So I bet you want Ubi too go too court for saying that AC would be 30fps or 343 for claiming that MCC had MP?
I Like the guys at guerilla games, they always push technology and are one of the best devs out there for this, they also seem like humble guys.
I'm sure we can find recent examples which are far worse than how they projected killzone mp to be. There are definitely games in far worse shape, games where devs promised stuff that never made it in or games that just plain don't work properly offline and online, also unfinished games which happen to hit the market. Guerilla had no issue like this with their final product, their game functioned properly from day one.
It is not for me however, to determine who anyone should sue, it's their prerogative. If anyone feels that the product they received was advertised falsely and they were duped in making a purchase, it is their right to take action, I won't be the one to judge them as it's their money paying for said product. In the same way, I won't hold a man at gunpoint who chooses to buy ET or superman64, neither will I chastise him.
Having said that, many of these devs/publishers have set a bad precedent in how they advertise their product. They present trailers, b-roll footage, screens that are not always representative of the final product, sometimes far-away in quality in the final product, they speak terms and in ways fool you into believing that their product will be at a certain standard of technical proficiency.
Guerilla is the only Sony team that was not straightforward in declaring their resolution
for the entire product, the way they portrayed their product prior to launch, no one would even question that there would be a disparity in quality between the SP and the MP of said product. It's Guerilla Games, we would never question their technical talent, however, when the final product dropped, the native 1080p quality in the SP is markedly superior to the "supposed" 1080p quality in MP. That is fooling people, plain and simple.
As I said, I don't think Guerilla is the worst, but usually it's not the worst that suffers in such matters it's who is caught and made an example of. I think we need new rules in this industry. Too many devs/publishers believes that customers are foolish and won't be able to make the distinguishment from what they project to what they present. If you're selling a product to a customer you should respect his intelligence and his knowledge of the product being sold.
In that light, I'd really like the language in this industry to be more precise. I'm tired of the semantics and useless wordplay. On the box should be written, TRUE-HD 1080p Native for said product, Any other method without the render quality of TRUE HD should be written 1080p output Non Native. Everybody would understand that language. I'm sure more devs would strive for the former due to the former's superiority in clarity and it would obviously be better for marketing purposes.
If Guerilla was so up beat about their output methods, they would have mentioned it before the game shipped, but clearly they didn't.
The number of persons defending guerilla or any company on this is really lost on me though, yet puzzling at the same time. I'm curious to know if guerilla offered a patch to play the SP in it's current native form or to play with this 960*1080p reprojected blurfest how many would choose the latter?