Kinect Playable at Microsoft Store

fortified_concept said:
You're an idiot, I can easily prove I have it. You don't want to escalate this because you'll look like a fool.

His statement was pretty stupid. Still I'd love to know what percentage of people answered no just to make it look like a flood of nos vs the percentage of people who answered no after actually giving it some thought :lol
 
mujun said:
Simple, yep. Doesn't accurately represent all the players actions, yep. More than likely boring as hell for a core gamer playing by themselves, yep. Something I could play with my wife (who is a casual part time gamer) and have fun with, yep. Worth the price of a full game, this part I'm not sure about.
River Rush is part of of the Kinect Adventures package, which will includes 20 games according to the product info.

edit: whoops beaten.
 
mujun said:
His statement was pretty stupid. Still I'd love to know what percentage of people answered no just to make it look like a flood of nos vs the percentage of people who answered no after actually giving it some thought :lol

It doesn't really matter, because your average Gaffer is not its intended audience anyway, at least not with the first wave of games.
 
Rabbitwork said:
so just got home, would've stayed longer if i didn't have other plans. i will preface this post by saying i'm pretty high on the kinect thing, so i might make it sound more awesome than it is.

some quick tidbits about the demo itself:
-they're demoing adventures, joyride, dance central, sports, and kinectimals
-these are the e3 demo builds
-the demos are on a dev kit hard drive (saw the boot up screen for camera calibration and launching the games)
-when the system is powered-on, it still says "Natal Device Recognized"
-store is currently taking pre-orders for $20 with a $150 final price, the reps there demoing the thing rattled that off as the price, not a maybe price
-facial and voice recognition are not currently enabled; i asked about kinectimals and the guy said the demo was still playable since the animal will still interact with you.
-i did not try to sit down in front of it.

kinect adventure
played kinect adventures with a small boy (maybe 6); at first it was having a problem seeing me and him. the rep "recalibrated" the kinect by holding his hand in front of it for a few seconds and then moved it away. i asked him if thats how you "reset" the camera and he laughed saying "thats just what they told us to do if it starts acting weird". afterwards it worked totally fine, even with two people of wildly different heights/body shapes. i went through the river-rafting, platform cart obstacle course, dodgeball sequence.

river-rafting was fun; actually required some coordination for the jumps and steering. the photos of us afterward showed me jumping so high my head was cut off, so i guess it can still find you okay if you go off screen.

platform cart obstacle course; pretty fun, it was weird getting used to the fact that you actually have to step left/right to dodge some of the panels. at first i was just leaning in place. body tracking seemed pretty good, i did a spread eagle through the last collection of medals and my avatar pretty much did the same thing.

dodgeball; stupid. i tried playing "legit" and the kid basically spazzed out the entire time. kid won. at least the other games required SOME coordination.

kinect sports: bowling
played a round of bowling; basically wii bowling with no remote. this is kind of cool since you don't have to worry about throwing anything, and its neat that it recognizes your movements. recognized left and right handed throws automatically, you just reach out the corresponding arm to grab the ball.

using kinect itself
-the camera seemed to have problems tracking anything behind your body (i.e. - curving my arm too far behind me in bowling caused my throw to go wild right across the next lane. i tried windmilling my arms in adventures, but my avatar would get as far as holding their arms straight up and would then snap/spaz to down at my sides.
-input seemed minimal at best, noticeable at worst. i managed to get my avatar lagged about a movement behind in bowling by leaning left/right fast. the avatar was leaned left when i was leaning way right and vice versa. overall it didn't seem to be a problem unless i purposely tried to 'break' it.
-the weirdest thing for me and for everyone else who tried it seemed to be the interface itself. using your left hand to gesture over icons (a reticule displays to show where your hand is tracking) and "unzip" the title screen for adventures, you could tell people didn't quite understand what to do at first. playing the actual games that require known skills like jumping/ducking/stepping etc people figured out pretty easily.
-the camera itself is calibrated via software; they showed this briefly just before i left. you control things like tilt, angle, and some other parameters i didn't get a good look at. on screen is basically a 'heat sensor" like read out with corresponding wireframe skeletons and then an avatar mapped to that skeleton. adjusting the camera didn't seem to move the actual body of the kinect, so perhaps the lens inside is controlled separately from the actual body. ex: the kinect device looked as if it were pointed at the floor, but it was showing from floor to ceiling in the calibration screen.
-even though avatar/profiles weren't involved, it was possible for someone to take another's place during the same game. ex: two guys only did the white water rafting, but two kids came on after them to do the platform cart event, and it continued to read their movements.

overall
i am impressed that it seems to work (mostly) as advertised. the games are "motion" games in that their depth seems fairly shallow (although i did not get to see dance central, perhaps tomorrow). the reps there didn't know if a game would be included with the final release (they didn't even know about this demo event until 2 days ago, spur of the moment idea on msft's part?). i had a fun time and the games seemed perfectly suited for children and/or a party environment. i'm going back tomorrow to see if i can try other sports events or dance central.


