Just what is Sony doing with Vita? If they've given-up, they should just kill it.

This may very well be the corperate culture at Sony.

from what i hear - Sony gives the choice to development teams as to what they chose to develop - i assume at Nintendo that's not quite the case (?)

Sony maybe needs to enforce that they need everyone to support the platform (?) - though you can't strong arm out quality titles.... so.... erm.... (pass?)
 
from what i hear - Sony gives the choice to development teams as to what they chose to develop - i assume at Nintendo that's not quite the case (?)

Sony maybe needs to enforce that they need everyone to support the platform (?) - though you can't strong arm out quality titles.... so.... erm.... (pass?)

So that's Sony's culture - "Whatever you want to do is okay with us. Oh you don't want to touch Vita? That's cool..."
 
Come on man, are you serious? He was pushing the guy on the spot. I'm sure he could have thought of enough had Ryan not been using bully-tactics on him. I know I could have. Not to mention, NOBODY could name five MUST-BUYS for any system 6 months after it's launch.

I'd argue the Dreamcast and GBA did. That guy couldn't even spit out Gravity Daze which has been taunted as basically the first killer software for the system.
 
That's possible, and I even would argue the Vita did, but what I mean to say is it's rare to get a solid amount of MUST-BUY games in the first months of a system's life cycle.

Within a year, the 360 already had Gears of War, Saints Row, Oblivion, and games leftover from launch like Kameo and Call of Duty 2.
 
Sony has given up on the Vita no more than Nintendo has given up on the 3DS.

People tend to forget that the 3DS's library isn't much to write home about too.

lmfao

Monster Hunter 4
Bravely Default
Ace Attorney 5
Layton VS Ace Attorney
Smash Bros 3DS
Paper Mario
Fire Emblem Awakening
Dragon Quest VII full 3D remake
Treasure Exclusive
SMFT IV

All of these are either big name exclusives, new IPs or sequels to series with a huge cult following. And that's without counting the inevitable 3D Zelda and Pokemon games.
 
lmfao

Monster Hunter 4
Bravely Default
Ace Attorney 5
Layton VS Ace Attorney
Smash Bros 3DS
Paper Mario
Fire Emblem Awakening
Dragon Quest VII full 3D remake
Treasure Exclusive
SMFT IV

And that's without counting the inevitable 3D Zelda and Pokemon games.

How dare you forget Animal Crossing!
 
etc.



That a system's performance can be measured based on how much an individual likes its software lineup. The intended thought appears to be that "The 3DS has a weak lineup and isn't selling well either, therefore it's in the same boat as Vita, and is equally as justified to be axed."

I may be wrong about that, but if this sort of library judgement isn't intended to prove anything, then why does it have any business in a thread like this? Can you think of another reason someone would bring it up?



Beats me, but people keep bringing up 3DS in these threads and talk about how terrible it's doing. That it's doing alright for itself shouldn't need to be said.

What does 3DS's poor performance have to do with Vita? If the answer is anything other than "it doesn't," then 3DS's average performance has nothing to do with it either.

I really did miss those 3ds posts. & you are right.
 
When was the last time Sony released a first party title on the PSP? I honestly cannot even remember the last time it got a second party title.

Last first party was in April 2011 with Patapon 3 ( I say first instead of second only because SCEJ is credited alongside Pyramid). Which means before that was in November 2010 thith 3 second party games, Ready at Dawn, trine and Novarama were the devs. It looks like they haven't release much for PSP this year (understandable), I don't believe they will give up entirely on the PSP especially since the Vita isn't setting the charts on fire.

2011: 3
2010: 8
2009: 17*
2008: 33*

*=Numbers inflated due to PS1 games released on PSN.

PSP and PS3 had vastly better third-party support (in sales terms) announced/available even just a few months after launch. There is no precedent for a Sony platform having such poor support, and that's (IMO) an even bigger reason than sales for why I expect the plug to be definitively pulled no later than spring 2014.

