Acrylic7 said:Gameplay is not fine. I feel very frustrated when I get killed, I feel as thought the other guy did not even try. Its just a "who sees whom first" type of game. Even when I get a kill it doesn't feel satisfying to me. I feel as though I cheated. Its like The other guy doesn't stand a chance If I see him first. I miss the actual work that you had to do in KZ2.
Ha ha, KZ3 is hardly a simple who see who first game. Marksman is invisible, Tactician has spot-n-mark, Infiltrator has perfect disguise. Medic and Engineer have robot helpers that auto fire. If you play it well, you should be able to execute a plan at the right time.
e.g. In Radec Academy, enemy soldiers hid to the left and right of a choke point. As an Engineer, I planted a turret inside the room from right outside the door while staying safe from their lines of sight. The moment the turret appeared it rocketed one of them. The remaining Tact fired a rocket to destroy my turret, but while he was waiting for me to enter the room, I already detoured to his behind and slit his throat. ^_^
Refining the maps is what got them in this predicament in the first place. Even the maps fro kz2 are trashed. How on Earth do you mess up the glory that was Market?
Some of the clutters are there to allow Infiltrator to run and avoid direct fire. The mechs are there to disperse entrenched enemies. Salamun Market and Radec Academy are my favourite KZ3 maps. Even KZ2 would benefit from map polishing.
no custom games is crazy decision imo.
Too dry without custom abilities? Half the problem are from the abilities, having an option to turn them off would make gameplay more fun in most cases.
Some may say its a good game, but it doesn't hold a candle to kz2. IMO
No open custom game is a pity but I wouldn't give up the advanced classes for it !
KZ2 is just a different game. I don't see it competing with KZ3.