Ah ha! A diamond in the rough. Nice impressions and I hope to read many more in here. Also keep posting the youtube vidoes of people playing as well. Love it.

On the bowling did it seem pretty responsive? As in you feel like the ball hit where you were aiming kind of thing.
 
szaromir said:
These lists are meaningless. Killzone 2 was a king of gamestats.com before its launch and we know how it ended.

And wow, Kinect haters are really active. The thing's going be really popular if GAF has such strong feeling towards the device.


Getting high scores and selling a few million units.?:D
 
mujun said:
Something I could play with my wife (who is a casual part time gamer) and have fun with, yep.
In the end, that's what Kinect's about, isn't it? Something you can play with your family and friends, people who wouldn't care about games otherwise.
 
gofreak said:
Sort of a side note, but it's interesting to see how despite apparently low purchase intent or even awareness of Kinect (or Move for that matter) via independent studies, MS PR has consistently been plugging this notion of it being the 'must-have toy this christmas' and painting the picture of the...err...general consumer... being in love with it. Whoever the general consumer is. It's in everything from their Burger King press release to their executive interviews. Usually citing unnamed 'industry observers' and their predictions.

Talk about building a narrative.
I'm sure everybody is 'aware' of the Kinect so far and I don't expect Sony and Nintendo to talk negatively about their upcoming products and services.
 
since these are showing up in malls anyone know if there's on in west edmonton mall?

i would imagine there would be if microsoft canada is smart since it's super happy tourist season there. if there is one i might have to go check it out... with a chair. kinda want to slouch heavily when walking into the cameras vision then standing to see how out of wack it becomes.
 
quetz67 said:
I dont believe they depend only on the IR sensors....but I might be wrong with that, I dont know there tech in-depth

Still an IR camera needs contrast and even more than a standard camera, as the AR is "black&white".

It's not really an IR camera, it's a depth camera based on IR.
A standard IR camera returns an image where each pixel value represents the amount of IR emitted/reflected by the object seen in this pixel (by the way, most sensors in regular cameras can see IR too, but it's usually filtered to avoid saturation... if I remember correctly, the eyetoy worked with IR too, and so does the PSEye I suppose).
In the kinect sensor, each pixel value represents the distance to the object seen in this pixel (it measures this distance using IR, with a method that isn't really clear by now, but it doesn't seem based on time of flight).

quetz67 said:
That might have been the problem with the E3 presentation, probably the temperature in a room filled with lots of human and technological heat sources might be infavorable.

There is a common confusion about IR, with thermal imaging and all kinds of Predator vision. IR related to heat is called "far IR" and is rarely used in common technology (it's still rather expensive, require special optics, ...). IR more commonly used in cameras, night vision, remote sensors etc. are called "near IR" (their wavelength is very close to what the human eye can see).
I suppose that some sources like light spots emit all kinds of IR (+ visible light of course), but humans and room temperature shouldn't be a problem for near IR.
 
Chrange said:
I don't care much for Kinect either, and the price point rumoured doesn't help at all despite what my wife and daughter want, but it's getting fucking ridiculous. People who are actually interested in it can't talk about it without getting bombarded with a shit storm of the same posts by people who don't give a crap about it at all.
30ieykh.jpg
 
I'm sure lots of people will stand in line for this. That doesn't mean it's a guaranteed success. However, if they could get someone like sitting US president Barack Obama to be seen playing it, then it would really take off.
 
PoliceCop said:
I'm sure lots of people will stand in line for this. That doesn't mean it's a guaranteed success. However, if they could get someone like Oprah Winfrey to showcase it on her show, then it would really take off.
Fixed.
 
Captain Tuttle said:
Beat me to it. If MS gets this thing on Oprah and Ellen all bets are off. That's the target audience.


Nay.


Price will still dictate.

Anything more than 250 dollars(350 +Kinect) and with a game isnt going to beat Wii.
 