You don't seem to get the point I am making. Despite peoples predictions, especially when sony was taking loses in the billions they still kept the consoles on the market. There is nothing you can really say that will lend even a bit of credibility to the idea that sony will pull the plug on thier console. An idea that seems even harder to believe seeing as how it hasn't even been out a year yet.

You see, an issue arises when you automatically assert the notion that a handheld entry is a weaker entry than a console title.

It is a matter of simple numbers. The tech doesn't match up.

Mario games don't have that same level of disparity between console and handheld titles, as well as there being PSP games on par with their console brethren (Kingdom Hearts BBS), or even going beyond that (FF Type-0).

Mario games are never that challenging presentation wise or techwise to begin with So the lines aren't really drawn in the sand.

And the PSP is compared to a console? Sure, which one? It certainly wasn't powerful enough to handle games that resemble PS3 titles and it didn't have the power to exactly match PS2 games. It was closer to a PS1.5. And that would make sense because the PSP is 10 times more powerful than a PS1.

Problem with this now is that the PSP never matched up to the PS2 and the Vita certainly doesn't match up to the PS3. They can produce games similar but to compare them directly is just an illogical thing to do.


The problem with the games I cited earlier being weaker entries has to do very well with the idea that if it's just similar to a console title in the same franchise, that's all that should be done. No, it should be designed to take advantage of being on a portable and aim to stand out as a good entry on par with other titles, even console counterparts. Nintendo has a track record of doing this very well with Mario and Zelda, but Sony, and many third parties, have a very poor habit of quality control, and it's happened often enough that if I hear of a franchise coming to a portable system that hasn't done so before, it will be done with very poor results.

Again like I stated before, the expectation for Nintendo games are not blown out of proportion because they are known for more simplistic gameplay and Strong art direction instead of games that require large amount of horsepower in terms of presentation and gameplay.

The portable games for the Vita, ARE good and they do stand on thier own. Obviously that won;t stop people from comparing but if you pay attention to what reviewers are saying or even what other gamers are saying you would find that most franchises on vita offer tangible differences between them and their "console" counterparts with the exception of a few titles like wipeout (which is still amazing).

How many portable games has Sony put out that are from a console franchise but have core staff or even the original development studio working on it?

Why would they? This was brought up in another thread so I will put this here as well.

Really? You think that taking a team away from a design direction they have had for years, their custom engines and tools refined for large assets and a certain amount of power, to just hop on a newer/weaker hardware and make magic out of this?

Games take time to make. And there is alot of work that isn't known to the average consumer. It isn't as easy as flicking the switch and it is highly illogical to take these teams of the direction they have planned and worked for. Given the time windows gamers expect (impatient bunch really) I doubt anything good will come out of that. A situation made worse by reviewers now comparing Vita games to console iterations.


So that's Sony's culture - "Whatever you want to do is okay with us. Oh you don't want to touch Vita? That's cool..."


Read above.
 
The problem with the Vita is that it has no games that:

A) You can only get on my Vita
and
B) Appeal to a big market

Right now, the Vita is mostly ports and multi platform games. Nobody wants to buy a $250 system to play games they can already play on their PS3 and 360.

Of course people on NeoGAF play and love their Vita. This is a forum dedicated to video games. But there is little correlation between what a Gaffer and an average gamer plays.
 
How many portable games has Sony put out that are from a console franchise but have core staff or even the original development studio working on it?

This point gets raised frequently in PS Vita threads, but as far as I can tell, they've done so much more often than not.

Wipeout, Twisted Metal, Syphon Filter, Hot Shots Golf, Gran Turismo, MLB: The Show, SOCOM, Killzone are just a few series that have had all (or almost all, in SOCOM's case) of their portable entries handled by the original development studio.
 
Dunno, it didn't strike me as a big step forward for the series. Am I wrong in thinking that?

Not sure if it needs to be?

This will be my first Animal Crossing. I imagine that could be the case for a lot of people.
 
Need more Japanese games.

