Kinect Playable at Microsoft Store

FrankT

Member
Kinect Playable at Microsoft Store
If you happen to live in California, Arizona, or Colorado, you could try out Kinect today.

If you're itching to play Kinect, you don't have to wait until it launches this fall. The official Microsoft Store Twitter account tweeted today: "Can't wait to play #Kinect? Try it at #MicrosoftStores nationwide!" The company is using the word "nationwide" a bit loosely, though, since physical Microsoft stores are only in four locations, on or near the west coast. But if you happen to live around Scottsdale, Arizona, Mission Viejo, California, San Diego, California, or Lone Tree, Colorado, you could conceivably go try out Kinect today.
The tweet also teases, "No store in your area? You can pre-order online!" It's a bit of an odd sentiment since Microsoft's online store has distanced itself from the listed price, calling it a placeholder. So you could pre-order online, because chances are the price isn't getting any higher -- or you could just wait and see what the final price turns out to be.

http://www.1up.com/do/newsStory?cId=3180103

Got to be a few Gaffers around some of these stores. Go play and come back here with your impressions heh.

Gaffer hands on impressions and YT videos (will update as they come in);

Rabbitwork said:
so just got home, would've stayed longer if i didn't have other plans. i will preface this post by saying i'm pretty high on the kinect thing, so i might make it sound more awesome than it is.

some quick tidbits about the demo itself:
-they're demoing adventures, joyride, dance central, sports, and kinectimals
-these are the e3 demo builds
-the demos are on a dev kit hard drive (saw the boot up screen for camera calibration and launching the games)
-when the system is powered-on, it still says "Natal Device Recognized"
-store is currently taking pre-orders for $20 with a $150 final price, the reps there demoing the thing rattled that off as the price, not a maybe price
-facial and voice recognition are not currently enabled; i asked about kinectimals and the guy said the demo was still playable since the animal will still interact with you.
-i did not try to sit down in front of it.

kinect adventure
played kinect adventures with a small boy (maybe 6); at first it was having a problem seeing me and him. the rep "recalibrated" the kinect by holding his hand in front of it for a few seconds and then moved it away. i asked him if thats how you "reset" the camera and he laughed saying "thats just what they told us to do if it starts acting weird". afterwards it worked totally fine, even with two people of wildly different heights/body shapes. i went through the river-rafting, platform cart obstacle course, dodgeball sequence.

river-rafting was fun; actually required some coordination for the jumps and steering. the photos of us afterward showed me jumping so high my head was cut off, so i guess it can still find you okay if you go off screen.

platform cart obstacle course; pretty fun, it was weird getting used to the fact that you actually have to step left/right to dodge some of the panels. at first i was just leaning in place. body tracking seemed pretty good, i did a spread eagle through the last collection of medals and my avatar pretty much did the same thing.

dodgeball; stupid. i tried playing "legit" and the kid basically spazzed out the entire time. kid won. at least the other games required SOME coordination.

kinect sports: bowling
played a round of bowling; basically wii bowling with no remote. this is kind of cool since you don't have to worry about throwing anything, and its neat that it recognizes your movements. recognized left and right handed throws automatically, you just reach out the corresponding arm to grab the ball.

using kinect itself
-the camera seemed to have problems tracking anything behind your body (i.e. - curving my arm too far behind me in bowling caused my throw to go wild right across the next lane. i tried windmilling my arms in adventures, but my avatar would get as far as holding their arms straight up and would then snap/spaz to down at my sides.
-input seemed minimal at best, noticeable at worst. i managed to get my avatar lagged about a movement behind in bowling by leaning left/right fast. the avatar was leaned left when i was leaning way right and vice versa. overall it didn't seem to be a problem unless i purposely tried to 'break' it.
-the weirdest thing for me and for everyone else who tried it seemed to be the interface itself. using your left hand to gesture over icons (a reticule displays to show where your hand is tracking) and "unzip" the title screen for adventures, you could tell people didn't quite understand what to do at first. playing the actual games that require known skills like jumping/ducking/stepping etc people figured out pretty easily.
-the camera itself is calibrated via software; they showed this briefly just before i left. you control things like tilt, angle, and some other parameters i didn't get a good look at. on screen is basically a 'heat sensor" like read out with corresponding wireframe skeletons and then an avatar mapped to that skeleton. adjusting the camera didn't seem to move the actual body of the kinect, so perhaps the lens inside is controlled separately from the actual body. ex: the kinect device looked as if it were pointed at the floor, but it was showing from floor to ceiling in the calibration screen.
-even though avatar/profiles weren't involved, it was possible for someone to take another's place during the same game. ex: two guys only did the white water rafting, but two kids came on after them to do the platform cart event, and it continued to read their movements.

