Saw this article on my Twitter feed, found it pretty interesting. It sort of touches upon another piece about the forms of masculinity on display in stealth games and how they differ from the way "strong" characters are depicted in other games.
Some snippets:
http://killscreendaily.com/articles/videogames-and-80s-hollywood-masculinity-love-story/
Some snippets:
Hollywood action-adventure films in particular have generally worked with ideas regarding representations of masculinity. Susan Jeffords' Hard Bodies: Hollywood Masculinity in the Reagan Era is dedicated in its entirety to describing how masculinity is portrayed in Hollywood action-adventure films of the '80s. In Jeffords' words: I chose to examine some of the most popular filmsby box office figuresof the period precisely because their popularity must, I believe, indicate something about what kinds of stories mainstream audiences were interested in seeing, what characters they found compelling, and what images they found worth repeating." She then derived the quintessential model hero of '80s Hollywood, the ideal of masculinity that the audience members enjoyed viewing.
One of the key facets of Reagan-era masculinity is then defined by physical strength, being the best by taking out all the enemies. This leaves little room for issues such as post-traumatic stress, much less any strong emotion that leaves the man vulnerable. The Reagan-era man is a morally cut-and-dry figure, with clear delineation between good guys and bad guys. John Rambo exemplifies this. Rambo is a national symbol of toughness who wins his films by defeating enemies through violent physical action. The hero rarely feels bad for his foes, rarely feels regret in taking out his opponents. The '80s man is purely focused on the task at hand with little regard for interpersonal pleasantries, not at all interested in reflecting upon the impact of his actions.
The 90s man was no longer in touch with his whiteness, instead seeking spirituality from other sources such as east Asia and native America (See Dances With Wolves, The X-Files, On Deadly Ground). He is more in touch with his femininity. A newfound openness to different perspectives has removed the '80s man's rigid adherence to simplistic moral attitudes.
Now, videogames of the '90s were somewhat informed by these new paths of masculinity, but they remain in many ways still within the grip of '80s sensibilities. In the '90s, American and American-inspired videogames did change somewhat, in terms of plot and underlying moral ideals, in ways that match this new masculinity. Yet certain key tenants of the '80s form remain. Two examples dot either end of the decade: id Software's Doom and Konami's Metal Gear sequel Metal Gear Solid.
http://killscreendaily.com/articles/videogames-and-80s-hollywood-masculinity-love-story/