Poker Face
Member
Just think guys, two weeks into November and we will have a whole concept art of the character to be released this month.
maybe if we're lucky we'll even get it's name!
Just think guys, two weeks into November and we will have a whole concept art of the character to be released this month.
How's the new MK hype? I've none for it, character just appear, I watch, that's that. But what kind of time frame are they showing off characters? Other than Boon's teasing on Twitter, what prepares anyone for the next reveal? Is it really much different than what we've gotten here in KI?
maybe if we're lucky we'll even get it's name!
I think this season they are planning a few more stage ultras but no mercys don't appear to be making a return (despite being one of the most requested features.) I think if anything it's probably due to the development resources needed to give every character their own unique no mercy. It would take away too much from resources they need elsewhere.
Disappointing but it's an understandable sacrafice. I do appreciate them at least making time to create some stage finishers.
Obviously if they inflated the budget we would probably see a lot more things being added but at the risk it would no longer be profitable. I'd rather they keep things in perspective, keep the game profitable so we can look forward to more seasons to come.
Will Season 2 be released on disc like Season 1?
That said, MKX doesn't hit until April and NetherRealm has revealed four new characters and four returning characters since June. That's really good for a game that doesn't hit for six months. If we were three weeks out from MKX it would be a different story.
We're less than three weeks out for #NotAMummy and we know next to nothing about the character. I want to get excited. I want to get hyped up. I want to play this game. I don't care about 1/4 of a concept art releasing once a week. Nothing against Adam, I'm sure his hands are tied, but whoever makes these decisions needs to move on to another project. I doubt it's Ken Lobb either, as I know he'd want to give us info more than anyone else, especially with Riptor only a month away.
Someone at IG or MS create a secret NeoGaf account and give us an email address of the person in charge so we can spam them with complaints.
Obviously if they inflated the budget we would probably see a lot more things being added but at the risk it would no longer be profitable. I'd rather they keep things in perspective, keep the game profitable so we can look forward to more seasons to come.
So about 1 reveal every month and a half, for a game that doesn't have anyway near as tight a dev/delivery schedule, or anywhere near as much cash behind it. And they're working with an engine they know inside and out.I'd like to say that, but they are stepping up their game quite a bit in that department.And it's MK, the fighter with some of the worse, cookie-cutter character models + animation of any modern fighter! XD
Don't get me wrong, I definitely want more and better out of the KI guys, but looking at what other fighters are doing helps put some of our woes into perspective. I really am surprised they committed to such an aggressive release schedule with all that's stacked against them.
I'm also hoping the rest of the character designs models in S2 live up to S1. Unlike some people, I feel like they knocked it out of the park in S1. Character designs usually hook me on certain fighters, and this is the first one in ages, where I like so many I can't decide on even a few. Maya is ok, but seems less interesting or detailed than the others.
That said, if we are in fact getting a character sometime in the next three weeks, I kind of expect to know more about it. A trailer releasing now for a character we'll get in two weeks would be more than enough to keep the hype alive. I'd love to see a stream of the character in action or get other info, but a simple 2-minute trailer at the start of every month would be more than enough.
There's a good sense of weight and presence to the S1 designs. Looking at the Tekken characters from their loketest, it was obvious how all the items, tassles, fabric clearly separated from skin, and defined muscles of KI raised the bar for "realistic-ish" 3D character design rendering in a fighter, for me.
I think the worse thing for Maya is less a lack of detail, and maybe a lack of flow and animation? Looser braids and fabric, along with animation that puts those objects to motion, would probably make her work out better.
TJ doesn't have a much of a costume to work with, but Maya is disappointing in that regard. I'm going to be very disappointed if the notamummy doesn't have some flowing bandages and accessories modeled individually.
I'm not worried about the designs for the characters. I think Maya is fine. Spinal is probably the best designed character in my opinion and that's telling seeing as he's just a skeleton.
Mayas hair clipping through her body bothers the heck out of me. Double Helix have such an eye for detail stuff like that would've been easily noticed.
This is one game I'm desperate to play when I buy an Xbox one.
??Hope you guys are ready for a fun Killer Instinct video tonight. A bit of a 360 from the type of thing you normally see on Youtube for the game.
I need more KI friends. I'm not the best but I can put up a fight I think. And I will always be up to playI don't know why, but I kind of forgot about Riptor for a moment. I realize we will be seeing her soon once that trailer for NotAMummy arrives. Definitely looking forward to it a lot more.
I'm also going to need a partner/rival to go against once I get an XB1. I need to practice my ass off once I get my hands on it, needing to catch up to the rest of you and get familiar with things.
I need more KI friends. I'm not the best but I can put up a fight I think. And I will always be up to playwhen I'm not on Halo
Gt- Defective 2
I need more KI friends. I'm not the best but I can put up a fight I think. And I will always be up to playwhen I'm not on Halo
Gt- Defective 2
I promised good stuff, so I hope this delivers for you. Killer Instinct, on the Xbox 360.
https://www.youtube.com/watch?v=doMBDq1H98I
woah what
I promised good stuff, so I hope this delivers for you. Killer Instinct, on the Xbox 360.
https://www.youtube.com/watch?v=doMBDq1H98I
Woah, mind if I post this on Ultra-combo?
I promised good stuff, so I hope this delivers for you. Killer Instinct, on the Xbox 360.
https://www.youtube.com/watch?v=doMBDq1H98I
Holy crap. I didn't even realize it was originally for the 360
I promised good stuff, so I hope this delivers for you. Killer Instinct, on the Xbox 360.
https://www.youtube.com/watch?v=doMBDq1H98I
I don't know why, but I kind of forgot about Riptor for a moment. I realize we will be seeing her soon once that trailer for NotAMummy arrives. Definitely looking forward to it a lot more.
I'm also going to need a partner/rival to go against once I get an XB1. I need to practice my ass off once I get my hands on it, needing to catch up to the rest of you and get familiar with things.
I promised good stuff, so I hope this delivers for you. Killer Instinct, on the Xbox 360.
https://www.youtube.com/watch?v=doMBDq1H98I
Amazing, when exactly was this cancelled during the lifecycle? I actually like how the shadow moves start, with the screen going dark. Might be distracting in the long run but very cool.
Also Thunder's double grapple move, very cool!
This build is from a few months prior before work on the 360 apparently stopped.
I promised good stuff, so I hope this delivers for you. Killer Instinct, on the Xbox 360.
https://www.youtube.com/watch?v=doMBDq1H98I
No I meant what year was this cancelled? I interviewed Mick Gordon about the music and stuff and he said they started work a year before the e3 reveal.
So it must of been closed to that right? Because the sounds, vocals, character select are still in the X1 version.