Miles708
Member
The only reasonable stance to have.Just make the single player offline and save some headache kaz
The only reasonable stance to have.Just make the single player offline and save some headache kaz
I think it's pretty clear : if no events has significant pay advantage there is no reason to chose one race in particular for the grind
Just make the single player offline and save some headache kaz
You can have online rankings without forcing an "always online" game.
There is no need to compromise at all.
You can compare your lap times in other racing games, too.
These games don't need an always online connection for single player.
"At the same time the pricing of cars is an important element that conveys their value and rarity, so I do think it’s important for it to be linked with the real world prices."
Perfect for nfts so you can be the real owner like in real lifeShorter Kaz: "We want in game prices to look like the real prices to make the car brands feel good about licensing their cars to us. We don't want players grinding forever to buy a $3 million super car. So pay up, bitches."
Why not legal?I thought the point of a game was to do things you can't do in real life. I guess if someone lives in the USA and plays they should not be allowed to buy an R34 skyline as those are not legal here, just so we can reflect the rarity of it.
How would hacking even work for a PlayStation 5 game?They claim it's prone to hacking if it works offline. It makes sense to me.
If not the case, the offline career/singleplayer records could work, but for any online competition it'd be a huge mess if people could do laps offline.
In GT7 I would like to have users enjoy lots of cars and races even without microtransactions.
Don't be silly, do you know how much that car cost in GT2?Kaz, you give me something like this and i declare a truce:
They could be sued for deception.
The mtx option didn't exist during the review period. The game was made online mode, which restricts the users gameplay on certain times (maintenance).
They have a case. But that will depend on how strong their case is though.
Some people don't see it that way. In this era, you can be sued for anything.Go out and get some fresh air. Video games aren’t that serious.
Imma need a pressed disc with offline capable single player but if so I got a clean $100 bill for it. It’s not a money thing Kaz you twat.Kaz...if you make it single player, i will buy it.
Lowering the overall credits in the game does not make it less likely players will need to grind races, it makes it more likely.
The reason for making GT7 online only is obvious. They don't want you to cheat SP to get every car, but rather to perhaps buy credits.
The sad thing is, I knew there would be a catch after the games huge reveal. The catch is the grind pushing towards using real money.
That might be part of it, but the truth is FIA required an online requirement to prevent cheating in the Sport eSports mode that's linked on the World Map.
If they detached that mode as a separate menu option from the main menu then the World Map could in theory be offline. But they're drunk on the prestige that the FIA license gives them.
I don't think GT7 has a FIA license anymore. There's no mention of FIA anywhere.
There’s also the launch of the first FIA competitive events. Gran Turismo World Series Nations Cup Test Season 1 will get under way next week. You can enter now with whatever your driver rating is, or you can try and improve it through the week and then lock yourself in.
GT7 Daily Races revealed for this week (14th March) with first FIA Championship | TheSixthAxis
A new set of Daily Race events have been launched into Gran Turismo 7's Sport Mode multiplayer, as well as the first FIA accredited GT Nations Cup event.www.thesixthaxis.com
Is there any official source mentioning FIA? Even the screenshot shows "FIA" name and logo is absent, unlike in GT Sport.
Before it was "FIA GT Nations Cup" in Sport.
That's from the press release saying it's FIA. And FIA has their own channel in Brand Central under the French section.
It's a PS4 game as well and the console can be hacked. Eventually, they can find a way to hack PS5 save files as well, but I'm not an expert in software security.How would hacking even work for a PlayStation 5 game?
And even if, then Sony makes people suffer because they are bad at security.
Why cant these online stat features be offline SP gamers too?It's a PS4 game as well and the console can be hacked. Eventually, they can find a way to hack PS5 save files as well, but I'm not an expert in software security.
Anyway, many who are overreacting to always online and saying the game is ruined because it was offline (for a day) are imagining GT7 as an offline singleplayer game when in reality a good part of it depends on online data, and these are very important features, like comparing lap times in real time, auto-upload of hot lap replays, credit system, driver stats, etc.
Besides, it's 2022 and it doesn't make sense to trade all the convenience of online features for that rare event of a downtime, or for the benefit of hermits who want to play offline.
How's Driveclub doing these days?It's a PS4 game as well and the console can be hacked. Eventually, they can find a way to hack PS5 save files as well, but I'm not an expert in software security.
Anyway, many who are overreacting to always online and saying the game is ruined because it was offline (for a day) are imagining GT7 as an offline singleplayer game when in reality a good part of it depends on online data, and these are very important features, like comparing lap times in real time, auto-upload of hot lap replays, credit system, driver stats, etc.
Besides, it's 2022 and it doesn't make sense to trade all the convenience of online features for that rare event of a downtime, or for the benefit of hermits who want to play offline.
That’s a fact I’ve never heard.The always online in GT7 is a requirement by the FIA for the Sport mode for eSports. Until they detach the Sport mode from the main game, it'll require online.
Sad to see how Sony went from this:
Posts like this make me think there's just no hopeIt's a PS4 game as well and the console can be hacked. Eventually, they can find a way to hack PS5 save files as well, but I'm not an expert in software security.
Anyway, many who are overreacting to always online and saying the game is ruined because it was offline (for a day) are imagining GT7 as an offline singleplayer game when in reality a good part of it depends on online data, and these are very important features, like comparing lap times in real time, auto-upload of hot lap replays, credit system, driver stats, etc.
Besides, it's 2022 and it doesn't make sense to trade all the convenience of online features for that rare event of a downtime, or for the benefit of hermits who want to play offline.
Posts like this make me think there's just no hope
Why cant these online stat features be offline SP gamers too?
How's Driveclub doing these days?
Cause REASONS.Why cant these online stat features be offline SP gamers too?
It's about the games model and design. Cheating is about where PD stores data for the game. Polyphony wants GT to be an online MMO for racing with sponsorships, FIA approved championships, sporting events etc. To have this they decided that the game will live on servers. Your progress, cars, money, sponsorships etc would be on secure servers and you will log in and play. GT Sport was this but there was a lot of backlash about a lack of meaningful campaign mode. They added more of this in GT7 with what they thought was a good game decision from GT sport ie being able to earn cars and credits in single player that carry over everywhere to your multiplayer. They kept all data in the cloud still for security. That bit them in the ass with an unfortunate extended maintenance recently though.Apologies for my ignorance, but can someone explain why they couldn't just patch out the cheating exploits from previous games instead of going always online? What about the game stops them from stopping cheaters and what does cheating entail?