Just got to work, it's not letting me in to watch T_T
EDIT: Apparently Gatoray is recording the stream so we should be able to watch it on YT soon.
hope so, right now I'm living on gifs that juicebox is retweeting
so if I get it right
all DMs now have Super variants like in 98, unlike in XII where only selected DMs had supers (and I think only Terry had all DMs with Super variants), and rach has a level 3 DM?
I am liking these combos....but that would mean we will be seeing a lot of 2 meter spent combos now :V
http://m.neogaf.com/showthread.php?t=1205822&page=100000
So what's the situation here? Thread is just full of vague replies.
http://m.neogaf.com/showthread.php?t=1205822&page=100000
So what's the situation here? Thread is just full of vague replies.
http://m.neogaf.com/showthread.php?t...22&page=100000
So what's the situation here? Thread is just full of vague replies.
LoL at Billy's Climax FLICK. That's... definitely to the point. My stream jumped a few secs right when it happened live, thanks for finding it!
Robert st.CD fireball pressure looks legit now with that wall splat, better be ready to GC roll that.
LoL at Billy's Climax FLICK. That's... definitely to the point. My stream jumped a few secs right when it happened live, thanks for finding it!
Also love how, so far, Climaxes are pretty quick instead of being 20-30 second cinematic.
Well this build was quite old, the new stuff is being show later this month on SNKP Twitch channel ....I hope meter gain is still getting tweaked, it looked like it gave you a bit too much for getting bopped compared to what you build for attacking. Nothing major but still.
Watching the stream now. Looking good. A few points
I wish they could animate Iori's hair a bit (at least to allow the air to part when facing left so u can see the Riot Blood Eye instead of the biink going through the hair
I'm still worried as far as how approachable Maxmode canceling is going to be. I almost prefered the pause before as it felt it would be just enough to input whatever the next part of the maxmode combo would be. I guess I'll have to try myself later on. I just hope that this isn't a mechanic that I'll never be able to take advantage of due to my poor execution skills.
The Stage BGMs so far have sounded pretty damn good with Arashi No Saxaphone really standing out the most. The particle effects looks pretty snazzy.
I'm still worried as far as how approachable Maxmode canceling is going to be. I almost prefered the pause before as it felt it would be just enough to input whatever the next part of the maxmode combo would be. I guess I'll have to try myself later on. I just hope that this isn't a mechanic that I'll never be able to take advantage of due to my poor execution skills.
I hope meter gain is still getting tweaked, it looked like it gave you a bit too much for getting bopped compared to what you build for attacking. Nothing major but still.
That looks like the Just defend system at work...
MAX Mode cancels/combos looking a lot more solid in this stream. Robert looking like he has more in his disposal this time around.
I love it. It's much more simple compared to Billy's overdrawn HSDMs in the past, and yet still is stylish.
Also love how, so far, Climaxes are pretty quick instead of being 20-30 second cinematic.
All the characters felt solid but Robert did seem like the highlight.
Also, it seemed like they couldn't figure out how to combo with Chang.
I can't watch those highlight reels right now, but I hope that Chang is at least decent in this game. Hasn't Chang always been at the bottom rung in terms of competitive viability/tier lists? I've never really been interested in playing Chang until now.
Actually? If I remember correctly, Chang was high on the tier list in vanilla '98. Forgot if 98UM changed his standing that much.
I just love how no one ever really seems to gel with Leona, lol. We've seen all this new stuff and combo potential with characters that haven't been in the game as long as her, and she just looks like she's got predominately the same old tricks...
From what it looks like so far, His big Mace Swing Can absord and go through projectiles well, and the EX version of THAT pops them up nicely into the air, for... something else. The HUGE standing C upswing seems to be horrific (with loads of open air after the attack misses), but his Jump C and CD look pretty solid from what they showed.I can't watch those highlight reels right now, but I hope that Chang is at least decent in this game.
It hasn't really dawned on me until recently that this NEW King of Fighters game is going to come with 50 characters, an almost unprecedented number when it comes to fighting games of recent years, and that makes me really happy.
It might be tough seeing as how she's basically her XIII self but with Drive Cancels and basic EX uses gone. Considering she had so much use for those it may be an awkward shift to the new system.
At least you can do cl.C/D>f.B>C AirSlash out of the corner now.
I kinda miss Haidern now though. Especially those GO TO HELL.
A bit off topic, but I find it weird that his qcf p super never restores health despite the graphics making it look like he's sucking the blood of his enemy.