I thought it had an Ass Creed bundle?I don't understand what's happening with this handheld. I haven't bought one yet, but I love the hardware and absolutely want it to succeed. Like many others though, I figured I'd wait till the library gets beefed-up. With the holidays right around the corner, I thought by now we'd have new colors, maybe a small price-cut/new bundle, along with some sweet new titles. None of that has happened, and it's almost as if as far as Sony's concerned, it just doesn't exist anymore. I don't recall anything worthwhile being shown for it at E3 or TGS. Just what's going on here?
Also, this might not be the time to pick and choose, but here it goes: I was hoping not just for more games, but games that feel specifically unique to the handheld. I get that it's a powerful handheld, but I hate it when developers try to recreate the same home-console experience for it. I can already play that at home with a nicer set-up, give me Vita games that are distinctly Vita games as opposed to a me-too-PS3 clones.
I thought it had an Ass Creed bundle?
I think we will see a price cut soon. Sony will try to maximise their margins from the Holiday, then kick in the price cuts next year. Its only been on the market for less than a year. We know Nintendo slashed prices quick, but they are bleeding for it
The funny thing about handhelds is that all of them seem to be a disaster in the first 12 months. DS was, 3DS was, PSP was. And all of them seem to turn it around with the right piece of software, the right price cut or the right hardware revision
I wouldn't write of Vita just yet. But Sony should be putting in a more a a active effort, new colours, advertisements etc etc
I suppose, but it fell off a cliff and then we had a long time of "PSP is dead" before it eventually turned aroundPSP was a disaster in 2005? Sony was the king then, every kid I knew wanted a PSP.
Nintendo is the developer; they're centralized and the R&D groups are their core. There's no fragmented dev teams that are given a pre-engineered piece hardware to make games on, the hardware comes up from the same people as everything else. Nintendo promotes hardware and software in concert, it's a different sort of culture.from what i hear - Sony gives the choice to development teams as to what they chose to develop - i assume at Nintendo that's not quite the case (?)
Sony maybe needs to enforce that they need everyone to support the platform (?) - though you can't strong arm out quality titles.... so.... erm.... (pass?)
I believe SCE Japan works in a similar fashion, more like R&D studios. Except they don't have output of Nintendo. Which they have no real excuse for. SCE Japan should be one of the Premier developers of the region and should be pumping out hitsNintendo is the developer; they're centralized and the R&D groups are their core. There's no fragmented dev teams that are given a pre-engineered piece hardware to make games on, the hardware comes up from the same people as everything else. Nintendo promotes hardware and software in concert, it's a different sort of culture.
Now, with external owned and contracted teams, Nintendo has a much different approach and definitely not the delicate touch SCE seems to handle their teams with. But then they also tend to "strong arm out" stuff like Xenoblade, Metroid Prime or DKC, so maybe it's not necessairily a route one should be too quick to pass over?
It'll be fine.
Also LOL at the THEY SHOULD JUST END IT
Yeah because that's how these things work.
I suppose, but it fell off a cliff and then we had a long time of "PSP is dead" before it eventually turned around
Nintendo has always treated their systems with equal respect. Be a home console or portable. Maybe that is why no one has been able to dethrone them.
Sometimes it is the little things. If they had released "LittleBigPlanet 3" instead of "LittleBigPlanet Vita"' (exact same game,mjust different name) suddenly that game recieves a LOT more relevance and attentionYeah, I think this is the real underlying issue.
The two biggest Vita games this holiday, Assassin's Creed and CoD, are both lesser versions of games available elsewhere.
Nintendo has their best teams make mainline entries in their biggest series on their portable systems. It makes a difference in how people perceive the software on the system and I believe it makes a big difference in overall software quality as well.
Sorry, but you're comment was silly. Of course these guys are being paid for their time. Sony of all companies should have final say as to what any of their contracted development studios are doing. You have a portable platform that needs support, and you
a: Give the devs the ability to refuse work on your platform that's desperate, starving for games.
b: wonder aloud why 3rd parties want nothing to do with your portable platform that you don't even support.
That's why I mentioned Nintendo. Nintendo would never play that shit. Their number one teams make games for Nintendo hardware. Period. Not what they want to when they wanted to gee if you can get around to it please make a Vita game.
Sony's attitude towards Vita proves they couldn't care less.
I'm a die hard PSP fan, own a phat for my CFW and a blue 2000 for the Dpad (which is bliss with my Konami shmup collections) and own a ton of UMDs. But I still have little desire to get a Vita, too many missteps with storage and media, little to no BC/trickling out of PSX support and they're just letting it languish, it's disgraceful. I'd love to get one for LBP, Wipeout and Super Stardust but that's not going to be enough.
PSP was a disaster in 2005? Sony was the king then, every kid I knew wanted a PSP.
psp wasn't a disaster out of the gate. it was an immediate success. it slowly started going downhill sometime mid-2006, then died everywhere outside japan in 2007 when the machine got its second wind there.
