Poker Face
Member
Guess this is his taunt then.
Not sure why it wasn't in his beta. I assume taunts are pretty simple to work out.
where did this come from?
Guess this is his taunt then.
Not sure why it wasn't in his beta. I assume taunts are pretty simple to work out.
where did this come from?
Guess this is his taunt then.
Not sure why it wasn't in his beta. I assume taunts are pretty simple to work out.
Oh snap Jago has figured out how to get his endokuken to not blow particles all over the screen for 5 minutes
Brazil Game Show Rash game play:
https://www.youtube.com/watch?v=0PHyVV3wnmg
Nope. And you aren't ready for his taunt. At all.
Oh snap Jago has figured out how to get his endokuken to not blow particles all over the screen for 5 minutes
Brazil Game Show Rash game play:
https://www.youtube.com/watch?v=0PHyVV3wnmg
Nope. And you aren't ready for his taunt. At all.
http://www.ultraarcade.com/2015/10/...icipants-and-payouts-to-32-players-for-30000/
Big big news for the KI World Cup, which you should definitely be following as top level KI is pure joy to watch.
Great post and I pretty much agree with everything you said. For me the game has become less and less fun with all the short one chance break combos and 50/50 manual breaker guessing. KI in its current state DOES NOT INCOURAGE LENGTHY COMBOS...which is the whole point of the games inception so yeah that needs to be addressed in S3. IMO breakers need to be less frequent, whether that's from them costing resources or being harder to land or both.Wanted to get some opinions on something. I have been noticing a common message popping up, especially lately with S3 announced, from a lot of top level players and respected players who have yet to jump in. The concern seems to be that the combo system in it's current iteration is hurting the game more than it is helping. It also seems to turn off a lot of potential players who would otherwise have interest in playing the game. Note: not because it's complicated or overly hard to grasp but because it just isn't fun.
Personally, I agree. I'd prefer it be reworked. Obviously it can't be dropped because so much of the game relies on it's presence. I'd much prefer something like MK X where breakers require resources and have a true reset to neutral. In Killer Instinct I feel like I go through the effort of playing footsies and waiting to open up an opponent but instead of being rewarded for doing so if the opponent breaks you can actually end up at disadvantage, especially if they have meter loaded where there are ways for a lot characters to punish you after the break.
Just something I have seen popping up more so thought I'd see what you guys think. Is the combo system in it's current form hurting more than helping?
Thoughts?
Bonus vampire
Surprised these came back again. lol. I'm not fond of any of his designs, besides Kim Wu. Which I absolutely love.
Yeah Kim-Wu's is fantastic, rest are pretty trash.Surprised these came back again. lol. I'm not fond of any of his designs, besides Kim Wu. Which I absolutely love.
Wanted to get some opinions on something. I have been noticing a common message popping up, especially lately with S3 announced, from a lot of top level players and respected players who have yet to jump in. The concern seems to be that the combo system in it's current iteration is hurting the game more than it is helping. It also seems to turn off a lot of potential players who would otherwise have interest in playing the game. Note: not because it's complicated or overly hard to grasp but because it just isn't fun.
Personally, I agree. I'd prefer it be reworked. Obviously it can't be dropped because so much of the game relies on it's presence. I'd much prefer something like MK X where breakers require resources and have a true reset to neutral. In Killer Instinct I feel like I go through the effort of playing footsies and waiting to open up an opponent but instead of being rewarded for doing so if the opponent breaks you can actually end up at disadvantage, especially if they have meter loaded where there are ways for a lot characters to punish you after the break.
Just something I have seen popping up more so thought I'd see what you guys think. Is the combo system in it's current form hurting more than helping?
The combo system is actually the thing I like least about the game. Not so much the breaking aspect in general, just that doing combos once started and breaker mechanisms aren't that fun to me. Not really fond of the guessing game mechanism. I know you can learn to recognize moves, but it takes a lot of work and if you miss, you have to eat a long boring combo. I'd rather you use resources to break. Too much of time out of the matches take place in what amounts to a mini-game where you aren't actually playing a fighting game, if that makes sense.
I like the rest enough to deal with it, but it is a big turn off to a lot of people, so I'd say it's hurting, but it's part of KI's DNA, so it's tough.
Really? I think Tusk's is the best out of the bunch. Granted Gargos' and Eyedol's are pretty extreme.
So I've started laying down some of the groundwork for the S3 OT cause I'm bored and have nothing better to do. I'm at a point now where I'd some of your guys' input on the overall tone of the OT. Would y'all prefer something that's straight forward and by the numbers or something that's more tongue in cheek and silly or even a mix of the two. I know it's still early to think about but I want to make sure I make the best OT for you and all the new people we'll get next year.
In short, no. There's no point if they just homogenize it to be like every other fighter out there. I like that it's got its own ebb and flow, and sure, landing breakers is a "guessing game", but if that's people's main complaint, play something else. At least you have a chance to break a combo; you leave yourself open to a punish in Street Fighter and you're eating the entire combo, period.Wanted to get some opinions on something. I have been noticing a common message popping up, especially lately with S3 announced, from a lot of top level players and respected players who have yet to jump in. The concern seems to be that the combo system in it's current iteration is hurting the game more than it is helping. It also seems to turn off a lot of potential players who would otherwise have interest in playing the game. Note: not because it's complicated or overly hard to grasp but because it just isn't fun.
