Killer Instinct coming to Xbox One

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It sounds like you're really, really against the idea of people liking KI. Especially with that clown line about it being impossible to tell if a fighting game is good or not without playing it for at least a few years.
It's a game and people are clearly having fun with it. Let it go.

I'm not against people liking KI, but I am highly skeptical of impressions of an extremely early build played in a highly controlled environment coming from guys who aren't exactly professional journalists played while the Microsoft PR guys are breathing down their neck placating them with comments like "Yes, we all love Third Strike and tried to incorporate it into our game". Maybe Ken Lobb is there because he just really likes hanging out with the FGC or maybe he's there because he's one of the best PR guys in video game history.

I will reiterate that this has happened with every single fighting game pre-release, except it's normally Seth Killians job.
 
The only gripe I have with the game engine is that jabs look way to fast & safe. Last thing I want to see is people mashing on jab in this game like they are all playing Mags in UMVC3.

Mash Jabs = Weak Attack Combo Breakers = Loads of meter for opponent, though. It probably will, at this point, but a jabby game, but I like the systems they have placed around it. The Breaker and Lockout systems seem to encourage a varied use of normals, much like how Skullgirls infinite protection system prevents abusing the same normal over-and-over.

This could STILL be an issue, sure, but at least it seems like one the devs are aware of, and have built several systems to prevent.

I will reiterate that this has happened with every single fighting game pre-release, except it's normally Seth Killians job.

It's not really that hard to parse the basic truth from the over-blown though, is it? The thing that gives me confidence at this point, is that the devs backs up their claims with what anyone can plainly see in the game, already.

As far as popular fighter players... You can tell when they think something is ok, but don't wanna bad-mouth. And with things like Twitter and such, you can even sometimes here their personal opinions, when they think they're "talking in private" over the net...

A lot of the SFxT stuff is so funny, because it was being said RIGHT alongside everyone watching Cross Counter. Was it so hard for one to form their own opinions? Is it so hard to believe that the later impressions of the game only formed, not from what was discovered in early plays, but through intense plays, not only with the FGC, but also the scummy lowbrow "whatever it takes to win!" types that only really pop up in more intimate, smaller matches?

It is great how much close-inspection we've got with the game already though, given that it JUST was revealed 3 days ago. Almost feel like I got to witness a surprise location test. Heck, the guys who got to play that arcade Cab basically DID just experience an early location test. A good way for non-"Hollywood" types to really say what they thought about the game...

Damn. Why does Microsoft have to own this property? WHY?!

Truthfully, I like the fact MS ended up with it. Reason being that their lack of age-old, established series gives them great reasons to either plunge into backlogs for series revivals. Or even to fun the creation of new series to attempt to combat established giants.

Much of the Japanese-created, Microsoft co-created series of the Xbox and 360 eras are some of my favorite experience of modern console gaming, so I can't hate on them for often times giving money and support to ideas that other companies shunned.
 
Did anyone discover if there's a disc version for sure? I've heard of full digital versions but haven't seen anyone confirm if there's a disc version coming out. Anyway, I noticed this listing on Newegg:

http://www.newegg.com/Product/Product.aspx?Item=N82E16874103341

Safe to say there'll be a disc version?
Hmm...you would think that they would also list it on Amazon and the MS store if so. They could have done the "Day One" edition of it and everything.

Everything I have heard is it is digital only.
 
Hmm...you would think that they would also list it on Amazon and the MS store if so. They could have done the "Day One" edition of it and everything.

Everything I have heard is it is digital only.

Same. Maybe it won't be released on disc day one. I noticed the release date on Newegg is 12/31/2013 (placeholder). Of course Newegg could just be completely mistaken.

EDIT: Well, the fact that games that are not releasing day one are being sold kind of negates this. Probably Newegg is mistaken.
 
Same. Maybe it won't be released on disc day one. I noticed the release date on Newegg is 12/31/2013 (placeholder). Of course Newegg could just be completely mistaken.

It sounds episodic in some way, so I guess it isn't out of the question that at some point a finalized retail game will come out. For now it all points to digital.
 
I hope they have Master Chief or another Halo Spartan as a character.
 
Bonus Tidbit of Info: On the Gamespot stream, the guys mention that they're looking towards giving each character about 40 relevant, useful training missions, to help one learn the in's and outs of the game system.

(Since it could be an overall mode, I think it best to assume that's the meaning, for the moment.)