I didn't buy this turd for Call of Duty and Uncharted. I bought it for Ys Ys Ys Ys Ys.
 
staticneuron said:
Really? You think that taking a team away from a design direction they have had for years, their custom engines and tools refined for large assets and a certain amount of power, to just hop on a newer/weaker hardware and make magic out of this?

Games take time to make. And there is alot of work that isn't known to the average consumer. It isn't as easy as flicking the switch and it is highly illogical to take these teams of the direction they have planned and worked for. Given the time windows gamers expect (impatient bunch really) I doubt anything good will come out of that. A situation made worse by reviewers now comparing Vita games to console iterations.

What the fuck else are they supposed to be doing? If these devs are so sensitive and fragile that developing for a portable is too much for them, they are of little use to Sony.

Let's face it - Sony doesn't give a shit about the Vita, and they can't be arsed to get anybody else to care either.
 
Need more Japanese games.

I didn't buy this turd for Call of Duty and Uncharted. I bought it for Ys Ys Ys Ys Ys.
Im so late to the sony/vita scene its disgusting...just bought 2 white vitas the other day with assassins creed 3(ps3 came with it too) dont know what to do with all these assassins games lol!! Anyways I dl MHFU and i love it but ive got no idea what to buy next...anything good coming this way??
 
Im so late to the sony/vita scene its disgusting...just bought 2 white vitas the other day with assassins creed 3(ps3 came with it too) dont know what to do with all these assassins games lol!! Anyways I dl MHFU and i love it but ive got no idea what to buy next...anything good coming this way??

Check the Vita PSN games and services thread ...
 
Sony is in a hard position now. Everyone knows there's going to be a price drop. Everyone knows that the first revision of Vita is basically designed to fleece early adopters with the ridiculous proprietary memory cards. So everyone is sitting around waiting for the Vita Lite with a lower price and standard microSD support. So Sony can't sell any Vitas. But Sony needs to sell existing stock of Vita out before they can start selling the Vita Lite. So we're in this endless cycle of waiting for Godot.
 
Finally read the thread, and wanted to give my input on a few points.

First of all, Bend is not a B-tier developer, they're really talented, but the studio is not big enough to manage to create and release a triple A HD-console-games.
Uncharted 2 and 3 might be better than Golden Abyss. But Golden Abyss is without a doubt a much better game than for example Enslaved, Tomb Raider or other similar games in the genre from other console developers in the same genre, and it's a launch-game. :-/
Yes it got some gimmicks, i.e. charcoal rubbings wich take 3-5 seconds to do, but it also got the good stuff Uncharted series is known for, like allways perfect camera (no leap to edge you can't see), fun gameplay and popcorn story, really good pacing. :)

Second, when you buy a Vita, you'll find hundreds of games in the PSN-store.
If you don't have internet, and are restricted to the few games Gamestop orders, then the device is bad.. If you have internet tough, I find it hard to believe that you won't atleast be able to find a backlog as soon as you get your Vita..
You might be super excited for Uncharted, and Gravity Rush, but that dosn't mean that you can't enjoy stuff like Army Corpse of Hell, or other fun games wich might not have the brand recognition the big games have.

Third, Sales in Japan havn't taken off yet.
But sales will pick up there when the price drop, or the gamers economy get's a boost, same as it will in the rest of the world..
Persona 4 Golden, sold 260k and Hatsune Miku sold 230k, that's pretty good attach-rate and show that gamers really enjoy playing on the device..
When Tales of Hearts R come out in 2013, the price of the system will hopefully be lower. :)

Fourth, it's possible to have co-existing type of games.
You can enjoy both Sunflower, a small pick-up and play game, and Virtua Tennis.
There is nothing wrong with that.
I don't get this mentality, that it has to be one type of games.
I'm a huge Virtua Tennis fan, so I double dipped there.
I expected I would play it on console at home, and on handheld on travel and work.. I ended up playing it on handheld at home aswell tough, due to it looks just as good on my small screen a half meter from my eyes, than on the big screen 4 meter from my eyes. It's pretty much identical gameplay-wise, except from some extra minigames.. There seems to be mainly more difference on the spectator crowds on console, but it is much quicker loading, and in the clubhouse, when outfitting my players, everything runs faster and better on handheld.

