All the KOFXIII arcades I played in Japan are
LP HP
LK HK
*shrug*
Same here. I'm so jealous you guys are playing the demo now, I wanna go home but I have a long way to go.
All the KOFXIII arcades I played in Japan are
LP HP
LK HK
*shrug*
I think I saw the third one during a time out, may have been a loss animation.
Thanks for the character impressions, tried Sylvie just briefly yesterday and spent most of my time with Nelson. Will be delving deeper with her today.
Lmao at the hardest difficulty AI, makes SFV's survival mode AI seem well designed.
Very first match of versus after downloading the demo I lost almost half my HP to a couple of combos from the AI. I'M TRYING TO FIGURE OUT SPECIALS.
AI avoid every single Mai slow fireball by rolling through it, every slow fan fireball is a free roll punish if you do it from a range that allow you to punish the roll. Hopefully, this is a work in progress AI.
Same here. I'm so jealous you guys are playing the demo now, I wanna go home but I have a long way to go.
I forgot to try my PS3 stick with this. Any word if the legacy controllers will work on the final game?
Demo doesnt support it but the release version will.I forgot to try my PS3 stick with this. Any word if the legacy controllers will work on the final game?
You got some classics Kyo, Iori, Mai and some new ones: Sylvie, Nelson, Shun-ei, King of DinosaursNo Terry playable in the demo? WTF, SNK.
I forgot to try my PS3 stick with this. Any word if the legacy controllers will work on the final game?
Yeah impossible to go from Xrd to this.
I'm sorry =( . Don't like the flow of combat nor the artstyle. Also not a fan of the combo system.
If you want the proper NeoGeo experience it's:
A B C D
X X X X
Played the demo... I don't like it.
The graphics whilst clean looking and very average. Everything has a generic look to it and the game has no visual indentity. A real shame considering SNK made some of the best looking 2D games ever.
The gameplay itself can be quite fun but if you've played some 2D fighters in your time, there's nothing new or unique here. Fans will enjoy it but to everyone else, you've basically already played this game.
What puts me off the most however is the overall lack of impact. All of the regular attacks feel flimsy and weak. There's no punch to any of it and nothing feels satisfying to pull off. This is a dull ass game to spectate.
I'll keep an eye out and see how the game evolves over time and how fans will respond it. Right now however, I'll stick to King of Fighters 13, Garou & Capcom vs SNK 2 for my SNK fighting game needs.
Going into King of Fighters 14, I have no idea what I've gained in exchange for losing the pretty 2D sprites and high energy fights.
... yeah I know. Sprites are expensive.
Yeah impossible to go from Xrd to this.
I'm sorry =( . Don't like the flow of combat nor the artstyle. Also not a fan of the combo system.
Shame I can't use it since it's an Xbox 360 stick. But really, LP HP top row LK HK bottom row is the better way to do it. *shrugs*
Yes, they will work in the final game.
Demo doesnt support it but the release version will.
This should be on the OP. lol
The confirmed that it will support them at release.
It's hard to go from Xrd and airdashers to most games if you only prefer that style.
Good Post
Here's my previous
impression
My impressions so far
Gameplay 10
Sound effects 8 I give kof 99 sfx a 10.
Music 9
Special effects graphics 4, snk really needs to improve this asap.
Character models 8
Backgrounds 8
HUD 8
Textures 5
IQ 6
Controls 10
Presentation 8
Voices 7
Fun factor 10
To improve the graphics I had to lower the internal brightness in the game.
I like the women's voice announcer better but I dislike her constantly saying "wow" every combo higher than 4 hits.
The lp,hp,hk,lk, hit effects are terrible looking, why yellow mustard color snk on hp hk SNK?
As others mention jaggies are present, and I can't help but to feel that the game lacks dat kof special charm.
Although is just a demo, I feel like they won't have time for that extra polish I wanted, doesn't the game go gold next saturday?
I will still buy, I hope SNK surprises in tje future with a nice ps4 neo patch to fix the issues I have with the game.
does this demo have an expiry date?
Going from KI to this will be rough.
Man. The game feels so great.
I like it but coming from SFV I'm finding it kind of hard. It is fun though, I wasn't really planning on KOF but if I keep enjoying this demo I can see myself biting on the game.
