Omen is pretty interesting to play; I keep wanting to hear the Darkstalkers Whispy Ghost Sound whenever he air dashes. There are good fireball setups and such to get into his Raging Omen, it'll surely take time to get used to. He needs that extra shadow meter, as he really lacks in damage without such.
Another nice thing I noticed is that TJ's Arms now change color with his retro costume's color choices. Nice to see them perfecting things like this.
Bad part is that I've noticed Framerate issues when fighting Maya VS TJ on Shadow Ja- OMEN's Stage. I recorded that to upload studio. Anyone else notice any?
On to the future, I look forward to seeing what they have to show us of Golem next week. That Earth Beetle guy from Rivals of Aether ALSO has a move that rises a big column up to control screen space, I guess Golem's will be even more different than that?
¡HarlequinPanic!;149824559 said:
had to chance to climb up to rank 12, was against a kan-ra as sadira and we duked it into the final round: once he got a life lead he just zoned me out completely with dust balls everywhere. What tools could sadira use against that? he was putting them back up as fast as I was negating them with air knives...
It was a great match and I'm not salty; I'm just really curious if there was anything sadira can do against such zoning: glacius was a lot more sluggish in movement so fighting him wasn't as difficult.
Just as a note from a Kan-Ra Player, his dust balls die to EVERYTHING, not just projectiles. So if you do a move that attacks while moving you forward, ground-summoned Dust will be destroyed.
You don't need to respect his projectile game nearly as much as you'd first believe. And even the time it takes him to cast a swarm in the air still gives you time to get in, and hit him.