The device is awesome, in my humble opinion the Vita is basically the equivalent of a Ferrari of handheld gaming devices for the hardcore gamer.
Just because more people buy Opel rather than Ferrari, dosn't mean that Ferrari should cease production of their supercars.
If the Ferrari engineers could bring down the prices, more people would buy Ferrari. Same will happen with Vita. :)
 
another thing Sony should have kept doing is Vita Heavens... it's not like there were no games being developed for it

they could have done at least 3 or 4. This kind of stuff keeps people interested and make them feel that sony cares about the hardware

Of course for every vita heaven there would have been people screaming "vita is dead" because there were no major announcements but who cares.. let them scream :)
 
What the fuck else are they supposed to be doing? If these devs are so sensitive and fragile that developing for a portable is too much for them, they are of little use to Sony.

Let's face it - Sony doesn't give a shit about the Vita, and they can't be arsed to get anybody else to care either.

You really need it spelled out for you?

Sony are paying these guys for their time. So the time they allowed these devs to work on the engines and custom work also on any projects greenlit would have gone to waste if they decided to take them of and push them to do a portable project. It is a downright silly thing to do and makes no sense whatsoever at all.

Has nothing to do with "sensitivity" but how best to manage your money and teams. Sony isn't microsoft, so doing stuff like that will have a larger effect on their plans than they would like.

Besides, despite not being the original people who started Uncharted, Sony had "Sony Bend" of Syphon Filter fame work on the title.
Studio Liverpool actually worked on Wipeout 2048. Clap Handz worked on HSG. Guerilla is working on the Killzone for Vita, MM is working on tearway. SCEJ is working on Soul Sacrifice and not even touching on the other smaller dedicated games for the vita and mini's.

So again, the idea that Sony doesn't care has no merit whatsoever at all.
 
The problem with the Vita is that it has no games that:

A) You can only get on my Vita
and
B) Appeal to a big market

Right now, the Vita is mostly ports and multi platform games. Nobody wants to buy a $250 system to play games they can already play on their PS3 and 360.

Well, Uncharted and Little Big Planet should have been fixed that issue, but they didn't helped.

The real problem of Sony is that don't have first party system-sellers, aside of maybe GT and God of War. They don't have a Mario, a Pokemon, a Zelda, etc. So they have to rely on the third party.

It went great on PS2. It went good on PSP. Because of PS2 momentum, a lot of thirds announced titles even before launch (Metal Gear, Final Fantasy VII CC, etc). Even on PS3, a lot of companies started with exclusives (some of them, like FF XIII, ended multiplatform).

But with Vita, they don't have the third party support anymore. At least not "free". 3DS, specially with their japanese sales, the new strength of Nintendo brand, and the easiness to jump from PSP development to 3DS (a lot of games were done on PSP because the scope of the game didn't fit on DS, but this is not a problem anymore), made the system of choice of most of the PSP franchises.

And Sony is not even strong enought to moneyhat the devs to get good exclusives. There are a lot of good games, even after a few months from launch. But the problem is that Sony will have to work VERY HARD to keep the third party games flowing if there is no change on sales. And that change of sales won't be without those third party games. A very tricky situation, right now. But Sony obviously is caring about it, it's simply outside of their control to make things much better.
 
The problem with the Vita is that it has no games that:

A) You can only get on my Vita
and
B) Appeal to a big market

Right now, the Vita is mostly ports and multi platform games. Nobody wants to buy a $250 system to play games they can already play on their PS3 and 360.

Of course people on NeoGAF play and love their Vita. This is a forum dedicated to video games. But there is little correlation between what a Gaffer and an average gamer plays.

Sony could have kept Sound Shapes exclusive, but they ruined it with Cross Buy.

Also, how do proprietary memory cards prevent piracy at all? I just thought about this, and the PS3 was not hacked for about four years, and that used SATA hard drives and flash memory in early models! The PSP kept getting hacked because Sony just didn't double down on security quick enough, regardless of the medium they could have used to store content.
 
