Nah, Brett. Versus, local versus, training and tutorial.
Oh, wanna come over and play? see ya then
Nah, Brett. Versus, local versus, training and tutorial.
I can't find the normals that are in the auto combo for KOD .. I feel like there's a lot of stuff that can be linked with the max mode.
Also the max mode activation that shrinks it to half a bar is only able to work when you hit the opponent once and then go? Or?..
Quarter circle forward then half circle back.. Why?
Oh, wanna come over and play? see ya then
Quarter circle forward then half circle back.. Why?
If everyone had a move list like a Tekken character, but they don't.
The best moves are needlessly hard to execute, especially under pressure with a pad.
So, any advice for KoD?
I cant play KOF to save my life.
My 100% combo (Shun'ei):
https://www.youtube.com/watch?v=UCDBXSTZf2c
Man...Nelson is an amazing new character.
So impressed with this game so far.
My 100% combo (Shun'ei):
https://www.youtube.com/watch?v=UCDBXSTZf2c
Playing this I'm reminded why I disliked snk games as a kid. Nonsensicaly long notation.
Quarter circle forward then half circle back.. Why?
If everyone had a move list like a Tekken character, but they don't. The best moves are needlessly hard to execute, especially under pressure with a pad.
Kinda glad I already cancelled my preorder. I'll buy the full game, but nowhere near launch.
What are you having issues with?
Try watching this tutorial: https://www.youtube.com/watch?v=Ye3KVgI1LvU
I had fun with it and the controls are so much easier than in previous KoF. The load times were refreshingly brief. Sylvie is dope.
SYLVIE IS GREAT.
She's like the Juri of KOF.
Please don't say that. I hate Juri and my demo is currently downloading. :/
Not the demo, but the full game will.
My 100% combo (Shun'ei):
https://www.youtube.com/watch?v=UCDBXSTZf2c
How do you do the follow up to rising efreet?
Does anyone know?
The upwards fist and its clenched animation.
No Terry playable in the demo? WTF, SNK.
I love how characters talk through the controller after a hard hit
I don't like how the camera doesn't zoom in on a win pose like it did in 12/13.
Ah well
I love how characters talk through the controller after a hard hit
Yeah, that'd be nice. I still like most of the actions, though; Sylvie's little wink, point, and zombie-like shuffle pose is full of little details.I don't like how the camera doesn't zoom in on a win pose like it did in 12/13.
Ah well
It's his ex dp, have to be in max mode.
Strange I'm in maxmode and it wont work...could it be that it wont work due to a setting I changed in training?
Max mode is triggered via b&c right or lk &hp? Yeah, it's not working.
To Do EX moves in make mode, you need to press 2 of the same type button (2 punches, or 2 kicks). This take part of the remaining max mode time.
These EX moves cannot be done outside MAX mode, unlike most games.
It might have been in the tutorial? (haven't been through it myself yet.)Why didn't they put that in the move list?
No wonder, I kept thinking street fighter V as in regular moves would become stronger.
But I'm rather enjoying Sylvie. (Desk also made his first ever KOF video of her, if you wanna see!) Her craziness walks a fine line between being calculated, and being an acceptable way to tell the world "I'm not really quite right!" at the same time. She's not so overblown that I can't see her functioning as a normal person too, basically.
Why didn't they put that in the move list?
No wonder, I kept thinking street fighter V as in regular moves would become stronger.
How do you do the follow up to rising efreet?
Does anyone know?
The upwards fist and its clenched animation.
I've had this question since 1991
Does anyone actually like Andy Bogard? This dude has been in every fucking game since Fatal Fury 1 and I feel like I've never met an Andy Bogard fan. But they keep putting him in there. Mai needs to treat herself and move up to Terry obsession.
B (weak kick) can be used to get a qcb+A throw from almost max kick range. It's a pretty decent punish to set the opponent back at "come at me!" range. If you want to keep them close, do the kick, then a qcf+A.
If you get a wallsplat CD on someone, run up, and do his qcb+K bite attack. It picks them off the ground, and does solid damage, and tosses them to the OTHER side of the screen. If you want to stay close to them for mixups, hop over their body with his jumping C attack. It has a very generous crossup box.
Far C is cancellable to his DINNER TIME super.
A thing for KOD basically seems to be that striking attacks let him stay closer, grapples push him away farther. Use his armored moves (EX qcb+AC, far C, Crouch C, maybe back+A) to annoy people who try to get back in. Use weak attacks and throws to hurt people who you stay close to.
This is my first time playing KOF, and there are some unintuitive design decisions that strike me as SNK wanting to arbitrarily differentiate themselves from Capcom. A lot of the command inputs are dumb. Granted, Im terrible at fighting games and probably dont know what Im talking about, but this game would be so much more enjoyable with traditional Street Fighter inputs. I do like the roster diversity and move sets, but the core gameplay is a little too technical for my liking. I guess KOF just isnt my thing.
I've had this question since 1991
Does anyone actually like Andy Bogard? This dude has been in every fucking game since Fatal Fury 1 and I feel like I've never met an Andy Bogard fan. But they keep putting him in there. Mai needs to treat herself and move up to Terry obsession.
Awesome, time to pass a couple of hours training with KOD. Thank you!
I always found him a much more interesting "Ken" to Terry's "Ryu", and he gets some pretty interesting stuff in the Real Bout games.
I've had this question since 1991
Does anyone actually like Andy Bogard? This dude has been in every fucking game since Fatal Fury 1 and I feel like I've never met an Andy Bogard fan. But they keep putting him in there. Mai needs to treat herself and move up to Terry obsession.