Keeper [OT] Keep Calm, It's Double Fine

Tip for Xbox/Microsoft

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The price is too high. It's not even in the top 200 chart on Stream. Barely in the top 400.
 
Finished the game ten minutes ago. What a wild hallucinatory trip that was. And what an HDR workout for my OLED TV. Striking art style, great animation, eye popping colors. It was a feast for the eyes.

I'm glad I played this.
 
Uninstalled after an hour, bored me to sleep. Nice if kitschy visuals. Would prefer something more gameplay driven like Psychonauts 2 were.
 
The new Friends per Second podcast episode had an interview segment with Tim Schafer and Lee Petty about Keeper.

 
Credits Roll, I just finished it.
About 6 hours or so.
The game lets you go back and redo that one area near the end. It's labeled the Sensorium.
I enjoyed this. Really weird game. Not sure what happened there at the end.

The Mountain King? :)
 
Credits Roll, I just finished it.
About 6 hours or so.
The game lets you go back and redo that one area near the end. It's labeled the Sensorium.
I enjoyed this. Really weird game. Not sure what happened there at the end.

The Mountain King? :)
You can hop back to get all the achievements if you want with chapter select pretty easy. The super minimal, abstract story is told entirely through the achievements.
 
You can hop back to get all the achievements if you want with chapter select pretty easy. The super minimal, abstract story is told entirely through the achievements.
I got all but 4 secret achievements. I think I missed some of the rock clam shrines. Not sure what else I might have missed.
 
I'm stuck, :(
There is a part where I have to get 2 lights on a big vine and I'm the third. I see where I need to focus one on one of the lights but it's not doing anything when I shine on it. Either the game is broken here or I'm missing something. I did not want to have to look up a walkthrough. But I'm stuck. :(
That part was really annoying. While the hints are pretty clear if you think about it, something in the framing and in the setting of the various bits of the puzzle makes it more obscure than anything before. What I really didn't like is how a lot of accessible rooms in that part of the game are not obvious at all. You have to guess where a passage or entrance may be hidden in the scenery. It probably took me an hour to figure it all out.
 
Some 3 hrs in.

It has come to point where games is constantly introducing interesting gameplay elements, story bits, vistas etc. Enjoying it.

Before it had a couple of levels that were plain walking, now it has become quite a bit better.
 
Just finished. Absolutely loved it. My only two dings would be the controls for moving while using the light kinda sucked and I glitched in a spot where I had to restart the game from a checkpoint.

9/10

I had no idea where the game was taking me but it kept changing and made me excited for the next sections each time. 10 hours, which was worth my $29. Prolly my GOTY.
 
Finished it.

Amazing stuff.

Game feels like a well crafted music album.

Starts pretty slow, then slowly picks up, ending in absolute crescendo. With some ups and downs on the way.

Top 10 game of the year for me, potentially top 5.
 
bit LTTP but I beat the game the other night and got all the achievements in one sitting. Puts a huge grin on my face that something this weird even got greenlit, I really think the world needs more games like this. It's like the perfect indie - relaxing, uncomplicated, gorgeous, wholesome, and just a stress-free. I never played psychonauts and I'm not a fan of the studio, but kudos well earned on this one.
I hope MS keeps funding such unique, niche projects.
 
Finished Keeper, and it's a wonderfully atmospheric and beautiful game - the music and visuals really stand out, giving it a unique style. Quite a unique experience overall.
Unfortunately, the gameplay itself is pretty average. It gets repetitive quickly, and the puzzles are so simple that you usually know what to do after just one glance.
After the brilliant Psychonauts, I was expecting something a bit more polished in terms of mechanics.

Maybe if someone just wants to totally relax, enjoy the scenery, and turn their brain off, this could be the perfect game. For me, though, it didn't really click.

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To be honest, I never got the cult following around Psychonauts. Both games are visually interesting (I'm not crazy about the Tim Burtonesque chara design, though), but they're also rigid, repetitive, and mechanically uninspired. Keeper is all of those things too, but at least it trims the fat and the dialogue. It's not a masterpiece by any metrics, but it's visually crazy and a solid experiment.
 
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