You know, the more I watch it..the more it gets my interest.
Though I felt bored as hell during their E3 conferences; the thing is starting to grow on me..

Though the suspected price..is still weird..heck, throw a first party game, 1 year of Xbox Live and 1600 MS Points..or something. :D
 
Captain Tuttle said:
Beat me to it. If MS gets this thing on Oprah and Ellen all bets are off. That's the target audience.
Finally, someone's going after the middle-aged lesbian gaming market.
 
Alx said:
In the kinect sensor, each pixel value represents the distance to the object seen in this pixel (it measures this distance using IR, with a method that isn't really clear by now, but it doesn't seem based on time of flight).
I think it is quite obvious, the generate a 3D representation based on two stereoscopic images, nothing too mysterious there, it is kind of proven tech...although I applaud them for doing this in realtime with (at most times) good results.

Alx said:
I suppose that some sources like light spots emit all kinds of IR (+ visible light of course), but humans and room temperature shouldn't be a problem for near IR.
Room temperature obviusly isnt a factor here but humans sure would be. Using two cameras for a spatial repesentation sure is a good idea but still most dependant on contrast. If the background has about the same temperature (or if you like that better: "near IR footprint") as the players that is a problem.

livar600.jpg


The right soldier is hardly to distinguish from the door, I am sure Kinect wouldnt be able to detect him even closely. I dont really know which factors would interfere with Kinect the most but I am sure in the millions of "playing rooms" there will be lots of those present - even if it works fine under most conditions those bad examples will generate lots of bad press.

Rabbitwork said:
... -the camera seemed to have problems tracking anything behind your body ...
how can that be???
 
beast786 said:
Nay.


Price will still dictate.

Anything more than 250 dollars(350 +Kinect) and with a game isnt going to beat Wii.
Indeed. I should have added "at the right price". Price will dictate.

Spasm said:
Finally, someone's going after the middle-aged lesbian gaming market.
Their money is just as good as anyone else's.
 
Captain Tuttle said:
Beat me to it. If MS gets this thing on Oprah and Ellen all bets are off. That's the target audience.

Sure they'll do it. They did it with the 360, of course they'll do it with Kinect.

Doesn't necessarily have to mean much, though.


beast786 said:
Anything more than 250 dollars(350 +Kinect) and with a game isnt going to beat Wii.

Beat Wii as in catch up with its current WW user base? Pretty much impossible. Beat Wii as in keep outselling it in the same time period? That's possible, even if it's more expensive. If it becomes the next hip thing to own, people will buy it at a high price.
 
PoliceCop said:
I'm sure lots of people will stand in line for this. That doesn't mean it's a guaranteed success. However, if they could get someone like sitting US president Barack Obama to be seen playing it, then it would really take off.

bzzz.
 
REMEMBER CITADEL said:
Beat Wii as in catch up with its current WW user base? Pretty much impossible. Beat Wii as in keep outselling it in the same time period? That's possible, even if it's more expensive. If it becomes the next hip thing to own, people will buy it at a high price.


I think 250 and above is not that spontaneous of a buy in this current economic situation. Especially if you still have to buy a game.

Wii still has Mario backlog, already friends playing and cheaper.

Those are all the disadvantages that kinect/360 going against. And to overcome all the above by simply playing same type of games in a little different way is not going to make that big of a difference. And specially not enough to pay almost 100 bucks more if you dont bundle a game.

Just my opinion.
 
beast786 said:
I think 250 and above is not that spontaneous of a buy in this current economic situation.

Who's talking about spontaneous sales? If it becomes the next cool thing (think Wii or Apple's products), $300 for a bundle won't necessarily be a problem.


beast786 said:
Wii still has Mario backlog, already friends playing and cheaper.

PS2 had a tremendous backlog, most friends were already playing and it was much cheaper when Wii launched. However, Wii was the new thing and PS2 didn't really pose a problem. Just one example.
 
REMEMBER CITADEL said:
Who's talking about spontaneous sales? If it becomes the next cool thing (think Wii or Apple's products), $300 for a bundle won't necessarily be a problem.


Well, there is a big difference between the wii launch and Kinect launch.

These are same wii games, wihtout mario. You cant compare it to wii because the market situation is not the same. Wii has dominated this particular market for 4 years. With exactly the types of games that kinect is launching with.

Part of wii success at launch was its novilty with motion control and family games. But now that is NOT a novility anymore. The market is very different.

