof of exactly that happening before I believe it.
? not even sure what you mean.
The actual sale isn't the impact. It is the possible effect of it.
What if a game is sold early. The person that gets it leaks it online. Sales lost. There is also the chance of word of mouth effect. That person could make statements about the game that could also hurt sales.
It is a statement why street dates are important to respect, both on the retailer and consumer side.
They would if they don't want people on the service as they're still working on it, which seems to be the case here and in other cases like it(WWE example posted on previous page)
Anything less wouldn't be an effective deterrent
pirated copies appear as if they are legit retail copies on xbox live now. once the street date hits and theres a 1:1 copy of the game on the internet, ms has no way of knowing whats legit and whats pirated. its a major flaw in the xbox's design and a big reason they keep releasing slightly updated consoles with new components(besides rrod and things like that)It's been a toss up.
Plenty of people Played Gears 2, Halo 3 and other shit early with no repruccusions.
MS themselves even said in the past something along the lines of "If the copy of the game is legitimate then you won't be banned for playing early".
Though something seems to have gotten fucked on their side, that they can't differentiate anymore.
pirated copies appear as if they are legit retail copies on xbox live now. once the street date hits and theres a 1:1 copy of the game on the internet, ms has no way of knowing whats legit and whats pirated. its a major flaw in the xbox's design and a big reason they keep releasing slightly updated consoles with new components(besides rrod and things like that)
I didn't realize consumers were under embargo for voicing their opinions about games they've purchased prior to release.There is also the chance of word of mouth effect. That person could make statements about the game that could also hurt sales.
Lame comment is lameObama's America
Bullshit. He purchased a product which has a direct revenue stream back to MS, and they punished him for playing it. In no way is the OP in the wrong.
Another bullshit post. It IS his copy. Possession is nine tenths and all that jazz.
If they wanted legitimate paying users permabanned, why would they have Microsoft employees unbanning/promising to unban those same people an hour after they made a complaint about it as we've seen in this thread. They clearly don't want to permaban legitimate paying users, that much is obvious.
This isn't about deterring paying users - even though I'm sure they aren't super happy about them getting it early - it's about banning people who are accessing the game illegally. If they could tell the difference, this guy would only have a Xbox Live ban until the Halo 4 release date. I'm tipping that Microsoft believe that 99% of the users accessing the game online this early are going to be pirates, the other 1% of legitimate users are acceptable collateral damage.
Flashed consoles have been able to play safely on Xbox Live for a pretty significant amount of time now. If they could detect them at will, these consoles would be getting banned automatically on the spot.
How can Microsoft or Bungie differentiate between a copy of Halo 4 being played like the OP or a games reviewer playing it?
GAF drinking game: take a shot every time the word "hyperbole" is used.
Then deal with the store. Customer did nothing but support a developer by purchasing their game.Store shouldn't have sold it early. Screws customer. Wait... what was the name of the store again?
How can Microsoft or Bungie differentiate between a copy of Halo 4 being played like the OP or a games reviewer playing it?
Crap is pretty harsh. I wouldn't even say crap, just disappointing. The margin of error for games now is razor thin these days. A single review point could cause a developer not to get a bonus. A single rumor can cause a games demand or anticipation to change.WRONG. If a game is crap word will get out anyway. If a game is good word will get out anyway. Also, ALL games are pirated, even bad ones. See how this works?
They aren't, but they shouldn't even have the game to begin with, which is my point.I didn't realize consumers were under embargo for voicing their opinions about games they've purchased prior to release.
What?
I'm just going off what was said earlier in the thread (I believe it was Stinkles saying they're still working on implementing features) lining up with the WWE example someone posted on the previous page.
They don't want anyone on right now, so they're banning any account not on the list that tries to access the online.
And then unbanning those users after the release date since, like you said, they don't want them permabanned. They just don't want anyone playing online right now.
It's obviously pretty uncommon, but a friend of mine got a Modern Warfare 2 console shipped to him a week early when that game came out. I think it was from Newegg. We played the game pre-release for quite a few days (thousands of other people had it, as well) and my roommate was one of the top-ranked in the world in a very brief moment of glory. That only lasted until he went to bed.Amazon wouldn't be stupid enough to do that. Big retailers have TONS of prevention in order to not break street dates. Amazon, Best Buy, Walmart, Target, Gamespot, and so on pretty much have point of purchase systems that won't allow a sale or prevent an item from being shipped until a specific date.
The store is the big culprit here. They broke the rules, but the OP really should have taken a step back when the store admits to being unwilling to provide a receipt for the sale. Like others have said, you really have no proof you actually purchased it. The store could let you walk out the door and call the cops and say you stole it. This is more of a common sense thing for the OP.
In many instances I'd say that stores aren't displaying these games for purchase. So either the store has to be selling them via word of mouth or the consumer has to ask for it. There is a bit of shady on both sides.