Killer Instinct coming to Xbox One

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What's the issue here? Are you guys complaining over the story or the art design? I am not a fan of the Sabrewulf design at all (it's the nose that throws it off for me), but it has absolutely no impact on my enjoyment of the game. All I care about is that it plays well. Everything else is secondary to me.


I'd love to have Humiliations for tournament play, but online you will NEVER pull one off. It will be hard enough pulling off Ultra Combos online before someone quits to the dash. I hope DH has a good way to track and punish that.

I'm already planning to save my Instinct cancel so I can start an Ultra, confirm the kill, then quickly Instinct cancel it and knock the guy out to end the match.
 
Someone named 'killerfabian' at the DH forums made these, thought I would post them here. Not a bad visual tweak from what was first shown and this is the direction I think KI3 should take. With the mountain of feedback DH has gotten they pretty much have no choice but to change up at least superficial stuff like the presentation.
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Tongue-in-cheek =/= juvenile. That would be a vast improvement over making it look like a 12-year-old's idea of cool because it's "edgy" and "dark & gritty".

It's a child's idea of mature.

Do people actually care about shit like this when they're playing ( of all genres) fighting games?
 
The best way I can think to put it is to look at the Fast & Furious series. In the beginning, they were terrible and could only be enjoyed ironically because they were so dumb and took themselves so seriously. Now they're great and everyone loves them because they're in on the joke.

I've met too many people who still take these movies seriously.
 
All I want to see right now is the demo running on actual consoles instead of above spec PC's. Those particle effects were gorgeous, but I am really worried that they had those demos running on PC's with high specs than the console it was developed for.
 
All I want to see right now is the demo running on actual consoles instead of above spec PC's. Those particle effects were gorgeous, but I am really worried that they had those demos running on PC's with high specs than the console it was developed for.

It was confirmed by Digital Foundry that the game was running off an actual dev kit.

http://www.eurogamer.net/articles/digitalfoundry-hands-on-with-xbox-one

The Xbox One hardware is visibly active, almost certainly pushing out 1080p at 60 frames per second.
 
I wonder if there is any chance of the cornerless stages returning.

I doubt they will, but they were still kinda cool.
 
All I want to see right now is the demo running on actual consoles instead of above spec PC's. Those particle effects were gorgeous, but I am really worried that they had those demos running on PC's with high specs than the console it was developed for.

Almost a month and this bullshit is still spewed. SMFH .....
 
Because the developer has limited resources and would rather work on meaningful parts of the game.

But fatalities are meaningful! They're the original teabagging! Before MK all you could do was slap some kids quarters off the machine and onto the ground, or do some dance while hoping you didn't get stabbed by a gang member.

If anything all fighting games should have fatalities and they should be a lot easier to perform, like mashing buttons to fill up a fatali-bar while horns and balloons fly on the screen, and the higher the bar gets the more ridiculous and puerile the fatality is.
 
Is anyone else considered about them trying to meet the fighting community's demands? Don't get me wrong there are definitely great things that can come out of it, but overall I feel that the tournament type players don't represent what most people want in a fighting game. The sparks are big and flashy and the tournament players want them out, yet they would be a lot of fun to look at. The stages aren't going to have much going on in the background so the fighting community can play their pro matches on any stage, why not make things lively?

The fighting community itself isn't going to make this game successful, I hope Double Helix isn't only trying to please this one group. The average person in Walmart trying to get a fun game would rather see something big that stands out, and would care less about hit boxes If Smash Bros Melee was designed for tournament players there would be no items, no flashy/unique stages, and no bonus modes. I just hope that they can balance out making a unique, accessible, fun, and cool looking while also appealing to fighting game fans.
 
Is anyone else considered about them trying to meet the fighting community's demands? Don't get me wrong there are definitely great things that can come out of it, but overall I feel that the tournament type players don't represent what most people want in a fighting game. The sparks are big and flashy and the tournament players want them out, yet they would be a lot of fun to look at. The stages aren't going to have much going on in the background so the fighting community can play their pro matches on any stage, why not make things lively?

The fighting community itself isn't going to make this game successful, I hope Double Helix isn't only trying to please this one group. The average person in Walmart trying to get a fun game would rather see something big that stands out, and would care less about hit boxes If Smash Bros Melee was designed for tournament players there would be no items, no flashy/unique stages, and no bonus modes. I just hope that they can balance out making a unique, accessible, fun, and cool looking while also appealing to fighting game fans.
I think they'll give tourney players the option to scale things down. Doesn't mean that they're going to start cutting features or eye candy. Working with the upper echelon of the FGC is a good insurance policy. If a fighting game is shallow or prone to exploits it's not going to be fun online for anybody. Not in the long term, at least.
 
They're not KI terms, those are just a collection of the general sentiments of the fan base. Basically, they're saying "We understand that you want us to get this right!!"
Only equaled by the desire for Stage Finishers. Seems legit.

And "Beautiful African-American Female Fighter"? That just caught my eye lol.
 
The one they reveal at evo will probably be one of the other 3 confirmed characters, right? (Fulgore, Cinder, or Spinal.)
 
Some were speculating the 2nd theme tease 'naked tiger' might of been Kim Wu's theme. However, Mick just confirmed it's actually a segment of Jago's. #pleasenoKimWu
 
Not sure if the time of the demonstration was known before, but there will be a 30 minute demonstration on the final day of EVO.

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Question for you guys.

Are Double Helix the guys who worked on the Silent Hill HD collection? Lol
The team making KI has been arranged for the project specifically, apparently some of the guys worked on various SF2 revisions and Skullgirls.
 
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