I dont see causual gamers passing over mario/wii play and 100 dollar cheaper system so they can play the less number of games via still motion control. They have to beat wii in price if there is any future for success.

360 beat PS3 largerly due to early adoption and Price. Price >>>> Novilty.
 
REMEMBER CITADEL said:
PS2 had a tremendous backlog, most friends were already playing and it was much cheaper when Wii launched. However, Wii was the new thing and PS2 didn't really pose a problem. Just one example.


Wii brought motion control. PS2 has been there for 10 years. Everyone already have PS2 in there household , the damn thing sold more than 100 million. Plus most of PS2 owner went to 360/PS3/Wii
 
I'll be updating the OP as the hands on impressions & videos come in.

Also Dance Central has hit written all over it. Be smart MS.
 
Razgreez said:
The next says he's impressed not by the fact that the tech works as advertised but rather "mostly" works as advertised.
i'm confused as to what you wanted "delivered" exactly. i gave my honest opinion. which is to say i'm impressed that it works even at a level just below the smiley death-cult family demonstration videos where the only thing kinect doesn't do is make you breakfast and drive your kids to school.

anyone who's expecting a "minority report" like experience simply isn't being realistic. this technology is a) not finished b) still relatively new. from using the device its obvious that its not "just an eyetoy/xbox vision", there's more going on than those devices alone are capable of doing. sorry i didn't come back telling everyone to raze redmond to the ground and piss on their 360s.
 
bedlamite said:
In the end, that's what Wii's about, isn't it? Something you can play with your family and friends, people who wouldn't care about games otherwise.

Fixed. 55 million already bought one and they hardly play it, you think they are spending another $300 for more mini games and spazzing?
 
beast786 said:
Part of wii success at launch was its novilty with motion control and family games. But now that is NOT a novility anymore. The market is very different.

The family games part was not a novelty, there were family games, party games, mini-game compilations and so on way before Wii launched. The novelty factor was purely motion control, i.e. its accessibility. Kinect's launch titles are very similar to certain Wii games thematically, yes, but the way you play them (NO controller required) may or may not appear different enough to certain types of gamers (just like Wii's brand of motion control gaming appeared different enough to what Eye Toy was already offering at the time). Marketing will definitely play a huge role in this.

So we have no way of knowing whether Kinect will be perceived as something new when it launches, that's why I said if it becomes the next hip thing. It definitely might, but it just as well might not.

I dont see causual gamers passing over mario/wii play and 100 dollar cheaper system so they can play the less number of games via still motion control. They have to beat wii in price if there is any future for success.

Mario didn't play a huge role in Wii's initial success. Galaxy came out in 2008 at the end of 2007 and Super Paper Mario didn't really set the world on fire. It was Wii Sports and similar titles that attracted the masses - the same basic types of games Kinect is launching with.


360 beat PS3 largerly due to early adoption and Price. Price >>>> Novilty.

The price difference of $200, though (a very flawed comparison in a few other ways as well, but this is more than enough). If Kinect bundle ends up being $200 more expensive than the Wii, then yes, it probably won't stand a chance.
 
DeadGzuz said:
Fixed. 55 million already bought one and they hardly play it, you think they are spending another $300 for more mini games and spazzing?

Nielson Reserach says otherwise;

As the game console wars rage on, new findings from Nielsen may give Xbox 360 fans a little more fodder for their bragging rights.

According to the market researcher, Microsoft's Xbox 360 is the most-used console when measured by its share of total usage minutes, capturing 23.1 percent of gaming time. It is followed by the PlayStation 2 with 20.4 percent of usage time and the Nintendo Wii with 19 percent. Surprisingly, the PlayStation 3 didn't make the list top-three list.

http://news.cnet.com/8301-13506_3-10426467-17.html

GAF talking points don't work out so hot sometimes.
 
Jtyettis said:
Nielson Reserach says otherwise;



http://news.cnet.com/8301-13506_3-10426467-17.html

GAF talking points don't work out so hot sometimes.

Normalise those figures per console sold. Wii has ~20% less overall usage than 360 spread across a install base 45% larger. Suffice to say the average Wii does not see nearly as much use as a 360.

