Does the game not save on checkpoints? I just started the game and got a checkpoint. Had to run, so I figured it out save automatically when you reach a checkpoint. I get back home and I had to start after 1 from the beginning? Please tell me the game doesn't operate this way...?
Just finished it. Thoroughly enjoyed it from beginning till (mostly) the end.
Concerning the ending:Seriously, what is up with unhappy endings where a main character dies? At this point, they are just as cliched and eye-rolling as happy endings. Scratch that, at this point, I would almost prefer happy endings.
But I digress. What else is there to say about the visuals? Saying a new Killzone game looks visually incredible is like saying water is wet.
I also do not see the complaints about the story. They set future installments up for a great storyline full of twists.
My only complaints lie in the checkpoint/save system as well as the sometimes unclear objectives. But many have already expounded on those. Enemy waves didn't bother me because they are practically a staple of Killzone games anymore. I could see where someone just coming into the series would be off put however.
If I had to grade it -- 8/10 easily, possibly even a 9. But then again I am a KZ fan to begin with.
Ending spoilers:
Honestly getting to play as Echo and get revenge on Sinclair made it a much better ending. I didn't care about Kellan at all.
The game only saves at section breaks and between chapters, with the former not being obvious. They're usually after a cutscene or location change. I really hope they patch that. I have no idea why that and voice chat aren't in this game.
Just got all the single-player trophies. I'm never touching that part of the game ever again. Multiplayer, on the other hand, I will definitely be playing continuously.
Just finished the campaign.
no hyperbole when I say this. But hands down the worst fps I have ever played. Resistance 2 is a masterpiece in comparison to this disgusting shit.
I would even go as far and say its one of the worst games I have played. It was boring, tedious, broken fucking mess.
the last 4 chapters.....are just beyond horrid. I cannot articulate or express in words how bad it was. So bad infact, that I am returning the game tomorrow for knack and I have lost complete faith in Guerrila.
my score. 4/10
Speaking of hyperbole, I'm really tired of it on here. These people call Uncharted 3 and Skyward Sword terrible games. So when an actual terrible game like this comes along, I still buy it despite the hate. Stop confusing me, GAF!
Played for about 3 hours tonight and it really changed my outlook on the game. I'm enjoying it, and it does look amazing at times easily the best in the series. I'm stuck on Chapter 6 though where you use theemp grenades against the walking machine gun robot spider things then when you open the yellow door more guys with shields come out[\spoiler] I keep dying on this and am taking a break.
I hope they don't listen to you. No offense but non stop combat is not what the series needs, we have countless of these shooters out several times a year now for almost a decade. Having them attempting to insert platforming, some puzzle elements, exploration, and stealth all into one game is a noble idea.
The game has issues, it's sloppy in the way it does a bunch of things, but I appreciate the scope and them trying to distance themselves away from the linear micheal bay presents corridor shooter. KZ2 reviewed today, would probably be getting shit all over it for how derivative it is. KZ2 was a solid polished game, but to just rehash the same linear shooter, as the reviews are showing for BF4 and COD series, it's getting tired. SF falls on its face in design decisions, but I have lot of respect and hope for what they have in mind and pray they keep going this direction with the series..
Like others have said the campaign was a lot of fun until that sky falling chapter (i think it was ch. 7 or 8). After taking 10+ tries at the sky falling part and the controls being horrible, I get into annoying gun fight with big alarm gun, a huge robot, and spiders everywhere while trying to find a piece of something to put into something. And once that's all done I get to do it again! But with two huge alarm guns and more robots. I said fuck it and haven't played since.
Jesus those free fall levels were fucking easy, breezed through both on the 2nd attempt. So yeah thanks for hyping them up and making me dread those sections through my entire play through guys...
Probably.I'm not questioning your playing skills, but may be the patch did make it easier? I played it before and had zero complaints regardless. But it seems like they have tweaked the difficulty since.
no hyperbole when I say this. But hands down the worst fps I have ever played. 4/10
I don't really understand the people saying that it's so hard on normal. 10-15 shots to down enemies? The only thing i can assume here is that it's crazy leg shots or something like that. As far as the bullet sponge quality to the enemies it's far and away better (if that's what you wanna call it) than 2 and 3. Very rarely did I need to put more than 4 or 5 shots into someone before they were down and out.
