MightyHedgehog
Member
What's so depressing about ensuring the success and financial viability of a sub-platform of development that already has hundreds of millions poured into it just so far? And you're acting rather unrealistically, IMO. As if this is all resource used coming at a very significant and direct loss to anything else. MS has been lean on internal core games for a while anyway...but core gaming development is being invested into for X360...it's still MS' largest software driver of their games business and they'd be foolish to let it slip. MS has just transitioned to more reliance upon third party publishers and outside developers that they publish to pick up the slack.Redbeard said:Just think if all that money poured into Kinect, Kinect development, and Kinect marketing actually went into some new hardcore IP's instead.
It's kind of depressing to think about, actually.
MS wants more than the limited and already held audience for core gaming...so they've tried for years, with Rare, and others to go after non-core folks. And that's the main point behind Kinect as non-core software alone just hasn't worked so far...it's why Rare has gone to support it instead of continuing to focus on the non-Kinect stuff that has failed to really make a big splash even if it probably did decently enough to cover its own butts.
For core stuff, there's one big new one for MS announced there at the show and that was Crytek's new Kingdoms title and that should be no small project. There's always more than what's been announced on all sides in the works, so I'm really not sure why people act as if there are no new core games coming even when the bulk from all sides (Ninty and Sony, too) are franchise and sequel titles. I mean, there was almost no new core IP revealed this year...of course, that doesn't mean you can't have new gameplay without new IP, but it's still a sign of how safe everyone's playing it.
I'd be more concerned about the too-quiet scene for Move at this point where only really gamers know about it...it might be too gamer-centric to go beyond that zone once Kinect is rolling hard for the rest and if it doesn't gain traction, it may end up being nothing more than mostly a common optional control scheme and much less of a star input for big games thanks to a lack of market success and failure to get publishers on board to spend more for dedicated releases. And this is why MS is pushing so hard...to establish a foundation for Kinect...to give it a real chance of success by focusing on the larger picture and not just about preaching to their own choir.