Personally, I agree. I'd prefer it be reworked. Obviously it can't be dropped because so much of the game relies on it's presence. I'd much prefer something like MK X where breakers require resources and have a true reset to neutral. In Killer Instinct I feel like I go through the effort of playing footsies and waiting to open up an opponent but instead of being rewarded for doing so if the opponent breaks you can actually end up at disadvantage, especially if they have meter loaded where there are ways for a lot characters to punish you after the break.
Just something I have seen popping up more so thought I'd see what you guys think. Is the combo system in it's current form hurting more than helping?
So I've started laying down some of the groundwork for the S3 OT cause I'm bored and have nothing better to do. I'm at a point now where I'd some of your guys' input on the overall tone of the OT. Would y'all prefer something that's straight forward and by the numbers or something that's more tongue in cheek and silly or even a mix of the two. I know it's still early to think about but I want to make sure I make the best OT for you and all the new people we'll get next year.
thanks8 bit beat down this week full of killers, good stuff if you are bored and want something to watch:
http://www.twitch.tv/omgwtfzombiebbq
I'm trying to imagine a scenario where the animation for such a move wouldn't look stupid but I can't. Unless all 5 are coming out at one time.
Guys how do think they should change the Breaker system?
I don't know, but they've got to do something..like I said earlier combo breakers happen way too often, the game has devolved into short combos and 50/50 manual guess breaking. Being forced into only two manual options after your linker encourages your opponent to guess.Guys how do think they should change the Breaker system?
This too.They won't abandon it so the best solution in my opinion is at least make a breaker a true reset to neutral. Combo breaker, shadow cancel into punish should not be a thing. Your being punished for opening the opponent up? Makes no sense.
Guys, what about counter counter-breakers?
What if breakers themselves become combos?
Guys how do think they should change the Breaker system?
if I combo you win, that would become with any of those options, nothing good from it
Born into a venerable and aristocratic German family, Baron Konrad von Sabrewulf was a well-educated but idle man, prone to addiction and vice. After inheriting the familys castle from his ailing parents, he discovered a secret chamber and laboratory holding the relics of the Night Guard: an ancient order dedicated to the hunting of nefarious monsters. The Sabrewulf clan, Konrad gleaned from family lore, was responsible for wiping out the werewolves across most of Europe.
Drunkenly fumbling through the hidden archives one day, he accidentally cut himself on one of the familys many trophies: A mounted claw of a giant wolf. Unknown to Konrad at the time, the paw was from a werewolf, its power to pass on the curse still dormant within the severed limb.
On the next full moon, Konrad transformed into a deranged werewolf, becoming one of the very beasts that his family hunted for generations. Still addicted to various drugs, but now with the power and rage of a feral beast inside him, Sabre destroyed most of his own castle, driving his servants away and isolating himself within the half-ruined estate.
On returning to human form, Konrad discovered that any hope of a cure had been obliterated by his own fits of rage and destruction. Desperately, he pieced together the remnants of his familys work and began experimenting on himself, trying to break the curse and return him to normalcy. This drove him further and further into heavy opiate use, fits of rage, and madness. He became more wolf than man.
As the rumors of a dark creature spread beyond the isolated villages near his estate, Ultratech took notice. Lured from his home with the promise of a scientific cure, Ultratech experimented on and attempted to weaponize Sabrewulf, replacing his arms with cybernetics and extending his transformations until the cycle was reversed; the man barely materialized, the beast ran wild.
Breaking free of Ultratechs control after being thrown into an early Killer Instinct tournament, Sabrewulf returned to his castle, ripped the cybernetics from his body, and regenerated through the use of potions and arcane sciences gleaned from decades of study, and the remaining relics his family held in such high regard.
For a time he gained control of his lycanthropy, but the lure of the wolf haunted him and drew him back again like an addiction. The monster still remained and his ability to revert to human form was short-lived. Sabrewulf knows that unless he can find a more permanent solution, his agony will continue, and he will be cut off from the world and any hope of being a man again.
Having spent much time at the mercy of his wild side, Sabrewulf has learned that being a predator is often as much about patience as it is power. He is learning new ways to pounce on and surprise his many enemies.
I am...Also isn't the Japanese tournament this weekend?
The ultra combo part is pretty badass. Also, I can't wait to be there in person! Glad I live in Austin, TX. Haha.
I have friends in Austin so right now the plan is to stay with them and attend, maybe I'll catch you there!
https://twitter.com/kranged/status/656971063289581568
Going to hold out a glimmer of hope we might get some Halloween themed accessories. I don't think Shadow Jago will be a part of it.
Spinal Grim Reaper costume pls
I'd buy it.Spinal Grim Reaper costume pls
https://twitter.com/kranged/status/656971063289581568
Going to hold out a glimmer of hope we might get some Halloween themed accessories. I don't think Shadow Jago will be a part of it.