Anime-Vix
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In a recent episode of the Xbox Podcast, High on Life creator Justin Roiland joined Larry Hryb, Xbox's Major Nelson, and explained why he chose to join the Game Pass line-up after having done "a lot of research" on the service.
Roiland's research helped him conclude that Game Pass is, "a powerful tool to get a lot of reach. If you really do believe you made something worthwhile, it's a pretty powerful tool. And that's what I gathered in doing my due diligence on it on my own. A lot of folks told me that non-Game Pass games that they ship versus Game Pass games, [they get] 7x sales."
Most excitingly for fans of Roiland and his studio, Squanch, is that Game Pass won't just help them make High on Life, but future games, too:
"We are an indie studio. We're small. And we do want a war chest to make a bunch more fun crazy games. And that was of consideration for us. It's like, 'OK, we really want this game to get out there. We want it to do. We want sales to do well.' And I think that, yeah, I mean, from what I gathered in my little poking around and asking different folks, Game Pass was a huge value-add in that respect."
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