The problem with the Vita is that it has no games that:

A) You can only get on my Vita
and
B) Appeal to a big market

Right now, the Vita is mostly ports and multi platform games. Nobody wants to buy a $250 system to play games they can already play on their PS3 and 360.

Of course people on NeoGAF play and love their Vita. This is a forum dedicated to video games. But there is little correlation between what a Gaffer and an average gamer plays.

Assassin's Creed Liberation just proved both of your points to be incorrect.
 
I don't understand how people still fall for the Vita has no games... You're being trolled as fuck.

Also, we can all pretend the 3DS had a stellar start if we want, but once again, trolling.

I'm not even a bitter Sony fan, but some of this is really way too stupid. I could close my eyes and claim the 3DS has no upcoming games, if you wanna play that game.

The problem with the Vita is that it has no games that:

A) You can only get on my Vita
and
B) Appeal to a big market

Right now, the Vita is mostly ports and multi platform games. Nobody wants to buy a $250 system to play games they can already play on their PS3 and 360.

Of course people on NeoGAF play and love their Vita. This is a forum dedicated to video games. But there is little correlation between what a Gaffer and an average gamer plays.
Plenty of non-gaffers who don't have a dedicated TV for their consoles would kill to play their games on a portable.
Not to mention the possibility to play home games on the go is pretty cool.

I do agree that Vita doesn't have many unique games, but how many casuals care about unique games?
 
They should have formed their own internal FPS development team for Vita, and launched with a new, flashy IP. I realize this is harder than it sounds, but still, they needed to try.

And they could have courted existing FPS developers/publishers. The Borderlands 2 people have almost been begging Sony to put the game on the Vita.

Well there is Killzone Mercenary, which looks AWESOME! Borderlands 2 would be amazing on Vita, who knows if it'll ever happen though. There is that PSM app that lets you stream your desktop to the Vita (currently in beta), but still - there's tons of potential people.

I still don't understand why a portable Dark/Demon Souls hasn't been announced yet

That would create a huge buzz and since MonHun is not going to happen any time soon, a Souls game would be a pretty big thing on a portable, imho

There is a game in the vein of Demon's/Dark Souls, and it's called (ironically) Soul Sacrifice. Dark and grotesque art and world, tons of twisted attacks/armor/weapons, but it's also more of an action/RPG in the vein of Monster Hunter, so it'll have 4 player online co-op. If this trailer doesn't get you pumped for it (and hopefully consider a Vita), I dunno what will.

A lot of Vita's fun and interesting titles are PSN only. You won't be seeing them on the store shelves, but rather the PS Store.

Now, tell me, do you really want just one handheld gaming experience? I wouldn't want the Vita to be the only dedicated gaming device out there. I didn't want Nintendo to be either. Now, we get both. The 3DS and Vita do different things, and similar things. I think they're both cool, although I went with Vita.

For a gaming enthusiast site, the cynicism on display towards the Vita is baffling to me. No, don't support something just because it exists, but I find it almost impossible to believe that there isn't at least a few titles on the Vita that make you consider getting one.

You'd think none of us have ever weathered a console's first year before.

Here, here. I used to be the BIGGEST gameboy/nintendo fanboy on the planet. I remember laughing at the PSP when I first saw it. Man, do the times change. Now I bounce between playing several games a day with my Vita. I really dunno how I'm going to have the time to play them all.

I'll say it again. there really is a ton of software out there guys, and a lot more coming - just because there aren't that many that interest you doesn't mean they won't grab the attention of others. I think the biggest hurdles Vita has to overcome are price point and advertising, as others have said.
 
No one ever throws in Little King's Story into list wars. No one wanted it on the Wii, where it was one of my favorite games on the system no one wants it on the Vita where it's one of my favorite games on the system. :(

I so adore anything along those Japanese sim-lite sorts of games.

I'm not even a bitter Sony fan, but some of this is really way too stupid. I could close my eyes and claim the 3DS has no upcoming games, if you wanna play that game.

