Thanks. I need to work on that on the right side. Any basic bnb with Nelson? He's interesting, I'm surprised that he only has two special moves. I'm not sure what to combo with his qcbf + p other than st hp ~ 2 hits xx qcbf + p
'til your last breathhow long does this demo last?
Ha! I actually expected a Dudley/Steve Fox kind of character but nope, SNK went ham and gave us another gameplay style.My problem with Nelson (it's a personal one) is that I played Dudley in 3rd Strike and 4, so when I play boxers, I have that type of mindset. It sucks because he's so cool, too! I just can't wrap my head around his moveset.
I'll break through eventually.
Good stuff bud!** Awesome Nelson post **
It felt more 'fluid' than SFV to me and the graphics are nice, but I'll stick with DOA.
Mai will be in DOA.
Good stuff bud!
Recorded some beginner Mai combos for people who don't know where to start.
Recorded some beginner Mai combos for people who don't know where to start.
No input reading ?CPU Level 5 AI in training is exceedingly difficult yet oddly fair (but that isn't helping me much!)
No input reading ?
Agreed.not feeling the jumping and hopping in this game, doesn't feel as responsive as XIII
No input reading ?
Agreed.
IIRC i read that they changed the jumps to make 'em work better during online play.
Bullshit, level 6 does more input reading than any SFV AI difficulty level, and by a wide margin. What's worse, the AI is very one dimensional which make exploiting it piss easy. It's the combination of the worst two things you could have a FG AI do. Just thank god you wont have to go through 50 levels of this pos AI to unlock colors. ;pI've been playing against Level 6, might bump it down to Level 5 because I suck.
But both levels of AI are far, far more fun and fair to play against than any level of AI in SFV.
This is weird in retrospective, playing the demo, it feels like the KoF with the easiest AA game! Input delay looks good too, AAing hops feels easier than AAing SFV jump ins....and yet people were eating jump ins left and right at Evo.
...and yet people were eating jump ins left and right at Evo.
I'm really falling in love with Mai in this, she feels pretty damn good. Combos are tons of fun too with a lot of different ways of doing things if you feel like getting flashy.
...and yet people were eating jump ins left and right at Evo.
This is weird in retrospective, playing the demo, it feels like the KoF with the easiest AA game! Input delay looks good too, AAing hops feels easier than AAing SFV jump ins.
well people can't anti-air in SFV either
maybe XIV has 8f of delay too
I hope they fix some annoying problems in the training mode, the CPU dummy blocks too often with the 1-hit guard option and you can't jump over your opponents in the corner.
I like some of the gameplay mechanics but can't overcome the poor graphics / animations / character design (old and new), the game is a huge step down compared to any current fighting game.
They had some amazing 2D sprites on the previous games.
oh the demo doesn't have an expiry date? wow that's very generous of snk
Generous? Have you never played a demo before?
I think he's comparing it to SFV.
I think he's comparing it to SFV.
SF5 had a beta test. That wasn't a demo, but whatever. Facts aren't important. Attempting to prop your game up by attacking others is what's really important here.
SF5 had a beta test. That wasn't a demo, but whatever. Facts aren't important. Attempting to prop your game up by attacking others is what's really important here.
How do you feel about the KoF XIV demo, though?
We're doing that now?
... I'm having more fun with KOFXIV's demo than I have with anything in Street Fighter V since April. Actually more impressed by its presentation, launch-date modes, animation, roster lineup, and sense of humor even.
Boom.
I feel that King of Dinos is looking crap tier, and I'm looking forward to seeing good players prove me wrong. That's the best part of watching new games develop.
Overall, demo is cool. I always buy KOF games day 1 regardless.
That's nice. You're free to like what you want.
But, the constant comparisons to SF5 aren't helping KOF14. They come off as "notice me senpai" attempts to maintain relevance. If people can't talk about this game for 5 minutes without bringing up SF5 to try to prop up KOF14, then there's a problem. Either with the game or with YOU.
The top comment in every KOF14 trailer is "Take that SF5!" Meanwhile, comments in SF5 trailers are about SF5. Do you not see how pathetic that is?
Let KOF14 stand on its own merits, unless you think it can't.
You sound like a tiny dog barking at a bigger dog who doesn't even know you're there.
Is KOF14 worthy enough to be a big dog? If you think so, then stop acting like it's a little dog.
Desk tests out KING OF DINOSAURS.
https://www.youtube.com/watch?v=nJAB-c8QtTo
Can we stop with the comparisons and shitting on either fighting game? This is the kind of shit fighting games don't need. If you don't like SFV, or KOF, or whatever, that's fine, and if you prefer one over the other, that's fine too! Hell, both games can learn from each other in some regards.
But the genre is already niche enough. No need to fragment it anymore than it already is with pointless shittery. Chen said that a rising tide lifts all boats when it comes to fighters. If you want the scene to grow and your game to get more people in it, you need more fighting games in general.