How about Sony feels certain developers are best suited towards certain platforms?
Naughty Dog makes cinematic games best suited to consoles.
Media Molecule makes games that align well with handhelds, which is why they're making tearaway - which you discredit because its made by a smaller team? So what?
If tarsier is a c team, then they just made an a game so I really dont give a rats ass about studio classifications.
Excellent points. I think it's stupid for people to gripe about the "B team" or whatnot. The end result is what matters.
It's clear that certain development groups are comfortable with working on a particular platform, and/or have demonstrated a proficiency on that platform. If everyone can easily recognize where these studios' crafts are best applied, then why should Sony reshuffle studios away from their area of expertise, just to satisfy the whims of a few whiny people posting on Internet forums?
Pulling Naughty Dog off of PS3 projects (say goodbye to The Last of Us) won't automatically result in better Vita games, and taking Bend Studio off of Vita won't automatically result in better PS3 games. Some people just don't think this through.
Sony did manage to correct a lot of early mistakes with the PS3 and for that they should be commended. However with Vita they made a whole slew of new mistakes that must be corrected. I don't think this can be ignored in looking forward to PS4.
Vita was conceptualized under Kaz' watch. Now granted, a portable cannot be directly compared to a home console, however I think it's discouraging as it shows that they are reacting to the market instead of being forward thinking.
I don't think there's a problem with the Vita's design. I do think they made some serious blunders in marketing, as well as managing the software schedule.
For example, they should've delayed a couple of the Vita's launch titles (good example being ModNation Racers: Road Trip) by at least two months. This would've accomplished two things:
1. The quality of those games would have been better with a couple extra months of development.
2. They could have filled in the large gaps in the schedule that appeared during the spring and summer.
I know some people who were very disheartened when absolutely
nothing was released in stores for Vita from mid June until late August. Sure, Vita had some games come out in the PlayStation Store during that time. However, many people don't keep tabs on downloadable game releases,
especially people who don't already possess the system and rely on looking at brick-and-mortar store shelves as their primary indicator of software support.
you're definitely right though that Vita introduced it's new list of slip ups from sony. i think the biggest factor right now though is marketing. it's getting games and it's price would be easy to swallow if it included more, but none of that matters unless sony actually tells the public that this thing is here and it's awesome. sad.
Good point. SCEA's marketing right now is utterly atrocious. I haven't seen a single Vita commercial on TV in about six months. For that matter, I haven't even seen very many PS3 ads in that period, either, although they do have one sponsored ad for Assassin's Creed III that features the system bundle at the end.
My Sunday newspaper today has "toy catalogs" from Walmart and Target. Sony video game products have
zero presence in both of these.
Toys "R" Us ad this week has no real Sony presence. A dozen multiplatform games are advertised as being available for "Xbox 360 & PS3"--the Xbox 360 cover is displayed
on all twelve of them.
During the entire summer, I figured that Sony's lack of marketing and advertising was just them saving their efforts for a massive autumn push. Well, we're halfway through autumn, and the situation shows no sign of improvement. I'd love to believe it's going to get better, but seeing how Sony just blew off the #1 and #2 retailers in the nation by missing their opportunity to be included in their holiday catalogs this year, I'm rapidly losing hope.