I think the Vita has a lot of nice games, but I do think it's fair to say the upcoming lineup is pretty thin, 2-3 2013 games is all I can think of really... Whereas the 3DS has a pretty hefty set up coming, and that's even if you don't count ones without confirmed localizations.

Hopefully it sees a sees a second wave or at least some nice trickle games, like the PSP has gotten over the past spell for those of us into niche titles.
 
You really need it spelled out for you?

Sony are paying these guys for their time. So the time they allowed these devs to work on the engines and custom work also on any projects greenlit would have gone to waste if they decided to take them of and push them to do a portable project. It is a downright silly thing to do and makes no sense whatsoever at all.

Has nothing to do with "sensitivity" but how best to manage your money and teams. Sony isn't microsoft, so doing stuff like that will have a larger effect on their plans than they would like.

Besides, despite not being the original people who started Uncharted, Sony had "Sony Bend" of Syphon Filter fame work on the title.
Studio Liverpool actually worked on Wipeout 2048. Clap Handz worked on HSG. Guerilla is working on the Killzone for Vita, MM is working on tearway. SCEJ is working on Soul Sacrifice and not even touching on the other smaller dedicated games for the vita and mini's.

So again, the idea that Sony doesn't care has no merit whatsoever at all.

Nintendo's developers work for free.
 
There is a game in the vein of Demon's/Dark Souls, and it's called (ironically) Soul Sacrifice. Dark and grotesque art and world, tons of twisted attacks/armor/weapons, but it's also more of an action/RPG in the vein of Monster Hunter, so it'll have 4 player online co-op. If this trailer doesn't get you pumped for it (and hopefully consider a Vita), I dunno what will.

well I actually already have a vita and I am gonna get Soul Sacrifice day one, but still it's not the same as having a real Souls game

Since sony lost MonHun , why not go to the next developer and money bid a nice exclusive that could turn a lot of heads around. And I really think a souls game would do that
 
Nintendo's developers work for free.

..........


Now that you put it that way, the Vita is certainly doomed.

well I actually already have a vita and I am gonna get Soul Sacrifice day one, but still it's not the same as having a real Souls game

I am not sure exactly what you are getting at but if you ar talking about the Demon/Dark souls series, they have nothing to do with soul sacrifice.
 
You don't seem to get the point I am making. Despite peoples predictions, especially when sony was taking loses in the billions they still kept the consoles on the market. There is nothing you can really say that will lend even a bit of credibility to the idea that sony will pull the plug on thier console. An idea that seems even harder to believe seeing as how it hasn't even been out a year yet.

If Vita had, as in PS3's case, a ton of multiplatform Western titles and numbered installments in almost every major Japanese franchise announced before launch (most of them, at the time, exclusive), very few people, myself included, would be predicting a premature end for it.

If it even had one Japanese exclusive as big as CC:FFVII announced, it wouldn't be in that enviable a position, but many fewer people would be predicting a premature end for it.

This isn't hard to grasp. True, there's no way that Sony is losing nearly as much money on Vita as they lost on PS3, but Vita's remarkably weak third-party support makes a turnaround far less plausible, and Sony has already indicated through its own actions that, quite unlike PS3 in 2007, they don't see saving Vita as enough of a priority to do anything that might change its trajectory (dropping the price, reallocating first-party development resources away from PS3/PS4).

One can certainly argue that the not-discontinuing-PS3 precedent outweighs the precedent set by PS1/PS2/PSP/PS3's vastly superior third-party support at this point in their lifespans, but let's not pretend that there's any real precedent in SCE's history for Vita's current situation.
 
well I actually already have a vita and I am gonna get Soul Sacrifice day one, but still it's not the same as having a real Souls game

Since sony lost MonHun , why not go to the next developer and money bid a nice exclusive that could turn a lot of heads around. And I really think a souls game would do that

Demon souls was consider for Vita port

edit: port the series

Maybe would have the same impact like the PSP ports of monster hunter
 
..........


