I played the full version today, is a really fun game, even though I think that it will be a very polarizing game like SF IV amongst the hardcore fanbase (which at the begginign lots of people hated but still played it)
Can you explain more about this?
Edit: FUCK I hope the netcode is good. I rarely play online (unless forced), but that's so important to a fighting game's lifespan that it has to be at least decent to give it legs.
Yeah it sounds like a stability patch is in order. Regardless of what happens day 1, I pray they fix it all within the next two weeks, otherwise the game will loose a lot of people.Really weird netcode. I've had unplayable matches with some players in the evening and then later on enjoyed smooth games with the same players.
The netcode is a bit hit and miss but I played very smooth games between Socal and Illinois. Had a nice 3 hour stretch of smooth games. It restored some hope that things may be a lot better on day 1.
I mostly did training mode stuff with some characters.
Play time estimate from Famitsu review
1 hour to clear 1 team story (total 18 hours)
1 day to master 1 chara (total 50 days)
+Lots of charas, team battle & festive feel still there
*Story abit shallow, but intriguing as start of new arc
+System is close to 2D NeoGeo era
+Glad there's still 3-on-3
*Chara models lacking for PS4 but fluid movements
*Simple fighting game, but comebacks make it exciting
+Tutorial is smooth & easy to follow
+Movements still quick even in 3D
-Some characters may have different impressions from before
I don't give a rat's ass about netcode impressions until about a week after the game releases. Somehow I doubt the experience will be worse than their recent re-releases, and Last Blade 2's netcode was not bad at all. Everything else is static as far as the game, design, etc. But who knows if they even turned all of the servers on at this point; I'm not sure why they would since there's still a week to go.
18+ hours of single player content though? That's a bullet point for the OT, SAB!
Famitsu Review Info (As Translated by BlackKite on Twitter
Im tryin' to avoid all kind of spoilers but... how many alt colors do characters have?
(They have 4 in the demo)
I think people should place their hopes on SNK listening to feedback and patching the game to continually improve netcode, if there are problems. Being a fighting game servers don't matter, it's P2P.
I mostly did training mode stuff with some characters.
Ryo; Used Ex hoashokoen as a combo extender to light dp:
1. https://youtu.be/U4rESkgeZck
2. https://youtu.be/7tcWxZNZFBQ - The one has CD after quickmax which allows me to follow up with qcf+AC, qcf+A.
Xanadu; Character's Cr. D launchs falling opponent or opponents hit after CD. Also, qcb+A bounds only after corner CD. CD seems to be the preferred move after quickmax.
https://youtu.be/09_kylPOFQQ
Ralf; His rdp+P can follow after corner CD.
https://youtu.be/7vEEGE57oic
#RIP4 colors total per character.
I am pretty sure 90% of my posts on this forum over the last decade have been about fighting game netcode. I know a thing or two. So I wasn't expecting "amazing" netcode. It's SNK. I knew I was taking a risk. But the game that exists now is unplayable for me. It is unplayable for my friend who also bought it. It is like you are playing on a PC that doesn't meet minimum specs. It's like SNK's 360 games, but worse. And of course if you check the old threads on those games you see a lot of "wait until launch day...wait for the servers!" Then launch day rolls around and nothing's changed, because fighters are p2p and servers have nothing to do with netcode.People who are expecting amazing netcode at launch (or in XIV's case pre-launch lol) probably haven't played fighting games much.
I am pretty sure 90% of my posts on this forum over the last decade have been about fighting game netcode. I know a thing or two. So I wasn't expecting "amazing" netcode. It's SNK. I knew I was taking a risk. But the game that exists now is unplayable for me. It is unplayable for my friend who also bought it. It is like you are playing on a PC that doesn't meet minimum specs. It's like SNK's 360 games, but worse. And of course if you check the old threads on those games you see a lot of "wait until launch day...wait for the servers!" Then launch day rolls around and nothing's changed, because fighters are p2p and servers have nothing to do with netcode.
They have done a good job with this game as a package. I know there's a patch coming. I have a tiny bit of hope that it will be fixed. But I've bought plenty of games before street date and I can't recall any day one patches that made a game's online go from unplayable to playable...but I also never got a game a full 2 weeks early either. So fingers crossed.
Any color edit options?4 colors total per character.
Any color edit options?
Are taunts in this game?
18+ hours of single player content though? That's a bullet point for the OT, SAB!
ooo what does it mean
Are taunts in this game?
Like I mentioned in the other thread, SFV had a bunch of beta tests and still launched with broken and unplayable netcode on day one. It's still lacking but patches have improved it quite a bit over time.
They have done a good job with this game as a package. I know there's a patch coming. I have a tiny bit of hope that it will be fixed. But I've bought plenty of games before street date and I can't recall any day one patches that made a game's online go from unplayable to playable...but I also never got a game a full 2 weeks early either. So fingers crossed.
Matchmaking issues can be fixed by patches. Netcode is an entirely different beast to "fix".
So you are saying the launch netcode is all you can get with a fighter and it can't be improved much beyond that?
Didn't MKX's netcode get improved by a lot after launch?
So you are saying the launch netcode is all you can get with a fighter and it can't be improved much beyond that?
Didn't MKX's netcode get improved by a lot after launch?
It did but NRS completely overhauled it and switched to roll back style delay iirc. I don't have alot of faith that something like that could happen here if this netcode is indeed bad.
You can, but you have to re-think / re-do it entirely.
I believe they took a year to do this for Mortal Kombat X.
So you are saying the launch netcode is all you can get with a fighter and it can't be improved much beyond that?
Didn't MKX's netcode get improved by a lot after launch?
SFV's online issues were matchmaking related as the servers were crashing so much week 1 you couldn't get a match. The netcode itself is largely the same.
And MKX got a second life because they designed a new netcode for Injustice 2 and went back and added it to MKX to help sell their second DLC pack. So what would need to happen for a complete overhaul is probably something like a new Sam Sho or Fatal Fury getting a new netcode that would be added to KOF for some reason. That's highly unlikely, though.
Let's hope a patch brings XIV's netcode up to XIII PC levels, at least.
Damn it... Shitty netcode is going to kill this game for me :/
Holy shit, my copy already arrived! Can't wait to get home and try out all the characters!
Holy shit, my copy already arrived! Can't wait to get home and try out all the characters!
Amazon estimated arrival date: September 01, 2016 - September 08, 2016
FUUUUUUUUUUUUUUUU
I might end up just going digital on this, would be way more convenient for a fighter anyway.
Arrived meaning you ordered it... from where?
Yeah but that was like one of the biggest anomalies in the history of fighting game development, no one is as crazy as NRS when it comes to stuff like that.Didn't MKX's netcode get improved by a lot after launch?