Violater said:At this point is there any part of the game we have not seen?
It's nowhere near as bad as KZ2 was. I ruined the game for myselfViolater said:At this point is there any part of the game we have not seen?
Shaka said:It's nowhere near as bad as KZ2 was. I ruined the game for myself
Torgo said:I'm not an image guy, so I'm just using the Mac software to move the TGA's to JPG.
hermit7 said:In honor of Killzone 3 I will play through the second.
One of the best shooters released this generation, upgraded with Move is going to be awesome.
Guest-17: What is the highest resolution kz3 will be in?
JBvB-KZ3: Killzone runs at a native 720p. This is actually higher then most FPS's out there
TacticalFox88 said:Holy SHIT, where is the lol smiley when you need it! Well Played GG
Cold-Steel said:TTP, do you use XMB calibration prior to playing with Move in KZ3 or do you just go as is (hit the reset button and roll with it)?
Rikyfree said:Happy Birthday, Admiral Orlock! Ray Winstone is 54 today! Congratulations, sir! *SALUTE*
Together we can slaughter those ISA fucks!
ultron87 said:Unconfirmed street date breakage report:
I was texting my brother and he let me know this Target in Columbus, Ohio is selling the game. He didn't buy it because he's getting it from Amazon.
I have no way to confirm or deny the truth behind this (since I'm not in Columbus) or whether you'd get past a register, but if you're in the area and would like the game early it might be worth a shot.
I felt it was my public duty to let GAF know.
http://www.eurogamer.net/articles/digitalfoundry-vs-killzone-3Just like its predecessor, as a technological demonstration of the power of Sony hardware, Killzone 3 is a hugely impressive piece of work. But what makes this game so special is that the core gameplay experience is just so strong: in the midst of battle, nothing looks like it, nothing plays quite like it. For PlayStation 3 owners it really is a must-buy.
-viper- said:The KZ3 demo lacks any of the AWESOME post processing lighting and motion blur that made the original game such a spectacular looking game.
The textures look sharper and so does the IQ but where the hell is my awesome lighting and motion blur?
zorbsie said:Played a bunch of coop last night. I have a feeling like I'm close to the end. But that can't be. We only played for 4 hours tops.
Am I close to the ending? or is there a lot more left?I'm back at the helghast base looking to rescue the captain.
Ha nice, I love when that happens.r.gun said:There's still a good portion of game left. I want to say thats maybe half way through.
r.gun said:There's still a good portion of game left. I want to say thats maybe half way through.
TTP can you explain this? How do you turn it off, and why? and also, have you had any hands on time with the sharpshooter yet?TTP said:I have the magnetic sensor off since forever.
Full Recovery said:TTP can you explain this? How do you turn it off, and why? and also, have you had any hands on time with the sharpshooter yet?
Rapping Granny said:Anyone have a list of all Multiplayer maps?
Full Recovery said:I noticed in TTPs video that my mic kept going off during the match, I was using the PSeye. Anyone else ever have that problem? I could be dead silent and that mic icon would still blip. Other times it works like it should. (not sure if I was giving off static or not)
classicdms said:I just invested in the Move and Killzone because of TTP's video. As a PC gamer that hates dual analog stick control, and as someone who had no complaints about Metroid Prime 3 on the Wii, the idea that I can play this enjoyably and not miss out like I did with Killzone 2 is quite appealing.
I'm hoping I fucking love this.
r.gun said:There's still a good portion of game left. I want to say thats maybe half way through.
This is pretty much my only concern as well, I play on a pc monitor at about three feet away so I'm not sure if it would work.TTP said:You turn it off by pressing triangle at the XMB calibration screen.
I have it off since a) it ain't used by most games b) the only game that used it was Time Crisis and I had drifting issues until I disabled it (a patch was released later that fixed this, so it now works fine with the sensor on).
Overall it doesn't seem to be an important feature and since games control fine without it I have it off just to be sure. I assume future games *requiring* it will ask to turn it on so... I'll do that when absolutely needed.
Haven't tried the Sharpshooter yet. I'm not sure it will go well with my playing style tho. I like to lay down and relax my arms, making small wrist movements etc.
I didn't notice any kind of motion blur in the demo. There seem to be a lot of jaggies too.lowrider007 said:I hear you buddy, I was saying the same in the demo thread, KZ2 looked a lot better imo, motion blur is there but it seems to be toned right done, there is no doubt that the game does look stunning but it just doesn't have that unique look that KZ2 had, the motion blur in KZ2 was stunning.
Full Recovery said:This is pretty much my only concern as well, I play on a pc monitor at about three feet away so I'm not sure if it would work.
TTP said:Haven't tried the Sharpshooter yet. I'm not sure it will go well with my playing style tho. I like to lay down and relax my arms, making small wrist movements etc.
Er no I will be replaying KZ2 in anticipation of playing KZ3 with move.CloakedPuppet said:Wait...sorry if I'm out of the loop but is move support really coming for KZ2?
Great news if so as I just picked up the Sharpshooter and am really digging it.
cjtiger300 said:Your going to at least test and review it right?