I don't think it's sunk in for some people just how bad, historically, the Vita's hardware sales actually are. That, and a combination of people forgetting how well the PSP did out of the gate.
Yeah. The Vita worldwide sales are tracking below launch alined Japanese-only Dreamcast sales. There really is little precedent for this type of launch. Sony isn't above dropping a console if they determine that they cannot make money from it in the long term.
I love those collections. The one with almost all the Gradius games and the one with Salamander and Xexex. So good.
This may very well be the corperate culture at Sony. Even some of Sony's own devs like Naughty Dog kinda took an "Eww... Vita" approach when asked about why they didn't make Golden Abyss.
Meanwhile, no one would accuse EAD Tokyo of being a second tier dev, and they made Mario 3D Land.
One thing that would bolster confidence in the Vita would be to see Sony's best console devs working on portable titles, but they recently closed their best gameplay-focused studio, Studio Liverpool, that also just happened to make both portable and console games.
Hmmm, Gradius thread?
Sure, why not?
Less money wasted on trying to keep the Vita relevant means more funding available for PS4 projects, something that Sony will desperately need against Microsoft's strong momentum going into next gen.
I don't think it's sunk in for some people just how bad, historically, the Vita's hardware sales actually are. That, and a combination of people forgetting how well the PSP did out of the gate.
First: read post #814.
Second: This was the point I (and staticneuron, and others) made yesterday in your thread about Sony's "corporate culture". We often see armchair analysts suggesting that Sony yank some of their developers off of perfectly good PS3 projects in order to prop up the Vita.
Sony has a multitude of development studios under their umbrella. Some of them are working on PS3 games. Some are working on Vita games. A few of them might even be on both. However, we don't need to have every one of those studios making games concurrently for both systems. The notion that every Sony studio needs to be represented on Vita is nothing more than a ridiculous strawman argument.
Using the frequently cited Naughty Dog example again, if Sony were to force them to directly make Vita games "just for the sake of it", then this would mean having to redirect manpower and other resources away from their existing PS3 projects. As a result, PS3 games already in development like The Last of Us and/or Uncharted 3 would suffer. They'd either be:
1. Delayed
2. Downscaled radically from the original vision (due to lack of resources)
3. Cancelled altogether
As far as I see it, Sony made the right call with regard to the development of Uncharted: Golden Abyss. They had the bulk of the work done by Bend Studio, yet still had some level of involvement by Naughty Dog to keep the game consistent. The end result was an excellent product, just as Uncharted 3 was, and just as I am confident The Last of Us will be also.
I'd hardly call Uncharted and LittleBigPlanet mass appeal games though. When I say mass appeal, I'm talking about things like Mario, Pokemon, Call of Duty, Halo, etc.Well, Uncharted and Little Big Planet should have been fixed that issue, but they didn't helped.
I was actually. at one point considering a Vita purchase when Sound Shapes was to come out.Sony could have kept Sound Shapes exclusive, but they ruined it with Cross Buy.
Liberation is a game people barely know exist. It won't sell for shit.Assassin's Creed Liberation just proved both of your points to be incorrect.
I don't think the number of people who want home experiences on their portable system is enough though. I don't even mean they don't have enough to be a huge success, I mean there aren't enough people out there to make it a success at all.Plenty of non-gaffers who don't have a dedicated TV for their consoles would kill to play their games on a portable.
Not to mention the possibility to play home games on the go is pretty cool.
I do agree that Vita doesn't have many unique games, but how many casuals care about unique games?
I'm not talking about Sony, though. I'm talking about NeoGAF. There seems to be a lot of people on this forum that view handheld game developers as less than console game developers.
It also comes down to developer status. EAD Tokyo loses nothing by making mainline portable Mario games. It does a lot for their game's reputation though.
These are developers that have *ahem* "inherited" these franchises, though. People generally look down on outsourcing. Look at the initial reaction to Treyarch getting involved with Call of Duty on consoles. Not very positive.
It also comes down to developer status. EAD Tokyo loses nothing by making mainline portable Mario games. It does a lot for their game's reputation though.
Sony's popular studios could learn from their example. For example, a Gran Turismo 6 game given a full effort by Polyphony Digital could go a long way...
If it could be released it a reasonable time frame then sure, but Gran Turismo Portable took 6 years to come out (5 years for GT5). However, they do need games of this calibur if they want to sell Vitas.
THIS is why Nintendo portable games are so good. They don't treat them like second tier products, they put their A teams on them. Knowing that the same people who made SMG made SM3DL and that Hideki Konno and Retro teamed up to make MK 7 added to the value of those games greatly, both quality wise and from a consumer perspective.
I'm not talking about Sony, though. I'm talking about NeoGAF. There seems to be a lot of people on this forum that view handheld game developers as less than console game developers. I see this implied over and over again on this forum, but it mostly seems to hover around PSP or Vita developed titles. When God of War showed up on the PSP, from Ready at Dawn, people just assumed it would be a half-assed attempt to cash in on the GoW series. Both games turned out to be jewels in the entire God of War saga, with Ghost of Sparta being one of the best in the series, and quite possibly better than it's more powerful counterpart, God of War 3.
