Thanks, love Alice. It's great how they are beating up on their guys lol, dat declaration of war.
Alice is seriously business. I still don't have the hang of her yet, but I've already come to love her. Just wish she's pull her shirt up a tad.
Thanks, love Alice. It's great how they are beating up on their guys lol, dat declaration of war.
The issues is that MOST of the Climax supers have these inputs. Granted for regular/pro players it's not an issue, but this is an odd design choice especially if they want to get newcomers and casuals into the game.
Some might see it as a minor issue, but as someone who games with friends and relatives in fighting games, it's a bit of an unfortunate design choice.
Yep it went from a day 1 to a wait for a deep discount.
Giving sumo to a cute girl to make it not boring
Genius
#bringbackhinako
Best in the biz imo. It's timeless.
Everyone doesI love Hinako, but if there's any KoF 2000 Newcomer that needs to come back it's Vanessa.
DR2K
Doesn't buy fighting games to actually play them
I miss you Vanessa
Everyone does
But boxing is covered with Nelson
And Hinako isn't a fat sweaty dude so her sumo is actually awesome
Everyone does
But boxing is covered with Nelson
Having 2 boxers with completely different playstyles is fine in a game with 3 fucking Taekwondo users
Hinako was cool tho, but I'd rather have Vane and Blue Mary before her
Everyone does
But boxing is covered with Nelson
And Hinako isn't a fat sweaty dude so her sumo is actually awesome
there are 3 Kyokugenryuu characters and 3 Mexican wrestlers in the game, and they all play differently from each other - different boxers that play differently seem quite viable as well...
I also want Heavy DYou know what isn't covered though? Whip. It's okay though, this time...
I know the game isn't officially out yet, but anyone know who look like they'd be suitable anchors that would utilize max mode well?
So for those who have it, any personal opinions on tiers? Just curious.
I tried to play 14 and left with carpel tunnel. Shit hurts.
Got my copy. Disappointed there is no manual. XIII had a nice one.
I was confused , thanks for clarifying that. That can cancel into dm moves i think.NP. Oh, and he has a Rekka chain (The one that starts with HP, the "Dokugami" series) that ends with his DP as part of the chain. You're not confusing that for doing 100 Shinki Oniyaki out of his rekkas, are you? Just being sure!
That's sexy. One more tool to buff her in fireball wars. Maybe this is the trade for why she has no invulnerability at ALL with Illusion Dance, from what we've seen?
... does Leona get one for having none of V-Slasher? Maybe she can empty cancel whiff X-Calibur into it or something...
This stuff is fun. It's out-of-the-box thinking that I love so much from SNK (and even in many of the Playmore years). They're good at making old stuff feel new again, in ways that perfectly align with what I want out of games. Even when I'm depressed in something they do, I can at least find some of the "why". Most otherHsien-Ko in UMVC3fighters present me with similar issues, that I really can't make as much rhyme or reason out of.
And that's honestly pretty important to me. It's why I vastly prefer Virtua Fighter over Tekken, and why the MK series / Netherrelm gameplay designs in general never seems to stick with me.
There's a lot who would suit that purpose. Off the top of my head, Geese, Kyo, Iori, Kim, Athena, King, Muimui and Ramon come to mind. Basically, anybody who can really get big damage for two-three bars and/or are really good in MAX mode is a good candidate. I think a large portion of the cast can fill the anchor role well, but these in particular I think stand out.
In particular, Geese can combo Raging Storm off of a CD wallsplat. Just hit it, dash up and RAGING STOOORM...then follow that up with a ground throw since Raging Storm is hard knockdown. That alone does like 60% or over 60%. For just one normal hit.
I forgot, but which KoF had Whip be in Team Ikari? And did she replace Leona for a while?
Ah, nice. I've only been playing at a friend's house since I don't have a ps4. I'm definitely learning more than 3 characters, I just want to cycle between them. I already have Iori as an anchor in a team, and I was already using Geese, so hearing him suiting the role sounds good. And ground throw as in his DP+A/C special? Or is that something else? This a jump in combo into his CD? Or is it a move I can just throw out in neutral?
Because kicking her own fireballs was enough, King pls!
https://www.youtube.com/watch?v=_LZJVck6ATI&feature=youtu.be
She debuted with the Ikaris in 99, she replaced Leona in XI.
Um that seems op.
Um that seems op.
Guard points are fine, but as far as KoF lightweight characters goes, I believe this is a first. All the ones I could remember were in special moves, not normals. And this seems like a pretty good guard point too, challenging King with fireballs wont be easy, as should be.Well have I got news for you! Maxima and K.O.D have an army of moves that do the exact same thing! ;-)
Maxima even has a series of Videos where he shows off how OP he is! XD
Guard point is strong when used right, but it can be baited like anything else, and shifting ones timing turns an offensive / defensive hybrid into a free opening for the opponent. Considering you can super cancel the start-up of projectile throws in this game (even without them hitting) following up the projectile King tries to GP with a delayed super will catch her for full on damage.
Guard points are fine, but as far as KoF lightweight characters goes, I believe this is a first. All the ones I could remember were in special moves, not normals. And this seems like a pretty good guard point too, challenging King with fireballs wont be easy, as should be.
I'd take it as an apology for taking out air Venom Strike. :3
His ground throw is indeed the DP+A/C. Regarding his CD, I was referring to using it in the neutral. A lot of character's CDs are good in the neutral, since some can take advantage of the wallsplat, and they're special cancellable for blockstrings. You can't combo into CDs unless you MAX mode cancel into it, and in the case of Geese, you'd probably be better off learning optimal MAX mode combos instead of doing something like close.C/D, f+A, MAX cancel into CD.
But, back to Geese's CD, if you just hit with his CD in the neutral, you can run up and Raging Storm, since it hits OTG. It seems really damn effective to just have that tool at your disposal; if you have three bars, the opponent needs to be really weary of your neutral. One landed CD, and they're almost dead.
Because kicking her own fireballs wasn't enough, King pls!
https://www.youtube.com/watch?v=_LZJVck6ATI&feature=youtu.be
Um that seems op.
Doesn't work for Multi-hit fireballs, so there's that.
wait, I'm confused
is the game out or not?
For those that got it early, is the day one patch out yet? I'm assuming it's not, but you never know
It's not officially out but shops broke the street date in a lot of places. So many people already have it in hand.
Seeing Justin super lame it out is amusing, ha ha.