Anyway there's probably two types of Wii owner. Though both probably present a challenge for MS, it doesn't mean there's no opportunity. The first, the type that loves their Wii and plays a lot etc. - they could split along the lines of those who might be interested in another system because they are really into their Wii and want to expand into more gaming, and those who are really into their Wii and content with it alone. To get to the former, though, I think MS will have to show what more they offer beyond a Wii, and I'm not sure focusing on Kinect will do that; I'm not sure the opportunity to play a Wii Sports clone (or such) without a controller would really galvanise a lot of $300 purchases. I'm not sure the controller is such a big deal at all for most of this audience. The Wii interface is already simple enough for 95% of people. So I think they might want to pitch it as 'we do the accessible stuff now too, ASWELL AS all this other more general entertainment-y stuff (i.e. network entertainment, netflix, etc. etc.)'.

Then the second group is the group who own a Wii and don't play it a lot. I think they could represent the biggest challenge depending on how recently they bought their Wii. If they've been turned off by their Wii, if it's turned out to be an expensive short-lived novelty for them, I think their ears would be pretty shut to the pitch of any other console company for some time.
 
mujun said:
His statement was pretty stupid. Still I'd love to know what percentage of people answered no just to make it look like a flood of nos vs the percentage of people who answered no after actually giving it some thought :lol

It'd be also interesting to see what percentage answered yes and never cared about the Wii and don't care about the Playstation Move controller. Yet here they are on the Kinect hype train ready to get their taste of Kinectimals and Dance Central at launch. Usual suspects, of course, but it's funny nonetheless.
 
gofreak said:
Sort of a side note, but it's interesting to see how despite apparently low purchase intent or even awareness of Kinect (or Move for that matter) via independent studies, MS PR has consistently been plugging this notion of it being the 'must-have toy this christmas' and painting the picture of the...err...general consumer... being in love with it. Whoever the general consumer is. It's in everything from their Burger King press release to their executive interviews. Usually citing unnamed 'industry observers' and their predictions.

Talk about building a narrative.
:lol Sounds almost like you're saying that this is new to video games or something. I mean, E3's front face is precisely about building a narrative...they wouldn't be spending the collective hundreds of millions and boring people with hours of presentations at expensive venues if wasn't and all of the more closed off hands-on press time, buyer interactions, and publisher/developer dealings would be kept private and largely out of the public eye. It's the biggest marketing event for the industry.

For Kinect, specifically, it's clear MS is going spend a FUCK TON of money on this going after celebrity endorsements and cross-promotion with them targeting the pre-teenies and up with the tie-up with the Justin Bieber world tour, showings featuring the iCarly girls (Miranda Cosgrove and Jennette McCurdy), hosting duties for events by MTV folks like Sway Calloway, that expensive-as-fuck Cirque du Soleil show with all of the celebs... This thing will more than likely end up on Oprah, Ellen, and others with some showings on Good Morning America and others. MS is directly going after the non-hardcore gamer. I'm guessing lots of product placement in upcoming episodes of shows and films, too. And we're still five months off from launch before direct marketing efforts have even really started yet.
 
MightyHedgehog said:
For Kinect, specifically, it's clear MS is going spend a FUCK TON of money on this going after celebrity endorsements and cross-promotion with them targeting the pre-teenies and up with the tie-up with the Justin Bieber world tour, showings featuring the iCarly girls (Miranda Cosgrove and Jennette McCurdy), hosting duties for events by MTV folks like Sway Calloway, that expensive-as-fuck Cirque du Soleil show with all of the celebs... This thing will more than likely end up on Oprah, Ellen, and others with some showings on Good Morning America and others. MS is directly going after the non-hardcore gamer. I'm guessing lots of product placement in upcoming episodes of shows and films, too. And we're still five months off from launch before direct marketing efforts have even really started yet.

Just think if all that money poured into Kinect, Kinect development, and Kinect marketing actually went into some new hardcore IP's instead.

It's kind of depressing to think about, actually.
 
gofreak said:
Normalise those figures per console sold. Wii has ~20% less overall usage than 360 spread across a install base 45% larger. Suffice to say the average Wii does not see nearly as much use as a 360.

There is no question 360 is seeing much more play, but to argue Wii is hardly getting any is nonsense as well.
 
Redbeard said:
Just think if all that money poured into Kinect, Kinect development, and Kinect marketing actually went into some new hardcore IP's instead.

It's kind of depressing to think about, actually.

Not really. Are we really that excited about Medal of Honor? Do you really feel like core gamer market is being inadequate serviced? Christ, my backlog is big.

If the tech continues to improve Kinect has the potential for some great core experiences.
 
Redbeard said:
Just think if all that money poured into Kinect, Kinect development, and Kinect marketing actually went into some new hardcore IP's instead.