Now that you put it that way, the Vita is certainly doomed.
Sorry, but you're comment was silly. Of course these guys are being paid for their time. Sony of all companies should have final say as to what any of their contracted development studios are doing. You have a portable platform that needs support, and you

a: Give the devs the ability to refuse work on your platform that's desperate, starving for games.

b: wonder aloud why 3rd parties want nothing to do with your portable platform that you don't even support.

That's why I mentioned Nintendo. Nintendo would never play that shit. Their number one teams make games for Nintendo hardware. Period. Not what they want to when they wanted to gee if you can get around to it please make a Vita game.

Sony's attitude towards Vita proves they couldn't care less.
 
Cisce said:
If nobody has mentioned it in the list already, Soul Sacrifice looks like a killer exclusive game for the Vita that's already coming to Japan and the West early next year and is actually published by Sony.

Of course, we could always ignore that and assume that the Vita has nothing interesting coming out for it.

Soul Sacrifice is the only game on the horizon for the Vita that could convince me to buy one. It is also being released the same month as Monster Hunter 4. Wonder which one I'm going to get, Monster Hunter, or the new game that's aspiring to be Monster Hunter?
 
One can certainly argue that the not-discontinuing-PS3 precedent outweighs the precedent set by PS1/PS2/PSP/PS3's vastly superior third-party support at this point in their lifespans, but let's not pretend that there's any real precedent in SCE's history for Vita's current situation.

Basically, all we can surmise from sony's actions in the past is that they simply do not give up, even though it seems like it would make more financial sense to do so. The execs were mocked for talking about long term plans. They were even further doubted when the losses were announced. Again, neither was the PSP nor the PS3 were dropped. So now that they are doing much better I highly doubt that they will pull the vita off the market. Even with weak 3rd party support, it most likely will be around for quite some time.


Demon souls was consider for Vita port

I would love to see that.

Sorry, but you're comment was silly. Of course these guys are being paid for their time. Sony of all companies should have final say as to what any of their contracted development studios are doing. You have a portable platform that needs support, and you

a: Give the devs the ability to refuse work on your platform that's desperate, starving for games.

b: wonder aloud why 3rd parties want nothing to do with your portable platform that you don't even support.

That's why I mentioned Nintendo. Nintendo would never play that shit. Their number one teams make games for Nintendo hardware. Period. Not what they want to when they wanted to gee if you can get around to it please make a Vita game.

Sony's attitude towards Vita proves they couldn't care less.

So.... you still respond with the same nonsense despite me listing games in which original first party teams worked/are working on them?

Again, what sense would it make for Sony to pull teams off of Larger projects to throw them on newer hardware? There is a time/cost element to this that would make no sense for them to pull teams. Read what I posted again and the teams working on these projects.

I am surprised you still posted something like this again.
For added emphasis
Besides, despite not being the original people who started Uncharted, Sony had "Sony Bend" of Syphon Filter fame work on the title.
Studio Liverpool actually worked on Wipeout 2048. Clap Handz worked on HSG. Guerilla is working on the Killzone for Vita, MM is working on tearway. SCEJ is working on Soul Sacrifice and not even touching on the other smaller dedicated games for the vita and mini's.

So again, the idea that Sony doesn't care has no merit whatsoever at all.


Shame, I also forgot to mention about Zipper and Unit13.
 
Sorry, but you're comment was silly. Of course these guys are being paid for their time. Sony of all companies should have final say as to what any of their contracted development studios are doing. You have a portable platform that needs support, and you

a: Give the devs the ability to refuse work on your platform that's desperate, starving for games.

b: wonder aloud why 3rd parties want nothing to do with your portable platform that you don't even support.

That's why I mentioned Nintendo. Nintendo would never play that shit. Their number one teams make games for Nintendo hardware. Period. Not what they want to when they wanted to gee if you can get around to it please make a Vita game.

Sony's attitude towards Vita proves they couldn't care less.

Nintendo has always treated their systems with equal respect. Be a home console or portable. Maybe that is why no one has been able to dethrone them.
 
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