Confidence Man said:That's pretty neat, but is it just me or does it look like the auto-aim is doing a lot of the work?
don't think there is auto-aim in MP, that's all Move
Confidence Man said:That's pretty neat, but is it just me or does it look like the auto-aim is doing a lot of the work?
Confidence Man said:That's pretty neat, but is it just me or does it look like the auto-aim is doing a lot of the work?
Confidence Man said:That's pretty neat, but is it just me or does it look like the auto-aim is doing a lot of the work?
Not finished yet but the vibration analysis is terrific.TTP said:My Killzone 3 Move + Multiplayer video analysis is up
http://www.youtube.com/watch?v=JWF0yZCmpNo
Enjoy!
Confidence Man said:That's pretty neat, but is it just me or does it look like the auto-aim is doing a lot of the work?
Man said:Not finished yet but the vibration analysis is terrific.
TTP said:Should have picked that up in my previous video. Didn't think about disabling vibration via the XMB and I was convinced it was intentional to begin with. Then while playing MP i noticed the cursor would shake whenever the rumble was active (very noticeable when you are low on health as it shakes at ever heart beat rumble) and went like "this can't be intentional..." etc.
r.gun said:Do you think it's possible to get around that for the developers, or is it just something that is inherent with the Move technologies sensors?
r.gun said:Do you think it's possible to get around that for the developers, or is it just something that is inherent with the Move technologies sensors?
bobbytkc said:The controller shakes. I don't see how you get around that.
bobbytkc said:The controller shakes. I don't see how you get around that.
TTP said:Man this games gets better and better the more you re-play it. Going through my Elite run and having a lot of fun.
If I had to review it after the first pt at Trooper I'd have given it a 7.
Now I'd give it a 9 and I'm not even past midway.
Successfully went through the jungle un-stealthy. Love to melee the ninja higgs with the Move.
old beta footage.Negaiido said:Nice video TTP, I was just wondering. Is it the beta version of KZ3 MP or the full version because I see AJ(2good4you2) and full recovery. How did they get the game :O
Negaiido said:Nice video TTP, I was just wondering. Is it the beta version of KZ3 MP or the full version because I see AJ(2good4you2) and full recovery. How did they get the game :O
TTP said:Most of it is from the open beta yeah. I couldn't use the retail code I have cos the servers are down and didn't want to just show me against bots (I used it only to show the EXO, oh, and the SP demo for the jetpack). I wanted real online action.
Rapping Granny said:WTF LOOK AT THAT AUTOAIM.
Fucking Move is a noob ass bitch device. This shit is worse the fucking changes from KZ2 that people are complaining about.
TTP said:Not sure if serious.
Donos said:from just watching the vid, it really looks like rather heavy autoaim in some parts.
ehh.. no.Rapping Granny said:WTF LOOK AT THAT AUTOAIM.
Fucking Move is a noob ass bitch device. This shit is worse the fucking changes from KZ2 that people are complaining about.
TTP said:Again, as stated in the video (at 18:40) there is NO AUTOAIM. That's just how fast you can pick up targets with the pointer.
Can you explain what the camera assist on zoom in does? I couldn't tell the difference between on and off in the video.TTP said:Again, as stated in the video (at 18:40) there is NO AUTOAIM. That's just how fast you can pick up targets with the pointer.
Donos said:i'm not saying there is one but it really looks like it (the crosshairs "sticks" to the enemies sometimes which totally looks like autoaim). I totally trust you that there is non but i only state how it looks.
RotBot said:Can you explain what the camera assist on zoom in does? I couldn't tell the difference between on and off in the video.
TTP said:My Killzone 3 Move + Multiplayer video analysis is up
http://www.youtube.com/watch?v=JWF0yZCmpNo
Enjoy!
I thought the camera lock assist was also disabled in MP. It seems like it would give an advantage by always centering the enemy on screen, but I'll have to try it out and see.TTP said:That's not explained nor shown in that video at all. It is explained in the previous one and I simply mentioned it there. I should have probably shown it again.
Anyway, check this one for camera assist explaination (the COD-like assist is present only in the Campaign mode btw):
http://www.youtube.com/watch?v=levDGb1FY6E#t=04m05s
TTP said:Man this games gets better and better the more you re-play it. Going through my Elite run and having a lot of fun.
If I had to review it after the first pt at Trooper I'd have given it a 7.
Now I'd give it a 9 and I'm not even past midway.
Successfully went through the jungle un-stealthy. Love to melee the ninja higgs with the Move.
RotBot said:I thought the camera lock assist was also disabled in MP. It seems like it would give an advantage by always centering the enemy on screen, but I'll have to try it out and see.
BeeDog said:Can you perhaps motivate your initial score of 7? And the change of attitude towards the game?
TacticalFox88 said:Tempted SOOOO bad to get Move. Wow, Move players are going to own those with traditional controllers
TacticalFox88 said:Tempted SOOOO bad to get Move. Wow, Move players are going to own those with traditional controllers
Guest-41: Will the turn speed bug in the single player demo while using the jetpacks with the PS Move be fixed at the full release?
MDJ-KZ3: Yes we're looking into that one. Appologies for that but it will be fixed!
Awesome news. KZ3 sounds like it's going to be super awesome after these first couple of patches come out.TTP said:Someone in the comments sections of my YT video liked me to this devs chat where they state they are gonna fix the jetpack Move controls!
God bless "Guest-41" for asking that.
dragonfart28 said:Looks alright. The turning sensitivity still seems really weak.
TTP said:basically it's soo easy I rushed through it and didn't appreciate all the different approaches possibilities you are given. Which is something you do notice and appreciate when playing on an harder difficulty setting cos you die & re-try more often and experiment more.
Higgs also die less quickly and hence have more time to put you into uneasy situations.
Also, firefights ended so quickly the cutscenes separating them felt too frequent. They don't feel as frequent when getting past each firefight takes more time.
That's basically it. If you are gonna play this once, do it on Veteran.
Irish said:Some of the GAF names I spotted:
AJ, Shagg, Full Recovery, and myself (Broken).
YESSSSSSSSSSSS!. Now i don´t have to switch to the sixaxis just for jetpack parts of the game )and onlineTTP said:they state they are gonna fix the jetpack Move controls!