(Start Listening around 8:45 HERE if you wanna hear them mention it)
 
Bonus Tidbit of Info: On the Gamespot stream, the guys mention that they're looking towards giving each character about 40 relevant, useful training missions, to help one learn the in's and outs of the game system.

(Since it could be an overall mode, I think it best to assume that's the meaning, for the moment.)

(Start Listening around 8:45 HERE if you wanna hear them mention it)

Hopefully they include useful BNB combo's instead of the useless combo's they use in those trial/training modes that other companies do..
 
So help me get this clarified:

1.- KI3 will be free to pay?

2.- Only countries in which the Xbone will be released can access Free to Play games?

3.- If you ping the MS servers from lets say japan. Even if you have an American Xbone and gold account, you can NOT play this game?

4.- This games uses 6 punch and kick buttons?

5.- Can you CB Ultras? As in KI2

6.- Can you slow down Ultras? As in KI2
 
So help me get this clarified:

1.- KI3 will be free to pay?

2.- Only countries in which the Xbone will be released can access Free to Play games?

3.- If you ping the MS servers from lets say japan. Even if you have an American Xbone and gold account, you can NOT play this game?

4.- This games uses 6 punch and kick buttons?

5.- Can you CB Ultras? As in KI2

6.- Can you slow down Ultras? As in KI2

1. There will be a FTP SKU of the game, with only Jago available. You will be able to access all modes still.

2. Presumably, as it needs to connect to the Xbox servers (always online)

3. I'm a bit confused myself on this, but i think it will check your Billing Region. Might be able to get around it by using Manual DNS settings (like the Netflix trick we do on 360 to get catalogues from different countries).

4. Yep, similar to Street Fighter IV from what i've listened to in developer interviews

Don't know the answers to the last 2 :)
 
The game to me personally looks amazing.

But a lot of people in the FGC don't trust impressions from the hollywood players (Let me just put 'em on blast. JWong, Max, Gootechs, Alex V, Mike Ross, mostly other well known socal players) because they hyped the living shit out of SFxT and the game is and was a complete fucking turd.

The devs are doing the right thing by getting this game out into the FGC so more than just the hollywood illuminati can play it and make up their own minds. :)

The only gripe I have with the game engine is that jabs look way to fast & safe. Last thing I want to see is people mashing on jab in this game like they are all playing Mags in UMVC3.

Putting linked jabs at the start of the combo wrecks the combo meter, also known as KV. It stunts the damage and potential greatly. And I still defend SFXT as being a better SF4 and Capcom's best fighter since CVS2. Most will disagree.
 
This video with Ken Lobb briefly touches on some new mechanics that are in a more up-to-date version of the game. Around the 7:35 min mark.

https://www.youtube.com/watch?feature=player_embedded&v=BgI16r8l5Vw

Basically the current breaker system only lets you breaking auto-doubles. The latest build of the game has an additional mechanic that lets you break anything.

My expectation is something like a Arcs System burst.

The whole video is quite interesting. Lobb talks about the original games and why they failed, mechanically, to becomce high level games.
 
The whole video is quite interesting. Lobb talks about the original games and why they failed, mechanically, to becomce high level games.

I think that Killer Instinct hit that sweet spot between accessibility and depth, especially for its time. Remember, it was competing against SS2: Turbo, MK2/3, and the early KOF's at the time. Sure, it was much more forgiving thanks to its combo system, but the characters, vibe, fatalities, humiliations, and expansive combos were awesome.

The music, of course, was in a league of its own too.
 
I think that Killer Instinct hit that sweet spot between accessibility and depth, especially for its time. Remember, it was competing against SS2: Turbo, MK2/3, and the early KOF's at the time. Sure, it was much more forgiving thanks to its combo system, but the characters, vibe, fatalities, humiliations, and expansive combos were awesome.

The music, of course, was in a league of its own too.
Yeah, from all the streams and videos I have watched, it really seems that way. Very exciting!
 
So this is confirmed to be a launch title right? but no "day one" edition of Killer Instinct at retail? I really hope its not DD only, it takes me like 3 hours to DL games now off XBL can only imagine how long it will take to DL games with more data : (
 
So this is confirmed to be a launch title right? but no "day one" edition of Killer Instinct at retail? I really hope its not DD only, it takes me like 3 hours to DL games now off XBL can only imagine how long it will take to DL games with more data : (
It seems to be DD only. I would love to have a physical copy from a collectors view though. Going to be epic!
 