It's kind of depressing to think about, actually.

If Kinect makes Microsoft a lot of money, which is what they're obviously hoping for, it will also rub off on core game development.
 
PopcornMegaphone said:
Not really. Are w rally that excited about Medal of Honor? If the tech continues to improve Kinect has the potential for some great core experiences.

Great core experiences?

~33% hit on GPU/memory while using Kinect.

The device is relegated to the casual space ONLY. There's no Kinect exclusive experience you can make that isn't basically on rails.

This has pretty much zero great core potential.


REMEMBER CITADEL said:
If Kinect makes Microsoft a lot of money, which is what they're obviously hoping for, it will also rub off on core game development.


Questionable reasoning. Xbox division is highly profitable right now and they're pouring money into Kinect development.

If Kinect is successful, much moreso than their core games, they will pour that money into new Kinect development instead.
 
Redbeard said:
Great core experiences?

~33% hit on GPU/memory while using Kinect.

The device is relegated to the casual space ONLY. There's no Kinect exclusive experience you can make that isn't basically on rails.

This has pretty much zero great core potential.


33%? Nope. Some CPU overhead (not gpu) won't impact the graphics much.

For core gamers, I'm talking about things like head tracking and navy seal hand signals, etc. Kinect has the potential to work in conjunction with a traditional controller.




Redbeard said:
Questionable reasoning. Xbox division is highly profitable right now and they're pouring money into Kinect development.

If Kinect is successful, much moreso than their core games, they will pour that money into new Kinect development instead.


The XBOX brand has been a huge money loser for MS.

Anyway, long-term expanding the gaming market is good for everyone, including core gamers.
 
REMEMBER CITADEL said:
The family games part was not a novelty, there were family games, party games, mini-game compilations and so on way before Wii launched. The novelty factor was purely motion control, i.e. its accessibility. Kinect's launch titles are very similar to certain Wii games thematically, yes, but the way you play them (NO controller required) may or may not appear different enough to certain types of gamers (just like Wii's brand of motion control gaming appeared different enough to what Eye Toy was already offering at the time). Marketing will definitely play a huge role in this.

So we have no way of knowing whether Kinect will be perceived as something new when it launches, that's why I said if it becomes the next hip thing. It definitely might, but it just as well might not.



Mario didn't play a huge role in Wii's initial success. Galaxy came out in 2008 at the end of 2007 and Super Paper Mario didn't really set the world on fire. It was Wii Sports and similar titles that attracted the masses - the same basic types of games Kinect is launching with.




The price difference of $200, though (a very flawed comparison in a few other ways as well, but this is more than enough). If Kinect bundle ends up being $200 more expensive than the Wii, then yes, it probably won't stand a chance.


Again, you are missing my whole point. You are talking about the time where wii didnt exist. Hence the motion control novelity isnt there anymore. Controller free isnt a novelty. Like you already said about PS Eyetoy which is well known.

In an enviroment where most of people play Wii (current gen consoles), its cheaper, have huge backlog of NSMW etc etc. You need to bring something of equal value or cheaper to dethrone it.

I think I made my point pretty clear, you cant be 100 dollar more expensive than wii and expect to beat it with same type of games and less amount.

Kinect is not launching like the wii did for next gen console. To beat the king it has to be cheaper than wii. Otherwise its going to be a typical attachment that will be heavy upfront by the core and then fade.

I think Kinect can succeed, and I have made my point many times that MS knows that the only way they can compete with wii this late in the generation is with a price war. And thats why I think kinect bundle is going to be 250 or less. If they are going after wii, then it has to be that price tag at max.

If you dont understand what I am talking about then we just have to agree to disagree.
 
Redbeard said:
Great core experiences?

~33% hit on GPU/memory while using Kinect.

The device is relegated to the casual space ONLY. There's no Kinect exclusive experience you can make that isn't basically on rails.

This has pretty much zero great core potential.

FFS, if Microsoft expands their market and makes more money from Kinect software then that increases the pool of money that MS has to allocate toward all game development.

Another way to look at it, casual/motion games have short development times and don't cost as much, with the potential to sell in great volume. They're relatively low risk, but with high returns. That money could help fund even more core game development, enabling Microsoft to take more risks on games that core gamers eat up (e.g., Shadow of the Colossus, ICO, etc.) instead of just focusing on their mega-hits (Halo, Fable, Forza).

Kinect, if successful, is a good thing no matter how you slice it.

EDIT: Beaten
 
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