overall
i am impressed that it seems to work (mostly) as advertised. the games are "motion" games in that their depth seems fairly shallow (although i did not get to see dance central, perhaps tomorrow). the reps there didn't know if a game would be included with the final release (they didn't even know about this demo event until 2 days ago, spur of the moment idea on msft's part?). i had a fun time and the games seemed perfectly suited for children and/or a party environment. i'm going back tomorrow to see if i can try other sports events or dance central.

http://www.youtube.com/watch?v=4EWn9IbwslY

http://www.youtube.com/watch?v=dyT2uoSwtpI
 
Jtyettis said:
http://www.1up.com/do/newsStory?cId=3180103

Got to be a few Gaffers around some of these stores. Go play and come back here with your impressions heh.

Why do you need more impressions? There are plenty from E3. It's about as accurate as a regular Wiimote. If developers make a game with this in mind throughout the development process it works well (Dance Central / Wii Sports).

If they come up with a game idea first and then try to tack on motion support the results aren't great (Joy Ride / Red Steel 1 / Just Dance). Many of the Kinect games are passable if you learn how to work within the confines of the input lag. Much like the WiiMote works OK once you understand it's limitations.
 
jkanownik said:
Why do you need more impressions? There are plenty from E3. It's about as accurate as a regular Wiimote. If developers make a game with this in mind throughout the development process it works well (Dance Central / Wii Sports).

If they come up with a game idea first and then try to tack on motion support the results aren't great (Joy Ride / Red Steel 1 / Just Dance). Many of the Kinect games are passable if you learn how to work within the confines of the input lag. Much like the WiiMote works OK once you understand it's limitations.
:lol
 
The Microsoft store here in San Diego just opened, so I'll try to stop by this weekend. If not, then sometime next week. I'll definitely try it sitting down. :lol
 
Seda said:
11hfn7m.jpg
Someone tell the guy playing Socom its ok to sit down
 
jkanownik said:
Why do you need more impressions? There are plenty from E3. It's about as accurate as a regular Wiimote. If developers make a game with this in mind throughout the development process it works well (Dance Central / Wii Sports).

If they come up with a game idea first and then try to tack on motion support the results aren't great (Joy Ride / Red Steel 1 / Just Dance). Many of the Kinect games are passable if you learn how to work within the confines of the input lag. Much like the WiiMote works OK once you understand it's limitations.

This post is awesome.

You are awesome.
 
I would like to hear some more from GAFers that actually have played with Kinect. Its a shame that every Kinect thread gets invaded by the same kind of posts over and over.
 
Raide said:
I would like to hear some more from GAFers that actually have played with Kinect. Its a shame that every Kinect thread gets invaded by the same kind of posts over and over.

As would I.

Nightz said:
The Microsoft store here in San Diego just opened, so I'll try to stop by this weekend. If not, then sometime next week. I'll definitely try it sitting down. :lol

And we have our first contender.
 
Raide said:
I would like to hear some more from GAFers that actually have played with Kinect. Its a shame that every Kinect thread gets invaded by the same kind of posts over and over.
Too late, it already started with the first reply :lol

Ohh he ULTROS! nice to see you! New avatar?
 
mujun said:
Let's make that joke old as quickly as possible!

GAF loves to drive shit into the ground years after it's funny. How long were people abusing the "I'm an expert" joke?

Raide said:
I would like to hear some more from GAFers that actually have played with Kinect. Its a shame that every Kinect thread gets invaded by the same kind of posts over and over.

Same posts... and same posters.
 
TheOddOne said:
Too late, it already started with the first reply :lol

Ohh he ULTROS! nice to see you! New avatar?

Lost to an avatar bet..
 
jkanownik said:
Why do you need more impressions? There are plenty from E3. It's about as accurate as a regular Wiimote. If developers make a game with this in mind throughout the development process it works well (Dance Central / Wii Sports).

