butman
Member
I just played with a person in UK.
It works.
It seems that you can share play only in Europe.
WTF SNK?
I just played with a person in UK.
It works.
I like some of the gameplay mechanics but can't overcome the poor graphics / animations / character design (old and new), the game is a huge step down compared to any current fighting game.
They had some amazing 2D sprites on the previous games.
Their previous work was far superior than this artistically and technically, KOF 13 was a beauty to watch with some amazing hand drawn sprites, it won't please everyone of courseThey also had some dumb looking sprites, far fewer characters, the games were too dark and edgy looking for KoF, and what do you mean about animations? The animation is smooth and consistently 60 fps. Most people really enjoy the character designs for the most part, but opinions are opinions.
Their previous work was far superior than this artistically and technically, KOF 13 was a beauty to watch with some amazing hand drawn sprites, it won't please everyone of course
we've seen a lot of 2D games translates well to 3D (SFV / GGXrd / KI e.g.) but this? if you told me it's a mobile game I'd believe it.
+
60fps = / = smooth animations
I like some of the gameplay mechanics but can't overcome the poor graphics / animations / character design (old and new), the game is a huge step down compared to any current fighting game.
They had some amazing 2D sprites on the previous games.
There were some complaints about the low resolution of those sprites when the games were actually coming out.
There goes Ioris Ultra finisher move. No more ketchup and mustard for his opponent.People conveniently forget that it actually came to the point where making those sprites impacted gameplay as entire moves had to be cut independently of how important they were to characters, on top of the reduced roster.
Nelson is definitely an advanced character, he will take a while to learn even for advanced players.
To do a hop people use a trick where they do the reverse of a super jump motion. So instead of quickly tapping down and holding up you do the opposite and quickly tap up and then hold down. This forces you to hit the up direction only briefly. Very useful for both beginner and advanced players.
Speaking of King Dino:
https://www.youtube.com/watch?v=ADlgE1PtooA&feature=youtu.be&t=163
Orochi bless the Zets Mets Hurricane.
Speaking of King Dino:
https://www.youtube.com/watch?v=ADlgE1PtooA&feature=youtu.be&t=163
Orochi bless the Zets Mets Hurricane.
Amazing.
King of Dinos needs to be among EVO finals.
One thing that everyone should be excited for is the post support the game will have, if they dedicated this much love and work for the game to launch withe the HUGE roster I cant wait to see what dlc the game will have.
I really hope we get a bigol patch day one with fixes for sound,graphics and other improvements.
Day one baby, let's Go!
I like some of the gameplay mechanics but can't overcome the poor graphics / animations / character design (old and new), the game is a huge step down compared to any current fighting game.
They had some amazing 2D sprites on the previous games.
It seems that you can share play only in Europe.
WTF SNK?
I hope they fix some annoying problems in the training mode, the CPU dummy blocks too often with the 1-hit guard option and you can't jump over your opponents in the corner
That's how it's supposed to be.
So there are no crossup threats if you're in the corner? (with the exception of some moves I suppose)
That's how it's supposed to be.
Is it like this with previous KOFs too?
People need to cut SNK some slack. This is their first next gen game and their first 3D KOF (Maximum Impact doesn't count).
There's going to be growing pains. I think it's damned impressive we are getting a 48 character roster, a third of which is all-new characters, and they started completely from scratch. Compare that to Guitly Gear Xrd, Killer Instinct or Street Fighter V. Those are higher quality characters but the trade is a much smaller roster that has to be built up over time.
KOF can't really have a small roster, KOF XII started from scratch with 20 characters and caught a lot of shit for having the smallest roster in the series. That's partly because of those incredible 2D sprites.
Those sprites just aren't a feasible model anymore and they clearly feel the advantages of switching to 3D are evident, the other big guys are doing it for a reason.
We are getting a VERY different roster from XIII, which is super fresh. Clearly SNK has focused on gameplay, roster size and performance over visuals and I respect that.
I'm amazed by people finding KOF inputs hard.
Play Fatal Fury Special to see real weird ass fuck inputs
Yes, it works the same way.
Wait...what? Maximum Impact absolutely counts. They had three of those games, with the last even getting an arcade release. This is not the company's first time with 3D games; they've been releasing polygon-based games going back to the late 90s.
Can't cross up in Xrd too. It's ok in SFV because air options are limited compared to GG or KoF, if corner cross ups were allowed with hops and GG type options they'd be too strong.Is it like this with previous KOFs too?
The only fighting game I played recently is SFV and you can jump over your opponents in the corner.
I'm the biggest SNK fanboy around and even to me the game looks underwhelming.
Is it like this with previous KOFs too?
The only fighting game I played recently is SFV and you can jump over your opponents in the corner.
I'm the biggest SNK fanboy around and even to me the game looks underwhelming.
They say it was not SNK SNK who made the game, it was Noise Factory or something.
I'm the biggest SNK fanboy around and even to me the game looks underwhelming.
There were corner cross up in KoFXIII.
The type of corner cross-up that were in previous games involved backturned knockdowns or in XIII setups that caused the opponent to slightly move making them effectively not in the corner anymore. Just jumping over a cornered opponent doesn't let you actually switch sides.