I like it but coming from SFV I'm finding it kind of hard. It is fun though, I wasn't really planning on KOF but if I keep enjoying this demo I can see myself biting on the game.
How does this work on stick?
LP LK HP
HK X X ??
BCD
A
LKHPHK
LP
Pfft get out of here with that trash.
All the KOFXIII arcades I played in Japan are
LP HP
LK HK
*shrug*
Shame I can't use it since it's an Xbox 360 stick. But really, LP HP top row LK HK bottom row is the better way to do it. *shrugs*
I've never played a KOF game before. How does it differ from SF that makes it hard? I thought I read somewhere that SNK wanted to make this one as accessible as possible. Just want to get an idea before I jump into it tonight, but I'm already prepsring for the worst that I might not like it.
Is the game at all noob friendly?
I've never played KoF and have barely any experience with other 2D fighters.
Is it worth me even downloading the demo or will I be overwhelmed?
Is the game at all noob friendly?
I've never played KoF and have barely any experience with other 2D fighters.
Is it worth me even downloading the demo or will I be overwhelmed?
That auto combo LP thing is actually pretty awesome. As someone who generally struggles with combos it at least gives me something I know I can always use if I get in.
Yeah impossible to go from Xrd to this.
I'm sorry =( . Don't like the flow of combat nor the artstyle. Also not a fan of the combo system.
You guys think playing some 2002 will help me get up to speed on KoF for the release of 14? I already dig some of the new cast in the demo (Dinosaur, Sylvie)
This game feels easier with execution than past KOF's to be honest, then again it could be due to already being use to the input timing which differs from SF games.
Share the same feeling. I'm not sure I dig the one button multiple dial up combos though. Iori has a freaking 13 hit just by mashing LP, and it does good damage too.
Otherwise it feels and LOOKS great. So clean, love it.
I've never played a KOF game before. How does it differ from SF that makes it hard? I thought I read somewhere that SNK wanted to make this one as accessible as possible. Just want to get an idea before I jump into it tonight, but I'm already preparing for the worst that I might not like it.
It's seems like SNK was targeting larger roster numbers than other fighters and the graphical quality of the game allowed them to achieve that, which is better than some of the more interesting characters missing from the game and being released as DLC later for some slightly improved graphics.
King of Dinosaurs is hype as hell.
Is the game at all noob friendly?
I've never played KoF and have barely any experience with other 2D fighters.
Is it worth me even downloading the demo or will I be overwhelmed?
Sylvie and Shun'ei are going to be regulars on the 'Terrible character design' threads.
They look atrocious.
I'm playing it like SFV... poorly... and even more poorly because KOF is harder. At least Sylvie is awesome.
Played the demo... I don't like it.
The graphics whilst clean looking and very average. Everything has a generic look to it and the game has no visual indentity. A real shame considering SNK made some of the best looking 2D games ever.
The gameplay itself can be quite fun but if you've played some 2D fighters in your time, there's nothing new or unique here. Fans will enjoy it but to everyone else, you've basically already played this game.
What puts me off the most however is the overall lack of impact. All of the regular attacks feel flimsy and weak. There's no punch to any of it and nothing feels satisfying to pull off. This is a dull ass game to spectate.
I'll keep an eye out and see how the game evolves over time and how fans will respond it. Right now however, I'll stick to King of Fighters 13, Garou & Capcom vs SNK 2 for my SNK fighting game needs.
Going into King of Fighters 14, I have no idea what I've gained in exchange for losing the pretty 2D sprites and high energy fights.
... yeah I know. Sprites are expensive.
Is the game at all noob friendly?
I've never played KoF and have barely any experience with other 2D fighters.
Is it worth me even downloading the demo or will I be overwhelmed?
Sylvie is very clearly modeled after a real Japanese pop star, Kyary Pamyu Pamyu (hence the name Sylvie Paula Paula). I'm not a huge fan of the aesthetic either but it's pretty faithful to their inspiration.Sylvie and Shun'ei are going to be regulars on the 'Terrible character design' threads.
They look atrocious.
The key is to not play it like SF. Stand C, f+A (or B) into special should work with most characters if it's anything like previous KoF games. Practice the 3 different jumps (regular, short hop, super jump).
What the hell, i can't find the demo on the PSN US Store.
>__<