If they come up with a game idea first and then try to tack on motion support the results aren't great (Joy Ride / Red Steel 1 / Just Dance). Many of the Kinect games are passable if you learn how to work within the confines of the input lag. Much like the WiiMote works OK once you understand it's limitations.
Well ya see, once in awhile people like to have actual discussions based on 1st hand impressions of games or new tech. They sometimes like to discuss such things on the internet. I don't want to scare you, (shhhhhhh) but we're all on the internet right now.

What's wrong with hearing 1st hand impressions of new tech virtually nobody here has even played yet? It boggles my mind anyone would even question any of this.
 
Ill be going to the Arizona one tomorrow (my wife is too tired to go today). I will try to record it on my cell and ill give you my hands on (or off?) impressions.
 
OldJadedGamer said:
GAF loves to drive shit into the ground years after it's funny. How long were people abusing the "I'm an expert" joke?



Same posts... and same posters.

superghettovm9.jpg
 
Can anyone put Kinect and Kinectimals on that picture?
 
Chrange said:
So is every Kinect thread open season for trolling or just all of them so far? :lol

I am hoping people get their trolling out of their system so the Kinect launch can be nice and relaxing. :lol
 
AceBandage said:
Until the people with the red names start caring about Kinect, it's unlikely to change.

Gaming side has become a bit of a shithole ever since E3. There are some incredibly petty fuckers on here that seem to get incredibly riled up by something which they're apparently "too hardcore" to care about. It's really pathetic.

Not that I care about any form of waggle personally - but still.
 
AceBandage said:
Until the people with the red names start caring about Kinect, it's unlikely to change.
I don't care much for Kinect either, and the price point rumoured doesn't help at all despite what my wife and daughter want, but it's getting fucking ridiculous. People who are actually interested in it can't talk about it without getting bombarded with a shit storm of the same posts by people who don't give a crap about it at all.
 
WJD said:
Gaming side has become a bit of a shithole ever since E3. There are some incredibly petty fuckers on here that seem to get incredibly riled up by something which they're apparently "too hardcore" to care about. It's really pathetic.

Not that I care about any form of waggle personally - but still.

Yeah, cuz playing the blame game isn't petty at all.
 
It's hard to care for Kinect when it will most likely be $150, and pretty much every launch title is shovelware that should be $10 tops.
 
AndyMoogle said:
It's hard to care for Kinect when it will most likely be $150, and pretty much every launch title is shovelware that should be $10 tops.

Let's not shit up this thread please.

I'm eagerly awaiting impressions!
 
Cow Mengde said:
Hey, who wants to humiliate themselves in public in front of strangers?

well, pretty much everyone at E3 who played with it did this. they didn't seem to care. There are all kinds of videos from the blog sites.

seriously, people are still hung up on this?
 
SeaOfMadness said:
well, pretty much everyone at E3 who played with it did this. they didn't seem to care. There are all kinds of videos from the blog sites.

seriously, people are still hung up on this?
Like Giantbomb said, they're paid to look like buffoons.
 
Hey look! A Kinect thread! Let's post shit all over it. I don't like Kinect either but why come here just to say that? Gamers sometimes...
 
Chrange said:
I don't care much for Kinect either, and the price point rumoured doesn't help at all despite what my wife and daughter want, but it's getting fucking ridiculous. People who are actually interested in it can't talk about it without getting bombarded with a shit storm of the same posts by people who don't give a crap about it at all.

Funny how the people who post the most about it, are the least likely to buy one. Hate is a stronger emotion than love I guess.
 
OldJadedGamer said:
Funny how the people who post the most about it, are the least likely to buy one. Hate is a stronger emotion than love I guess.


Well, duh.
The Darkside gets fucking lightning bolts.
 
The more people cry about the hate the more it will happen. If you feed the trolls they will eat it and ask for more.


I've lost the tiny bit of interest I had in buying Kinect but it would be nice to see someone from the forum who didn't get a free Xbox and isn't PR give us a no bullshit assessment.
 
SeaOfMadness said:
well, pretty much everyone at E3 who played with it did this. they didn't seem to care. There are all kinds of videos from the blog sites.

seriously, people are still hung up on this?
People at E3 also had to play it because that's their fucking job. I think rolling into a store and busting out some of those hot moves might be a bit more embarassing.
 
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