On that specific point, I can't help but think people are using the default rifle. Which is pretty terrible for anything but medium to long range sniping. It shoots a few rounds of bursts (which are weak, to boot) before it needs a reload, which takes for-frakin'-ever. There are some truly badass guns in the game, however, that make reasonably light work of non-turret enemies.
Does the game not save on checkpoints? I just started the game and got a checkpoint. Had to run, so I figured it out save automatically when you reach a checkpoint. I get back home and I had to start after 1 from the beginning? Please tell me the game doesn't operate this way...?
Just finished the campaign.
no hyperbole when I say this. But hands down the worst fps I have ever played. Resistance 2 is a masterpiece in comparison to this disgusting shit.
I would even go as far and say its one of the worst games I have played. It was boring, tedious, broken fucking mess.
the last 4 chapters.....are just beyond horrid. I cannot articulate or express in words how bad it was. So bad infact, that I am returning the game tomorrow for knack and I have lost complete faith in Guerrila.
my score. 4/10
This is one of my favorite things about the game, actually.Level design is appalling, I am constantly wondering where I have to go next or getting totally lost in a level. Even in the forest at the start, I had no clue where to go and that's a massive failure within level design. Let's direct you over to a bit by the river, but this is a dead-end. There is a 1 metre drop which kills you instantly and where do you go? Back where you came from down a hole in the ground. The levels should flow naturally and they do not in SF.
Agreed 100%.Agreed. Guerrilla, if you guys decide to make Shadow Fall 2, take chapters 2-6 from this game, flesh all of that out, abandon the long talky "Can't do anything but watch" cutscenes for 95% of the game, and make the whole thing real time with seamless transitions between chapters. Make the levels bigger with even more paths and reasons/rewards for exploration, more first person platforming, more traversal/navigation sections, etc. Keep the small, punchy encounters; and keep the weird industrial/electronic/droning soundtrack.
This is one of my favorite things about the game, actually.
I'm so tired of shooters which direct you forward at all times. There's nothing wrong with getting lost! This is something Bioshock Infinite really could have used, for instance.
So, I wanted to turn off the gamepad speaker because my wife was sleeping next to me while I was playing. Now I cant hear audiologs alltogether? I just want them mixed into the normal audio?
That's odd... But I suppose Shadow Fall is a tale of questionable decisions, isn't it?
Could you just plug the provided headset into the controller and have audio logs come through that?
I can't say I've had any issues with that, though. I know what you mean when you say that, but I really honestly haven't struggled with anything like that.Eh, there's a difference between having to explore and having linear levels that just have TERRIBLE VISUAL DESIGN so paths don't stick out. There's one part mid-Chapter 5 where you have Echo and you're in a SINGLE ROOM, just a square box area and she's like "point at the grate and I'll shoot it", and just looking around trying to find the grate took me forever because visually it blended in with everything else. Plus it wasn't where a grate normally would be according to EVERY GRATE IN THE GAME TO THAT POINT which is on the ground against a wall. Very, very bad visual design and I don't mean the art direction which is nice.
I can't say I've had any issues with that, though. I know what you mean when you say that, but I really honestly haven't struggled with anything like that.
That specific part with the grate? I could agree with that, but I don't believe that applies to most of the game when it comes to figuring out where to go.
Hmmm, yeah I might be overreacting a bit because I just got out of Chapter 5/6 through the Helgast Slums where everything was messy and confusing at times. The other chapters haven't been so bad in figuring out where to go. But 5/6 were a bit linear, yet labyrinth-y. Maybe a mini-map could've helped?
Holy shit the checkpoint/save system sucks balls. I'm tired of having to replay entire sections because the checkpoint/save is so damn far apart. Makes me want to stop playing. Just loaded up my campaign, saw I had to replay entire section over, closed application. Fuck that.
Save anywhere for Shadow Fall 2, please.
Yeah, I think it's better to have checkpoint = savepoint.Does the game not save on checkpoints? I just started the game and got a checkpoint. Had to run, so I figured it out save automatically when you reach a checkpoint. I get back home and I had to start after 1 from the beginning? Please tell me the game doesn't operate this way...?
Yup. Both games are 50/50 in terms of quality but for me the good parts of Shadow Fall are so much better and more fresh than the decent parts of KZ3. The parts of SF that weren't as good were just OK whereas the bad parts of 3 were really fucking bad.