So this is a long shot but would be way cool if the original designer came back for a few characters. This dude designed a ton of the KI characters, Donkey Kong, Diddy Kong and Battletoads and many many more Rare characters! Kevin Bayliss FTW!

Read the conversation below.

@KevBayliss is Kevin Bayliss.
 
Nice! Just got done watching this. Great video! Did you get some more time to try and break them with more ease?

It's all timing based, after a few mins it got easier, but breaking manuals is more of a guess sometimes since it goes by so fast. They also said they're doing a lot of stuff with the breaker system, as the game is still pre-alpha.
 
So, to break down the KI Jargon to regular Fighter speak:

  • Auto-Doubles: Chain Combos.
  • Manuals: Links.
  • Combo Trait: Combos Via buffing-super cancels.
 
Hey Max as a not-really-good-at-fighting-games guy, would I be able to get some good combos out at this? As a point of reference, I am not able to go past the first few stages at the SF IV trainings :p (with a stick).

Also good coverage, I really like your videos!
 
So, to break down the KI Jargon to regular Fighter speak:

  • Auto-Doubles: Chain Combos.
  • Manuals: Links.
  • Combo Trait: Combos Via buffing-super cancels.

Mostly correct. I'd describe it as.

Auto Double: Auto combo
Chain combos are in the game (only select characters like Sabrewulf)
Combo Trait: Sequence button presses unique by character. Jago can cycle heavy-medium-light attacks back to heavy-medium-light attacks until your combo meter is full. Sabrewulf can chain combos L-M-H but it stops there. He also has rapid fire combos, which you can literally press any of the 6 attacks repeatedly (this is mostly for new players as it's easy to break).

Manuals: Links, similar to SF4/CVS2
 
:edit: my bad double post

Hey Max as a not-really-good-at-fighting-games guy, would I be able to get some good combos out at this? As a point of reference, I am not able to go past the first few stages at the SF IV trainings :p (with a stick).

Also good coverage, I really like your videos!

Yea DerFeef. Literally to do combos, this is what I told new guys. Do a special moves, press buttons, then do another special move, press more buttons, then to a heavy shoryuken when that's done.

The input buffer window in the game is HUGE! If you don't understand that jargon, it just means the game is very responsive to your button presses and makes it easier to execute attacks and moves.
 
Just found out today that James Goddard of WeaponLord fame is working on this game. Now I feel like I have to buy it on principle. WeaponLord is one of gaming's all-time overlooked fighting games, as many of its systems were way ahead of their time. Goddard was even cool enough back in the day to talk to our small group of fans on the GameFAQs board years back. I even remember when he was first starting up his own gaming company, which I only now remember was called "Double Helix!"
 
Hmm, ok. Thanks Max!

There must have been a time when KI-speak made sense to me (I remember a summer when I wanted to do nothing else but go to Putt Putt Golf and play KI2), but so much of it sounds so foreign now. I guess it really has been a long while...
 
Yea DerFeef. Literally to do combos, this is what I told new guys. Do a special moves, press buttons, then do another special move, press more buttons, then to a heavy shoryuken when that's done.

The input buffer window in the game is HUGE! If you don't understand that jargon, it just means the game is very responsive to your button presses and makes it easier to execute attacks and moves.

thanks! Sounds good to me :)
 
Hmm, ok. Thanks Max!

There must have been a time when KI-speak made sense to me (I remember a summer when I wanted to do nothing else but go to Putt Putt Golf and play KI2), but so much of it sounds so foreign now. I guess it really has been a long while...

Haha, the biggest KI jargon I remember is.

Openers
auto double/doubles
linkers
enders
ultras
manuals
breakers
 
Got some details on Manuals in KI.

http://www.youtube.com/watch?v=Kd3_--m4QbY

So far there's 3 different ways to do combos.

normal auto double combos
manual combos
combo trait combos

Is there any worry with how difficult it is to combobreak manuals, that at high level play we will see very high damaging (50%+ combos) almost unbreakable combos?

On Skullgirl's twitch steam, Mike Z was talking about how he is consulting on this game and mentions why he thinks its a bad game. This sounds may be sounds like one of the things he was talking about???

From the fighting game thread:

KI talk at 2:26:40

Basically says it's broken and has a ton of bad mechanics, which leads to stuff like 50% unbreakable combos and block string infinites, plus it plays nothing like old KI and none of the development team (except FilthyRich now I guess) has experience working on fighting games. Also it's on the xbone.
 
nice infos max. Lol the comments of your videos, are getting ridiculous XD.
people bitching about this game beeing on xbone, need to stop.
 
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