I think the point myself and others are trying to get across is that Sony has no sense of urgency with Vita. No one's asking them to make their developers cancel PS3 projects and jump on Vita, however it hasn't even gotten to that. Sony hasn't put teams on Vita. It is a platform that is doing poorly in its infancy. It needs a steady stream of titles in order to maintain solvency, just like PS3 and PSP did before it. When questioned about their output for Vita, Sony's chief devs basically say "We don't have time for it". How is this supposed to instill people who bought the hardware with confidence?
Even if Sony at very least gave a wink wink "They don't have anything brewing right now, but perhaps in future" I don't think this would be as big of a problem. However when quizzed about it, answer is flat out "nope; nothing in development and there won't be - we don't do Vita." That immediately says Sony doesn't care about the hardware, so why should I pay 250+ bucks for this thing?
Doesn't really bother me what they do. (Or don't do, as it were). Seems to be bothering Vita though.Here we go again...
Some of these development studios have staffers that already have years of experience under their belt, working on games, game engines, and development tools to enable certain types of games to be made on the platform(s) of their choice. They are very comfortable, they are very knowledgeable, and they are very proficient. Changing over to Vita would mean having their programmers take time to learn the ins and outs of new hardware, and work on new game engines and internal development tools. They'd also have to decide whether to make the types of games they're known for on PS3 (which some people here continually complain "aren't suited to portable play" and "I'd rather play on a home console"), or switch up their strategy and make some other type of game in a genre that they aren't experienced with.
Why do you feel these development studios should be forced by the parent company to work against their wishes (leading to internal struggles and personal resentment), and work outside of their area of great expertise and proficiency?
As I said earlier, Sony has a multitude of development studios. Let these developers do what they do best, on the platform(s) where they are confident they can do it best.
They don't even necessarily need to do that, because Nintendo used more junior staff from the NSMB team for NSMB2.
Why there isn't a similar style of team inside Naughty Dog working on a Vita title, I'll never know.
I think the point myself and others are trying to get across is that Sony has no sense of urgency with Vita. No one's asking them to make their developers cancel PS3 projects and jump on Vita, however it hasn't even gotten to that. Sony hasn't put teams on Vita. It is a platform that is doing poorly in its infancy. It needs a steady stream of titles in order to maintain solvency, just like PS3 and PSP did before it. When questioned about their output for Vita, Sony's chief devs basically say "We don't have time for it". How is this supposed to instill people who bought the hardware with confidence?
Even if Sony at very least gave a wink wink "They don't have anything brewing right now, but perhaps in future" I don't think this would be as big of a problem. However when quizzed about it, answer is flat out "nope; nothing in development and there won't be - we don't do Vita." That immediately says Sony doesn't care about the hardware, so why should I pay 250+ bucks for this thing?
Two things seem to be being used as evidence of doom
1) low sales. Fine, can't disagree with numbers. But sales can pick up over time, no reason to abandon a machine so quickly for that
2) lack of games down the line. Really? This is where GAF disappoints me. They don't get spoon-fed information to their satisfaction and jump to negative conclusions. How many other platforms do we see release plans past spring next year? Other than a couple of Ps3 games, I don't see much. Because publishers are focusing on Christmas. If there is nothing in next years E3 for vita, then I'll ring the doom bell myself, but it just feels unwarranted right now.
2) lack of games down the line. Really? This is where GAF disappoints me. They don't get spoon-fed information to their satisfaction and jump to negative conclusions. How many other platforms do we see release plans past spring next year? Other than a couple of Ps3 games, I don't see much. Because publishers are focusing on Christmas. If there is nothing in next years E3 for vita, then I'll ring the doom bell myself, but it just feels unwarranted right now.
Vita first year>>>PSP first year in terms of games.
Sure, why not?
Less money wasted on trying to keep the Vita relevant means more funding available for PS4 projects, something that Sony will desperately need against Microsoft's strong momentum going into next gen.
Outside of a small group on GAF (and everywhere) there is a lack of perception about sales be them in the past or current.I don't think it's sunk in for some people just how bad, historically, the Vita's hardware sales actually are. That, and a combination of people forgetting how well the PSP did out of the gate.
I would say it's the other way around.
You had a better launch, with many of the same franchises, but with a real NFS game (not a Gameloft knock off), a real Ridge Racer, a better loot RPG, and a number of JRPGs
You also had Grand Theft Auto, Midnight Club 3, another NFS (the original Most Wanted), and a decent FPS, Star Wars: Battlefront II in the first year.
I don't think people remember how popular that last franchise was, but it was then, what Borderlands is now. It was so popular on PSP it got two sequels.
I think people here are overlooking how not having a big name, quality FPS is hurting the Vita. It's such a big genre, and to have it not really represented on what is supposed to be a core gaming device is shocking.
You also had the promise of games from Square-Enix as well as Gran Turismo PSP, which drove sales. Of course, that support actually materializing would be years off, but still, I think a lot of people bought PSPs for it.