Tizoc
Member
Sako delivering the best KOD play yet lol.
Link please?
Sako delivering the best KOD play yet lol.
No, and has one been confirmed?
No, and has one been confirmed?
Yeah, confirmed at EVO, I think. Day One patch to include legacy controller support and I'd assume some fixes
Edit: After EVO.
https://twitter.com/snkpofficial/status/764074909060390912
Yeah day one patch adds Legacy stick supports and Neo_G(od) just tweeted that it also adds online improvements.
Real talk i expect nothing, i got the game just for the Single Player stuff. ¯\_(ツ_/¯Hope!
But I'm still skeptical-- years of horrible SNK net code will do that to you. :/
Hope!
But I'm still skeptical-- years of horrible SNK net code will do that to you. :/
While early players of KOFXIV are already reporting that the game has good netcode, there's going to be additional improvements.
According to tweets by KOFXIV's lead game designer Neo-G, the game's day-one patch will not only feature legacy support, but it'll also include additional tweaks to the online. Whether this means there'll be tweaks to the netcode itself or simply that there'd be adjustments to the various modes for online play isn't clear.
In addition, KOFXIV game designer Hayato Watanabe announced today during the KOFXIV Dream Match Exhibition Tournament that Fuzzy Guard/F-Shiki wasn't intended to be in the game and the developers are currently trying to take it out. There will be a patch when the team figures out how to get rid of it.
Link please?
While early purchasers of KOFXIV are already reporting that the game has good netcode, there's going to be additional improvements.
Help! Just found the steel book version being sold early for 93 bucks. Don't know what to do...
While early players of KOFXIV are already reporting that the game has good netcode, there's going to be additional improvements.
That's pretty pricey. The copy I got was $65 on eBay.
But still...URLEY.
It's been hit and miss so far, sometimes it feels flawless sometimes it's laggy, this is connection in the same city.
It's been hit and miss so far, sometimes it feels flawless sometimes it's laggy, this is connection in the same city.
It's been hit and miss so far, sometimes it feels flawless sometimes it's laggy, this is connection in the same city.
Reading some other impressions and it's really making me think that having just two-man lobbies with the streaming option turned off may make for a smooth experience. Will test this afternoon after work.
If small lobbies are the key to a good online experience...that's OK with me.
I've had matches with people in other states that were buttery smooth. Can't say that about KOF XIII.
Kensou has auto-gaurd on hcf+HP/C. The flying upward attack. It can beat Love Heart's Kick super if it is well placed. Also, it can beat full jump attacks too, of course.
https://t.co/XrOx8oIfra
Mmh, quite enjoying the Zarina play. Great confirms with her long reaching quick normals, lots of wallbounce and stuff everywhere, using, CD for kara-movement with her leaping forward kick for confirms, etc, etc.
Oh, and very solid Kensou play. Quite enjoying watching that too.
Justin would have taken this free if it was the full game and not just the demo, he went so far with just Mai zooning, imagine if he had King and Athena in the team!Exhibition archive: https://www.twitch.tv/snkofficial/v/84456948
https://t.co/XrOx8oIfra
Mmh, quite enjoying the Zarina play. Great confirms with her long reaching quick normals, lots of wallbounce and stuff everywhere, using, CD for kara-movement with her leaping forward kick for confirms, etc, etc.
Oh, and very solid Kensou play. Quite enjoying watching that too.
On that note, do folks who already have the game consider Zarina and Alice to be difficult? Learning two characters from scratch in half a week is daunting but I really like them both and would rather only use Geese as a last resort if possible (though that CD -> Raging Storm -> OTG grab setup might get me out of a few jams).
Hm, okay. Who do most people think are stronger between Alice and Zarina? I'll run one of those two on point, Angel as mid and Geese as anchor so I can steal matches with CD Raging Storm shenanigans.
I also have a decent grasp on Terry from my CvS2 and KoF XI days but I've heard a lot of people saying that he's kind of garbage in XIV...
I like Alice so far, especially in first position. She's solid, her qcf+a followup is positive on block (+2/3 i think), she has good pokes, her overhead is like, really fast with really good range. The only thing i don't like with her is that i, got a lot of far C/D instead of close C/D even when i feel like i'm in range. I thought it was me at first but Frionel talked about that too yesterday.
Thanks, I'll take all of this into consideration. Can she special cancel 2C or only 2A? I've heard that doing the Duck King followup on QCF+A then continuing pressure with Diving Tackle is a really good blockstring but other than that I need to learn combos/pressure strings for her.
She can cancel 2A and 2C. Regarding the roll followup it's a good blockstring but you're unsafe on block (When i block that with Alice for example, i can 2B->5B-Rekka)
Oh and yeah, i forgot to talk about 2B->5B : 5B is a 2-hit move, cancellable (With light rekka for example). Really easy to hit confirm stuff with that.
I also have a decent grasp on Terry from my CvS2 and KoF XI days but I've heard a lot of people saying that he's kind of garbage in XIV...
Screens of the Day and of the Official Cosplay
If by garbage you mean that Terry has been considered one of the stronger characters since first being playable and is much better than he was in XIII then yeah... he's garbage
Yup, a safe burn knuckle on block sounds like a nightmare to deal withNo way Terry can be ass with that Burn Knuckle A, restored normals and that Takuma j.CD.
I know, very happy to put down SFV for this.So close
So close
I like Alice so far, especially in first position. She's solid, her qcf+a followup is positive on block (+2/3 i think), she has good pokes, her overhead is like, really fast with really good range. The only thing i don't like with her is that i, got a lot of far C/D instead of close C/D even when i feel like i'm in range. I thought it was me at first but Frionel talked about that too yesterday.
Still wish they would have stayed with sprites :/
Yup, a safe burn knuckle on block sounds like a nightmare to deal with